A pure Python chess library with move generation and validation and handling of common formats.
Project Description
Introduction
This is the scholars mate in python-chess:
>>> import chess >>> board = chess.Bitboard() >>> board.push_san("e4") Move.from_uci('e2e4') >>> board.push_san("e5") Move.from_uci('e7e5') >>> board.push_san("Qh5") Move.from_uci('d1h5') >>> board.push_san("Nc6") Move.from_uci('b8c6') >>> board.push_san("Bc4") Move.from_uci('f1c4') >>> board.push_san("Nf6") Move.from_uci('g8f6') >>> board.push_san("Qxf7") Move.from_uci('h5f7') >>> board.is_checkmate() True
Documentation
Features
Supports Python 2.7 and Python 3.
Legal move generator and move validation. This includes all castling rules and en-passant captures.
>>> chess.Move.from_uci("a8a1") in board.legal_moves False
Make and unmake moves.
>>> Qf7 = board.pop() # Unmake last move (Qf7#) >>> Qf7 Move.from_uci('h5f7') >>> board.push(Qf7) # Restore
Detects checkmates, stalemates and draws by insufficient material. Has a half-move clock.
>>> board.is_stalemate() False >>> board.is_insufficient_material() False >>> board.is_game_over() True >>> board.halfmove_clock 0
Detects checks and attacks.
>>> board.is_check() True >>> board.is_attacked_by(chess.WHITE, chess.E8) True >>> attackers = board.attackers(chess.WHITE, chess.F3) >>> attackers SquareSet(0b100000001000000) >>> chess.G2 in attackers True
Parses and creates SAN representation of moves.
>>> board = chess.Bitboard() >>> board.san(chess.Move(chess.E2, chess.E4)) 'e4'
Parses and creates FENs.
>>> board.fen() 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1' >>> board = chess.Bitboard("8/8/8/2k5/4K3/8/8/8 w - - 4 45") >>> board.piece_at(chess.C5) Piece.from_symbol('k')
Parses and creates EPDs.
>>> board = chess.Bitboard() >>> board.epd(bm=chess.Move.from_uci("d2d4")) 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - bm d4;' >>> ops = board.set_epd("1k1r4/pp1b1R2/3q2pp/4p3/2B5/4Q3/PPP2B2/2K5 b - - bm Qd1+; id \"BK.01\";") >>> ops == {'bm': chess.Move.from_uci('d6d1'), 'id': 'BK.01'} True
Read Polyglot opening books.
>>> import chess.polyglot >>> book = chess.polyglot.open_reader("data/opening-books/performance.bin") >>> board = chess.Bitboard() >>> first_entry = next(book.get_entries_for_position(board)) >>> first_entry.move() Move.from_uci('e2e4') >>> first_entry.learn 0 >>> first_entry.weight 1 >>> book.close()
Read and write PGNs. Supports headers, comments, NAGs and a tree of variations.
>>> import chess.pgn >>> from __future__ import print_function # Python 2 compability for >>> # this example. >>> pgn = open("data/games/molinari-bordais-1979.pgn") >>> first_game = chess.pgn.read_game(pgn) >>> pgn.close() >>> first_game.headers["White"] 'Molinari' >>> first_game.headers["Black"] 'Bordais' >>> # Iterate through the mainline of this embarrasingly short game. >>> node = first_game >>> while node.variations: ... next_node = node.variation(0) ... print(node.board().san(next_node.move)) ... node = next_node e4 c5 c4 Nc6 Ne2 Nf6 Nbc3 Nb4 g3 Nd3# >>> first_game.headers["Result"] '0-1'
Peformance
python-chess is not intended to be used by serious chess engines where performance is critical. The goal is rather to create a simple and relatively highlevel library.
However, even though bit fiddling in Python is not as fast as in C or C++, the current version is still much faster than previous attempts including the naive x88 move generation from libchess.
Installing
With pip:
sudo pip install python-chess
From current source code:
python setup.py build sudo python setup.py install
License
python-chess is licensed under the GPL3. See the LICENSE file for the full copyright and license information.
Thanks to the developers of http://chessx.sourceforge.net/. Some of the core bitboard move generation parts are ported from there.
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Filename, size & hash SHA256 hash help | File type | Python version | Upload date |
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