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pymunk is a easy-to-use pythonic 2d physics library built on top of Chipmunk

Project description


pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python. It is built on top of the very nice 2d physics library Chipmunk.

2007 - 2012, Victor Blomqvist -, MIT License

This release is based on the latest pymunk release (3.0.0), using chipmunk 6.1.1 (source included)

Getting the latest SVN copy:
 svn checkout pymunk-read-only

How to Use

pymunk ships with a number of demos in the examples directory, and its complete documentation including API Reference.

If chipmunk doesnt ship with a chipmunk binary your platform can understand (currently Windows and Linux 32bit and 64 bit are included) you will have to compile chipmunk before install. See section CHIPMUNK in this readme for (very simple) instructions.

To install you can either run:

> python install

or simply put the pymunk folder where your program/game can find it. (like /my_python_scripts/yourgame/pymunk). The chipmunk binary library is located in the pymunk folder.

The easy way to get started is to check out the examples/ directory, and run ‘ python’ and so on, and see what each one does :)


Quick code example:

import pymunk               # Import pymunk..

space = pymunk.Space()      # Create a Space which contain the simulation
space.gravity = 0,-1000     # Set its gravity

body = pymunk.Body(1,1666)  # Create a Body with mass and moment
body.position = 50,100      # Set the position of the body

poly = pymunk.Poly.create_box(body) # Create a box shape and attach to body
space.add(body, poly)       # Add both body and shape to the simulation

while True:                 # Infinite loop simulation
    space.step(0.02)        # Step the simulation one step forward

For more detailed and advanced examples, take a look at the included demos (in examples/).

Dependencies / Requirements

  • python (tested on cpython 2.6, 2.7 and 3.2. Also on pypy 1.9)
  • chipmunk (pymunk ships with a set of chipmunk libraries)
  • pygame (optional, you need it to run most of the demos)
  • pyglet (optional, you need it to run the moon buggy demo)
  • sphinx (optional, you need it to build documentation)
  • ctypeslib & GCC_XML (optional, you need them to generate new bindings)


Compiled libraries of Chipmunk compatible Windows and Linux 32bit and 64bit are distributed with pymunk. If pymunk doesnt have your particular platform included, you can compile Chipmunk by hand with a custom setup argument:

> python build_chipmunk

The compiled file goes into the /pymunk folder (same as, and others). If the compile fail, please check the readme in chipmunk_src for generic instructions on how to compile with gcc, or download the relevant release from Chipmunk homepage and follow its instructions.

Project details

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