Python Finite State Machines made easy.
Project description
===============================
Python State Machine
===============================
.. image:: https://img.shields.io/pypi/v/python-statemachine.svg
:target: https://pypi.python.org/pypi/python-statemachine
.. image:: https://img.shields.io/travis/fgmacedo/python-statemachine.svg
:target: https://travis-ci.org/fgmacedo/python-statemachine
.. image:: https://readthedocs.org/projects/python-statemachine/badge/?version=latest
:target: https://python-statemachine.readthedocs.io/en/latest/?badge=latest
:alt: Documentation Status
.. image:: https://pyup.io/repos/github/fgmacedo/python-statemachine/shield.svg
:target: https://pyup.io/repos/github/fgmacedo/python-statemachine/
:alt: Updates
Python finite-state machines made easy.
* Free software: MIT license
* Documentation: https://python-statemachine.readthedocs.io.
Getting started
===============
To install Python State Machine, run this command in your terminal:
.. code-block:: console
$ pip install python-statemachine
Import the statemachine::
from statemachine import StateMachine, State
Define your state machine::
class TrafficLightMachine(StateMachine):
green = State('Green', initial=True)
yellow = State('Yellow')
red = State('Red')
slowdown = green.to(yellow)
stop = yellow.to(green)
go = red.to(green)
You can now create an instance::
>>> machine = TrafficLightMachine()
And inspect about the current state::
>>> machine.current_state
State('Green', identifier='green', value='green', initial=True)
>>> machine.current_state == TrafficLightMachine.green == machine.green
True
For each state, there's a dinamically created property in the form ``is_<state.identifier>``, that
returns ``True`` if the current status matches the query::
>>> machine.is_green
True
>>> machine.is_yellow
False
>>> machine.is_red
False
Query about metadata::
>>> [s.identifier for s in m.states]
['green', 'red', 'yellow']
>>> [t.identifier for t in m.transitions]
['go', 'slowdown', 'stop']
Call a transition::
>>> machine.slowdown()
And check for the current status::
>>> machine.current_state
State('Yellow', identifier='yellow', value='yellow', initial=False)
>>> machine.is_yellow
True
You can't run a transition from an invalid state::
>>> machine.is_yellow
True
>>> machine.slowdown()
Traceback (most recent call last):
...
LookupError: Can't slowdown when in Yellow.
You can also trigger events in an alternative way, calling the ``run(<transition.identificer>)`` method::
>>> machine.is_yellow
True
>>> machine.run('stop')
>>> machine.is_red
True
A state machine can be instantiated with an initial value::
>>> machine = TrafficLightMachine(start_value='red')
>>> machine.is_red
True
Models
------
If you need to persist the current state on another object, or you're using the
state machine to control the flow of another object, you can pass this object
to the ``StateMachine`` constructor::
>>> class MyModel(object):
... def __init__(self, state):
... self.state = state
...
>>> obj = MyModel(state='red')
>>> machine = TrafficLightMachine(obj)
>>> machine.is_red
True
>>> obj.state
'red'
>>> obj.state = 'green'
>>> machine.is_green
True
>>> machine.slowdown()
>>> obj.state
'yellow'
>>> machine.is_yellow
True
Events
------
Docs needed.
=======
History
=======
0.3.0 (2017-03-22)
------------------
* README getting started section.
* Tests to state machine without model.
0.2.0 (2017-03-22)
------------------
* ``State`` can hold a value that will be assigned to the model as the state value.
* Travis-CI integration.
* RTD integration.
0.1.0 (2017-03-21)
------------------
* First release on PyPI.
Python State Machine
===============================
.. image:: https://img.shields.io/pypi/v/python-statemachine.svg
:target: https://pypi.python.org/pypi/python-statemachine
.. image:: https://img.shields.io/travis/fgmacedo/python-statemachine.svg
:target: https://travis-ci.org/fgmacedo/python-statemachine
.. image:: https://readthedocs.org/projects/python-statemachine/badge/?version=latest
:target: https://python-statemachine.readthedocs.io/en/latest/?badge=latest
:alt: Documentation Status
.. image:: https://pyup.io/repos/github/fgmacedo/python-statemachine/shield.svg
:target: https://pyup.io/repos/github/fgmacedo/python-statemachine/
:alt: Updates
Python finite-state machines made easy.
* Free software: MIT license
* Documentation: https://python-statemachine.readthedocs.io.
Getting started
===============
To install Python State Machine, run this command in your terminal:
.. code-block:: console
$ pip install python-statemachine
Import the statemachine::
from statemachine import StateMachine, State
Define your state machine::
class TrafficLightMachine(StateMachine):
green = State('Green', initial=True)
yellow = State('Yellow')
red = State('Red')
slowdown = green.to(yellow)
stop = yellow.to(green)
go = red.to(green)
You can now create an instance::
>>> machine = TrafficLightMachine()
And inspect about the current state::
>>> machine.current_state
State('Green', identifier='green', value='green', initial=True)
>>> machine.current_state == TrafficLightMachine.green == machine.green
True
For each state, there's a dinamically created property in the form ``is_<state.identifier>``, that
returns ``True`` if the current status matches the query::
>>> machine.is_green
True
>>> machine.is_yellow
False
>>> machine.is_red
False
Query about metadata::
>>> [s.identifier for s in m.states]
['green', 'red', 'yellow']
>>> [t.identifier for t in m.transitions]
['go', 'slowdown', 'stop']
Call a transition::
>>> machine.slowdown()
And check for the current status::
>>> machine.current_state
State('Yellow', identifier='yellow', value='yellow', initial=False)
>>> machine.is_yellow
True
You can't run a transition from an invalid state::
>>> machine.is_yellow
True
>>> machine.slowdown()
Traceback (most recent call last):
...
LookupError: Can't slowdown when in Yellow.
You can also trigger events in an alternative way, calling the ``run(<transition.identificer>)`` method::
>>> machine.is_yellow
True
>>> machine.run('stop')
>>> machine.is_red
True
A state machine can be instantiated with an initial value::
>>> machine = TrafficLightMachine(start_value='red')
>>> machine.is_red
True
Models
------
If you need to persist the current state on another object, or you're using the
state machine to control the flow of another object, you can pass this object
to the ``StateMachine`` constructor::
>>> class MyModel(object):
... def __init__(self, state):
... self.state = state
...
>>> obj = MyModel(state='red')
>>> machine = TrafficLightMachine(obj)
>>> machine.is_red
True
>>> obj.state
'red'
>>> obj.state = 'green'
>>> machine.is_green
True
>>> machine.slowdown()
>>> obj.state
'yellow'
>>> machine.is_yellow
True
Events
------
Docs needed.
=======
History
=======
0.3.0 (2017-03-22)
------------------
* README getting started section.
* Tests to state machine without model.
0.2.0 (2017-03-22)
------------------
* ``State`` can hold a value that will be assigned to the model as the state value.
* Travis-CI integration.
* RTD integration.
0.1.0 (2017-03-21)
------------------
* First release on PyPI.
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