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Simple Finite-State Machines

Project description

pystatemachine

pystatemachine is a versatile, yet easy-to-use finite-state machine library written in python. It provides functions to turn any python object into a finite-state automaton which changes from one State to another when initiated by a triggering event.

Usage

A finite-state machine is defined by a list of its states, and the triggering condition for each transition. pystatemachine offers an event decorator for a classes’ bound methods, a State class to define the finite-state machine’s states, and a acts_as_state_machine decorator for turning any python (new- or old-style) class into a finite-state machine.

Example

Following, a turnstile is modeled.

An example of a very simple mechanism that can be modeled by a state machine is a turnstile. A turnstile is a gate with three rotating arms at waist height, one across the entryway. Initially the arms are locked, barring the entry, preventing customers from passing through. Depositing a coin or token in a slot on the turnstile unlocks the arms, allowing a single customer to push through. After the customer passes through, the arms are locked again until another coin is inserted. - from [Wikipedia] (http://en.wikipedia.org/wiki/Finite-state_machine#Example:_a_turnstile)

@acts_as_state_machine
class Turnstile(object):
    locked = State('locked', initial=True)
    unlocked = State('unlocked')

    @event(from_states=(locked, unlocked), to_state=unlocked)
    def coin(self):
        print('*blingbling* .. unlocked!')

    @event(from_states=(locked, unlocked), to_state=locked)
    def push(self):
        print('*push* .. locked!')

import random

turnstile = Turnstile()
for _ in range(10):
    handler = random.choice([turnstile.coin, turnstile.push])
    handler()

License

pystatemachine is available under MIT License.

Download

You can download pystatemachine.py.

Alternatively:

git clone git@github.com:cmaugg/pystatemachine

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