Skip to main content

Programming Music with Sonic Pi or Supercollider

Project description

== python-sonic - Programming Music with Python, Sonic Pi or Supercollider

Python-Sonic is a simple Python interface for Sonic Pi, which is a real
great music software created by Sam Aaron (http://sonic-pi.net).

At the moment Python-Sonic works with Sonic Pi. It is planned, that it
will work with Supercollider, too.

If you like it, use it. If you have some suggestions, tell me
(gkvoelkl@nelson-games.de).

== Installation

* First you need Python 3 (https://www.python.org, ) - Python 3.5 should
work, because it’s the development environment
* Then Sonic Pi (https://sonic-pi.net) - That makes the sound
* Modul python-osc (https://pypi.python.org/pypi/python-osc) -
Connection between Python and Sonic Pi Server
* And this modul python-sonic - simply copy the source

Or try
$ pip install python-sonic
That should work.

== Limitations

* You have to start _Sonic Pi_ first before you can use it with
python-sonic
* Only the notes from C2 to C6

== Changelog

[width="100%",cols="14%,86%",options="header",]
|===
|Version |
|0.2.0 |Some changes for Sonic Pi 2.11. Simpler multi-threading with
decorator _@in_thread_. Messaging with _cue_ and _sync_.

|0.3.0 |OSC Communication

|0.3.1. |Update, sort and duration of samples

|0.3.2. |Restructured

|0.4.0 |Changes communication ports and recording
|===

== Communication

The API _python-sonic_ communications with _Sonic Pi_ over UDP and two
ports. One port is an internal _Sonic Pi_ port and could be changed. +
For older _Sonic Pi_ Version you have to set the ports explicitly
from psonic import *
set_server_parameters('127.0.0.1',4557,4559)
== Examples

Many of the examples are inspired from the help menu in _Sonic Pi_.


+*In[1]:*+
[source, ipython3]
----
from psonic import *
----

The first sound


+*In[2]:*+
[source, ipython3]
----
play(70) #play MIDI note 70
----

Some more notes


+*In[3]:*+
[source, ipython3]
----
play(72)
sleep(1)
play(75)
sleep(1)
play(79)
----

In more tratitional music notation


+*In[4]:*+
[source, ipython3]
----
play(C5)
sleep(0.5)
play(D5)
sleep(0.5)
play(G5)
----

Play sharp notes like _F#_ or dimished ones like _Eb_


+*In[5]:*+
[source, ipython3]
----
play(Fs5)
sleep(0.5)
play(Eb5)
----

Play louder (parameter amp) or from a different direction (parameter
pan)


+*In[6]:*+
[source, ipython3]
----
play(72,amp=2)
sleep(0.5)
play(74,pan=-1) #left
----

Different synthesizer sounds


+*In[7]:*+
[source, ipython3]
----
use_synth(SAW)
play(38)
sleep(0.25)
play(50)
sleep(0.5)
use_synth(PROPHET)
play(57)
sleep(0.25)
----

ADSR _(Attack, Decay, Sustain and Release)_ Envelope


+*In[8]:*+
[source, ipython3]
----
play (60, attack=0.5, decay=1, sustain_level=0.4, sustain=2, release=0.5)
sleep(4)
----

Play some samples


+*In[9]:*+
[source, ipython3]
----
sample(AMBI_LUNAR_LAND, amp=0.5)
----


+*In[10]:*+
[source, ipython3]
----
sample(LOOP_AMEN,pan=-1)
sleep(0.877)
sample(LOOP_AMEN,pan=1)
----


+*In[11]:*+
[source, ipython3]
----
sample(LOOP_AMEN,rate=0.5)
----


+*In[12]:*+
[source, ipython3]
----
sample(LOOP_AMEN,rate=1.5)
----


+*In[13]:*+
[source, ipython3]
----
sample(LOOP_AMEN,rate=-1)#back
----


+*In[14]:*+
[source, ipython3]
----
sample(DRUM_CYMBAL_OPEN,attack=0.01,sustain=0.3,release=0.1)
----


+*In[15]:*+
[source, ipython3]
----
sample(LOOP_AMEN,start=0.5,finish=0.8,rate=-0.2,attack=0.3,release=1)
----

Play some random notes


+*In[16]:*+
[source, ipython3]
----
import random

for i in range(5):
play(random.randrange(50, 100))
sleep(0.5)
----


+*In[17]:*+
[source, ipython3]
----
for i in range(3):
play(random.choice([C5,E5,G5]))
sleep(1)
----

Sample slicing


+*In[18]:*+
[source, ipython3]
----
from psonic import *

number_of_pieces = 8

for i in range(16):
s = random.randrange(0,number_of_pieces)/number_of_pieces #sample starts at 0.0 and finishes at 1.0
f = s + (1.0/number_of_pieces)
sample(LOOP_AMEN,beat_stretch=2,start=s,finish=f)
sleep(2.0/number_of_pieces)
----

An infinite loop and if


+*In[18]:*+
[source, ipython3]
----
while True:
if one_in(2):
sample(DRUM_HEAVY_KICK)
sleep(0.5)
else:
sample(DRUM_CYMBAL_CLOSED)
sleep(0.25)
----


+*Out[18]:*+
----

---------------------------------------------------------------------------

KeyboardInterrupt Traceback (most recent call last)

<ipython-input-18-d8759ac2d27e> in <module>()
5 else:
6 sample(DRUM_CYMBAL_CLOSED)
----> 7 sleep(0.25)


/mnt/jupyter/python-sonic/psonic.py in sleep(duration)
587 :return:
588 """
--> 589 time.sleep(duration)
590 _debug('sleep', duration)
591


KeyboardInterrupt:

----

If you want to hear more than one sound at a time, use Threads.


+*In[19]:*+
[source, ipython3]
----
import random
from psonic import *
from threading import Thread

def bass_sound():
c = chord(E3, MAJOR7)
while True:
use_synth(PROPHET)
play(random.choice(c), release=0.6)
sleep(0.5)

def snare_sound():
while True:
sample(ELEC_SNARE)
sleep(1)

bass_thread = Thread(target=bass_sound)
snare_thread = Thread(target=snare_sound)

bass_thread.start()
snare_thread.start()

while True:
pass
----


+*Out[19]:*+
----

---------------------------------------------------------------------------

KeyboardInterrupt Traceback (most recent call last)

<ipython-input-19-5b8671a783d6> in <module>
22
23 while True:
---> 24 pass


KeyboardInterrupt:

----

Every function _bass_sound_ and _snare_sound_ have its own thread. Your
can hear them running.


+*In[1]:*+
[source, ipython3]
----
from psonic import *
from threading import Thread, Condition
from random import choice

def random_riff(condition):
use_synth(PROPHET)
sc = scale(E3, MINOR)
while True:
s = random.choice([0.125,0.25,0.5])
with condition:
condition.wait() #Wait for message
for i in range(8):
r = random.choice([0.125, 0.25, 1, 2])
n = random.choice(sc)
co = random.randint(30,100)
play(n, release = r, cutoff = co)
sleep(s)

def drums(condition):
while True:
with condition:
condition.notifyAll() #Message to threads
for i in range(16):
r = random.randrange(1,10)
sample(DRUM_BASS_HARD, rate=r)
sleep(0.125)

condition = Condition()
random_riff_thread = Thread(name='consumer1', target=random_riff, args=(condition,))
drums_thread = Thread(name='producer', target=drums, args=(condition,))

random_riff_thread.start()
drums_thread.start()

input("Press Enter to continue...")
----


+*Out[1]:*+
----
Press Enter to continue...
''----

To synchronize the thread, so that they play a note at the same time,
you can use _Condition_. One function sends a message with
_condition.notifyAll_ the other waits until the message comes
_condition.wait_.

More simple with decorator __@in_thread__


+*In[ ]:*+
[source, ipython3]
----
from psonic import *
from random import choice

tick = Message()

@in_thread
def random_riff():
use_synth(PROPHET)
sc = scale(E3, MINOR)
while True:
s = random.choice([0.125,0.25,0.5])
tick.sync()
for i in range(8):
r = random.choice([0.125, 0.25, 1, 2])
n = random.choice(sc)
co = random.randint(30,100)
play(n, release = r, cutoff = co)
sleep(s)

@in_thread
def drums():
while True:
tick.cue()
for i in range(16):
r = random.randrange(1,10)
sample(DRUM_BASS_HARD, rate=r)
sleep(0.125)

random_riff()
drums()

input("Press Enter to continue...")
----


+*Out[ ]:*+
----
Press Enter to continue...
----


+*In[ ]:*+
[source, ipython3]
----
from psonic import *

tick = Message()

@in_thread
def metronom():
while True:
tick.cue()
sleep(1)

@in_thread
def instrument():
while True:
tick.sync()
sample(DRUM_HEAVY_KICK)

metronom()
instrument()

while True:
pass
----

Play a list of notes


+*In[2]:*+
[source, ipython3]
----
from psonic import *

play ([64, 67, 71], amp = 0.3)
sleep(1)
play ([E4, G4, B4])
sleep(1)
----

Play chords


+*In[2]:*+
[source, ipython3]
----
play(chord(E4, MINOR))
sleep(1)
play(chord(E4, MAJOR))
sleep(1)
play(chord(E4, MINOR7))
sleep(1)
play(chord(E4, DOM7))
sleep(1)
----

Play arpeggios


+*In[3]:*+
[source, ipython3]
----
play_pattern( chord(E4, 'm7'))
play_pattern_timed( chord(E4, 'm7'), 0.25)
play_pattern_timed(chord(E4, 'dim'), [0.25, 0.5])
----

Play scales


+*In[4]:*+
[source, ipython3]
----
play_pattern_timed(scale(C3, MAJOR), 0.125, release = 0.1)
play_pattern_timed(scale(C3, MAJOR, num_octaves = 2), 0.125, release = 0.1)
play_pattern_timed(scale(C3, MAJOR_PENTATONIC, num_octaves = 2), 0.125, release = 0.1)
----

The function _scale_ returns a list with all notes of a scale. So you
can use list methodes or functions. For example to play arpeggios
descending or shuffeld.


+*In[5]:*+
[source, ipython3]
----
import random
from psonic import *

s = scale(C3, MAJOR)
s
----


+*Out[5]:*+
----[48, 50, 52, 53, 55, 57, 59, 60]----


+*In[6]:*+
[source, ipython3]
----
s.reverse()
----


+*In[7]:*+
[source, ipython3]
----

play_pattern_timed(s, 0.125, release = 0.1)
random.shuffle(s)
play_pattern_timed(s, 0.125, release = 0.1)
----

== Live Loop

One of the best in SONIC PI is the _Live Loop_. While a loop is playing
music you can change it and hear the change. Let’s try it in Python,
too.


+*In[5]:*+
[source, ipython3]
----
from psonic import *
from threading import Thread

def my_loop():
play(60)
sleep(1)

def looper():
while True:
my_loop()

looper_thread = Thread(name='looper', target=looper)

looper_thread.start()

input("Press Enter to continue...")
----


+*Out[5]:*+
----
Press Enter to continue...Y
'Y'----

Now change the function _my_loop_ und you can hear it.


+*In[6]:*+
[source, ipython3]
----
def my_loop():
use_synth(TB303)
play (60, release= 0.3)
sleep (0.25)
----


+*In[7]:*+
[source, ipython3]
----
def my_loop():
use_synth(TB303)
play (chord(E3, MINOR), release= 0.3)
sleep(0.5)
----


+*In[8]:*+
[source, ipython3]
----
def my_loop():
use_synth(TB303)
sample(DRUM_BASS_HARD, rate = random.uniform(0.5, 2))
play(random.choice(chord(E3, MINOR)), release= 0.2, cutoff=random.randrange(60, 130))
sleep(0.25)
----

To stop the sound you have to end the kernel. In IPython with Kernel –>
Restart

Now with two live loops which are synch.


+*In[10]:*+
[source, ipython3]
----
from psonic import *
from threading import Thread, Condition
from random import choice

def loop_foo():
play (E4, release = 0.5)
sleep (0.5)


def loop_bar():
sample (DRUM_SNARE_SOFT)
sleep (1)


def live_loop_1(condition):
while True:
with condition:
condition.notifyAll() #Message to threads
loop_foo()

def live_loop_2(condition):
while True:
with condition:
condition.wait() #Wait for message
loop_bar()

condition = Condition()
live_thread_1 = Thread(name='producer', target=live_loop_1, args=(condition,))
live_thread_2 = Thread(name='consumer1', target=live_loop_2, args=(condition,))

live_thread_1.start()
live_thread_2.start()

input("Press Enter to continue...")
----


+*Out[10]:*+
----
Press Enter to continue...y
'y'----


+*In[11]:*+
[source, ipython3]
----
def loop_foo():
play (A4, release = 0.5)
sleep (0.5)
----


+*In[14]:*+
[source, ipython3]
----
def loop_bar():
sample (DRUM_HEAVY_KICK)
sleep (0.125)
----

If would be nice if we can stop the loop with a simple command. With
stop event it works.


+*In[1]:*+
[source, ipython3]
----
from psonic import *
from threading import Thread, Condition, Event

def loop_foo():
play (E4, release = 0.5)
sleep (0.5)


def loop_bar():
sample (DRUM_SNARE_SOFT)
sleep (1)


def live_loop_1(condition,stop_event):
while not stop_event.is_set():
with condition:
condition.notifyAll() #Message to threads
loop_foo()

def live_loop_2(condition,stop_event):
while not stop_event.is_set():
with condition:
condition.wait() #Wait for message
loop_bar()



condition = Condition()
stop_event = Event()
live_thread_1 = Thread(name='producer', target=live_loop_1, args=(condition,stop_event))
live_thread_2 = Thread(name='consumer1', target=live_loop_2, args=(condition,stop_event))


live_thread_1.start()
live_thread_2.start()

input("Press Enter to continue...")
----


+*Out[1]:*+
----
Press Enter to continue...y
'y'----


+*In[3]:*+
[source, ipython3]
----
stop_event.set()
----

More complex live loops


+*In[4]:*+
[source, ipython3]
----
sc = Ring(scale(E3, MINOR_PENTATONIC))

def loop_foo():
play (next(sc), release= 0.1)
sleep (0.125)

sc2 = Ring(scale(E3,MINOR_PENTATONIC,num_octaves=2))

def loop_bar():
use_synth(DSAW)
play (next(sc2), release= 0.25)
sleep (0.25)
----

Now a simple structure with four live loops


+*In[11]:*+
[source, ipython3]
----
import random
from psonic import *
from threading import Thread, Condition, Event

def live_1():
pass

def live_2():
pass

def live_3():
pass

def live_4():
pass

def live_loop_1(condition,stop_event):
while not stop_event.is_set():
with condition:
condition.notifyAll() #Message to threads
live_1()

def live_loop_2(condition,stop_event):
while not stop_event.is_set():
with condition:
condition.wait() #Wait for message
live_2()

def live_loop_3(condition,stop_event):
while not stop_event.is_set():
with condition:
condition.wait() #Wait for message
live_3()

def live_loop_4(condition,stop_event):
while not stop_event.is_set():
with condition:
condition.wait() #Wait for message
live_4()

condition = Condition()
stop_event = Event()
live_thread_1 = Thread(name='producer', target=live_loop_1, args=(condition,stop_event))
live_thread_2 = Thread(name='consumer1', target=live_loop_2, args=(condition,stop_event))
live_thread_3 = Thread(name='consumer2', target=live_loop_3, args=(condition,stop_event))
live_thread_4 = Thread(name='consumer3', target=live_loop_3, args=(condition,stop_event))

live_thread_1.start()
live_thread_2.start()
live_thread_3.start()
live_thread_4.start()

input("Press Enter to continue...")
----


+*Out[11]:*+
----
Press Enter to continue...y
'y'----

After starting the loops you can change them


+*In[12]:*+
[source, ipython3]
----
def live_1():
sample(BD_HAUS,amp=2)
sleep(0.5)
pass
----


+*In[7]:*+
[source, ipython3]
----
def live_2():
#sample(AMBI_CHOIR, rate=0.4)
#sleep(1)
pass
----


+*In[14]:*+
[source, ipython3]
----
def live_3():
use_synth(TB303)
play(E2, release=4,cutoff=120,cutoff_attack=1)
sleep(4)
----


+*In[13]:*+
[source, ipython3]
----
def live_4():
notes = scale(E3, MINOR_PENTATONIC, num_octaves=2)
for i in range(8):
play(random.choice(notes),release=0.1,amp=1.5)
sleep(0.125)
----

And stop.


+*In[15]:*+
[source, ipython3]
----
stop_event.set()
----

== Creating Sound


+*In[4]:*+
[source, ipython3]
----
from psonic import *

synth(SINE, note=D4)
synth(SQUARE, note=D4)
synth(TRI, note=D4, amp=0.4)
----


+*In[5]:*+
[source, ipython3]
----
detune = 0.7
synth(SQUARE, note = E4)
synth(SQUARE, note = E4+detune)
----


+*In[12]:*+
[source, ipython3]
----
detune=0.1 # Amplitude shaping
synth(SQUARE, note = E2, release = 2)
synth(SQUARE, note = E2+detune, amp = 2, release = 2)
synth(GNOISE, release = 2, amp = 1, cutoff = 60)
synth(GNOISE, release = 0.5, amp = 1, cutoff = 100)
synth(NOISE, release = 0.2, amp = 1, cutoff = 90)
----

== Next Step

Using FX _Not implemented yet_


+*In[2]:*+
[source, ipython3]
----
from psonic import *

with Fx(SLICER):
synth(PROPHET,note=E2,release=8,cutoff=80)
synth(PROPHET,note=E2+4,release=8,cutoff=80)
----


+*In[3]:*+
[source, ipython3]
----
with Fx(SLICER, phase=0.125, probability=0.6,prob_pos=1):
synth(TB303, note=E2, cutoff_attack=8, release=8)
synth(TB303, note=E3, cutoff_attack=4, release=8)
synth(TB303, note=E4, cutoff_attack=2, release=8)
----

== OSC Communication (Sonic Pi Ver. 3.x or better)

In Sonic Pi version 3 or better you can work with messages.


+*In[1]:*+
[source, ipython3]
----
from psonic import *
----

First you need a programm in the Sonic Pi server that receives messages.
You can write it in th GUI or send one with Python.


+*In[2]:*+
[source, ipython3]
----
run("""live_loop :foo do
use_real_time
a, b, c = sync "/osc*/trigger/prophet"
synth :prophet, note: a, cutoff: b, sustain: c
end """)
----

Now send a message to Sonic Pi.


+*In[3]:*+
[source, ipython3]
----
send_message('/trigger/prophet', 70, 100, 8)
----


+*In[4]:*+
[source, ipython3]
----
stop()
----

== Recording

With python-sonic you can record wave files.


+*In[1]:*+
[source, ipython3]
----
from psonic import *
----


+*In[5]:*+
[source, ipython3]
----
# start recording
start_recording()

play(chord(E4, MINOR))
sleep(1)
play(chord(E4, MAJOR))
sleep(1)
play(chord(E4, MINOR7))
sleep(1)
play(chord(E4, DOM7))
sleep(1)
----


+*In[6]:*+
[source, ipython3]
----
# stop recording
stop_recording
----


+*Out[6]:*+
----<function psonic.psonic.stop_recording()>----


+*In[7]:*+
[source, ipython3]
----
# save file
save_recording('/Volumes/jupyter/python-sonic/test.wav')
----

== More Examples


+*In[1]:*+
[source, ipython3]
----
from psonic import *
----


+*In[ ]:*+
[source, ipython3]
----
#Inspired by Steve Reich Clapping Music

clapping = [1, 1, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0]

for i in range(13):
for j in range(4):
for k in range(12):
if clapping[k] ==1 : sample(DRUM_SNARE_SOFT,pan=-0.5)
if clapping[(i+k)%12] == 1: sample(DRUM_HEAVY_KICK,pan=0.5)
sleep (0.25)
----

== Projects that use Python-Sonic

Raspberry Pi sonic-track.py a Sonic-pi Motion Track Demo
https://github.com/pageauc/sonic-track

== Sources

Joe Armstrong: Connecting Erlang to the Sonic Pi
http://joearms.github.io/2015/01/05/Connecting-Erlang-to-Sonic-Pi.html

Joe Armstrong: Controlling Sound with OSC Messages
http://joearms.github.io/2016/01/29/Controlling-Sound-with-OSC-Messages.html

..


Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

python-sonic-0.4.1.tar.gz (22.7 kB view hashes)

Uploaded Source

Built Distribution

python_sonic-0.4.1-py3-none-any.whl (20.6 kB view hashes)

Uploaded Python 3

Supported by

AWS AWS Cloud computing and Security Sponsor Datadog Datadog Monitoring Fastly Fastly CDN Google Google Download Analytics Microsoft Microsoft PSF Sponsor Pingdom Pingdom Monitoring Sentry Sentry Error logging StatusPage StatusPage Status page