A 2D Rigid Body Physics Engine.
Project description
PyPhy2D
Description
PyPhy2D is a 2D Rigid Body Physics Engine designed to simulate physical interactions of objects in a two-dimensional space. It is easy to integrate and can be used for games, simulations, and educational purposes.
License
This project is licensed under the MIT License.
Installation
Before installing PyPhy2D, ensure you have pygame or pygame-ce installed:
pip install pygame
or
pip install pygame-ce
Example Project
from pyphy import World, Body, Vector2
import pygame
import sys
WIDTH, HEIGHT = 900, 900
WINDOW = pygame.display.set_mode((WIDTH, HEIGHT))
space = World(window=WINDOW, gravity=(0, 9.8))
clock = pygame.time.Clock()
FPS = 60
testBody = Body.CreateCircleBody(radius=25, center=Vector2(100, 100), density=1.2, restitution=0.8, static=False)
space.AddBody(testBody)
while True:
dt = clock.tick(FPS) / 1000
space.step(dt)
WINDOW.fill((0, 0, 0))
space.Render()
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
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