A remake of 'Skool Daze' and 'Back to Skool' using Pygame
Each game is based in a boys’ school (though Back to Skool adds a playground and a girls’ school) and revolves around the antics of Eric, the hero. In Skool Daze, Eric must steal his report card from the school safe - the combination of which must be extracted from the teachers’ brains using flashing shields or, in the case of the history teacher, post-hypnotic suggestion. In Back to Skool, Eric must get his report card back into the school safe, this time with the extra help provided by a water pistol, stinkbombs, a bike, mice, a frog and a girlfriend.
Pyskool is a re-implementation of these classic games in Pygame, with the aim of making them easy to customise by editing configuration files or - for more advanced customisation - writing some Python code.
Pyskool requires Python 2.7 and Pygame (version 1.8+).
On Linux/*BSD, Pygame is available via the package management system: the
python-pygame package on Debian-based distros and openSUSE, the
package on Fedora, the
devel/py-game port on FreeBSD and NetBSD, and the
devel/pygame port on OpenBSD.
Windows and Mac OS X users should take care to select the Pygame installer that matches the version of Python that is installed.
Pyskool is actually five separate games:
- Skool Daze (
- Back to Skool (
- Skool Daze Take Too (
- Ezad Looks (
- Back to Skool Daze (
Before playing any of these games for the first time, the required images, ini files and sound files will need to be created. This can be done by using the --setup option; for example:
$ skool_daze.py --setup
- download TZX files from the sources listed in
images.iniand use them to create the required images in
- write the required ini files in
- write the required sound files in
After that, Pyskool can be run in Skool Daze mode:
The keys to move Eric around are:
- ‘q’ or up arrow - go up stairs, or continue walking in the same direction
- ‘a’ or down arrow - go down stairs, or continue walking in the same direction
- ‘o’ or left arrow - left
- ‘p’ or right arrow - right
- ‘f’ - fire catapult
- ‘h’ - hit
- ‘j’ - jump
- ‘s’ - sit/stand
- ‘w’ - write on a blackboard (press Enter/Return to finish)
Other useful keys are:
- Escape - quit the game
- End - pause/resume
- Insert - take a screenshot
- F2 - save the game
- F6 - load the most recently saved game
- F11 - switch between full-screen and windowed mode
- F12 - show/hide the menu
For full instructions, see the documentation.