An asynchronous wrapper for ow-api.com using aiohttp
pyowapi is an asynchronous wrapper around an unofficial Overwatch api (https://ow-api.com) using aiohttp.
Things have changed considerably from v1 to v2, make sure to update your code before upgrading.
import pyowapi # Both of these create an event loop for you for convenience. This will not work where an event loop already exists (like discord.py) # For a single player player = pyowapi.get_player("Jayne#1447") print(player.success) print(player.actual_level) print(player.private) print(player.competitive_tank) # For multiple players player_list = ["Jayne#1447", "Krusher#9999"] players = pyowapi.get_player(player_list) for single_player in players: print(player.actual_level) # For different platforms player = pyowapi.get_player("Krusher99", platform="psn") # platform can be pc, xbox, ps4 and nintendo-switch print(player.actual_level) # If the player name is from user input sometimes it can be capitalized wrong or use the wrong discriminator # You can pass correct_player = True and if the player name is incorrect pyowapi will attempt to find the correct one # The player object will then have original_player_name which is the previous battletag player = pyowapi.get_player("jayne#1447", correct_player=True) print(player.original_player_name) # jayne#1447 print(player.player_name) # Jayne#1447 print(player.success) # True # If an event loop already exists you need to call get_player_async instead player = await pyowapi.get_player_async("Jayne#1447") print(player.actual_level) print(player.private) print(player.competitive_tank) # A player has the following properties print(player.player_name) # The name of the Player (battletag or other) print(player.original_player_name) # If a player name was corrected this is the misspelled version print(player.success) # If the request was successful print(player.level) # The number in Overwatch without stars calculated in print(player.prestige) # The number of stars in Overwatch print(player.actual_level) # The full level with stars calculated in print(player.private) # If the player profile is private print(player.endorsement) # The player endorsement level print(player.competitive_tank) # Player Tank SR. False if unplaced print(player.competitive_damage) # Player Damage SR. False if unplaced print(player.competitive_support) # Player Support SR. False if unplaced print(player.quickplay_stats) # Dictionary containing all quickplay stats print(player.quickplay_cards) print(player.quickplay_medals) print(player.quickplay_medals_bronze) print(player.quickplay_medals_silver) print(player.quickplay_medals_gold) print(player.quickplay_games_won) print(player.competitive_stats) # Dictionary containing all competitive stats print(player.competitive_cards) print(player.competitive_medals) print(player.competitive_medals_bronze) print(player.competitive_medals_silver) print(player.competitive_medals_gold) print(player.competitive_games_played) print(player.competitive_games_won)
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