Skip to main content

Python Finite State Machines made easy.

Project description

https://img.shields.io/pypi/v/python-statemachine.svg Build status Coverage report Documentation Status Updates Join the chat at https://gitter.im/fgmacedo/python-statemachine

Python finite-state machines made easy.

Getting started

To install Python State Machine, run this command in your terminal:

$ pip install python-statemachine

Define your state machine:

from statemachine import StateMachine, State

class TrafficLightMachine(StateMachine):
    green = State('Green', initial=True)
    yellow = State('Yellow')
    red = State('Red')

    slowdown = green.to(yellow)
    stop = yellow.to(red)
    go = red.to(green)

You can now create an instance:

>>> traffic_light = TrafficLightMachine()

And inspect about the current state:

>>> traffic_light.current_state
State('Green', identifier='green', value='green', initial=True)
>>> traffic_light.current_state == TrafficLightMachine.green == traffic_light.green
True

For each state, there’s a dinamically created property in the form is_<state.identifier>, that returns True if the current status matches the query:

>>> traffic_light.is_green
True
>>> traffic_light.is_yellow
False
>>> traffic_light.is_red
False

Query about metadata:

>>> [s.identifier for s in m.states]
['green', 'red', 'yellow']
>>> [t.identifier for t in m.transitions]
['go', 'slowdown', 'stop']

Call a transition:

>>> traffic_light.slowdown()

And check for the current status:

>>> traffic_light.current_state
State('Yellow', identifier='yellow', value='yellow', initial=False)
>>> traffic_light.is_yellow
True

You can’t run a transition from an invalid state:

>>> traffic_light.is_yellow
True
>>> traffic_light.slowdown()
Traceback (most recent call last):
...
LookupError: Can't slowdown when in Yellow.

You can also trigger events in an alternative way, calling the run(<transition.identificer>) method:

>>> traffic_light.is_yellow
True
>>> traffic_light.run('stop')
>>> traffic_light.is_red
True

A state machine can be instantiated with an initial value:

>>> machine = TrafficLightMachine(start_value='red')
>>> traffic_light.is_red
True

Models

If you need to persist the current state on another object, or you’re using the state machine to control the flow of another object, you can pass this object to the StateMachine constructor:

>>> class MyModel(object):
...     def __init__(self, state):
...         self.state = state
...
>>> obj = MyModel(state='red')
>>> traffic_light = TrafficLightMachine(obj)
>>> traffic_light.is_red
True
>>> obj.state
'red'
>>> obj.state = 'green'
>>> traffic_light.is_green
True
>>> traffic_light.slowdown()
>>> obj.state
'yellow'
>>> traffic_light.is_yellow
True

Callbacks

Callbacks when running events:

from statemachine import StateMachine, State

class TrafficLightMachine(StateMachine):
    "A traffic light machine"
    green = State('Green', initial=True)
    yellow = State('Yellow')
    red = State('Red')

    slowdown = green.to(yellow)
    stop = yellow.to(red)
    go = red.to(green)

    def on_slowdown(self):
        print('Calma, lá!')

    def on_stop(self):
        print('Parou.')

    def on_go(self):
        print('Valendo!')
>>> stm = TrafficLightMachine()
>>> stm.slowdown()
Calma, lá!
>>> stm.stop()
Parou.
>>> stm.go()
Valendo!

Or when entering/exiting states:

from statemachine import StateMachine, State

class TrafficLightMachine(StateMachine):
    "A traffic light machine"
    green = State('Green', initial=True)
    yellow = State('Yellow')
    red = State('Red')

    cycle = green.to(yellow) | yellow.to(red) | red.to(green)

    def on_enter_green(self):
        print('Valendo!')

    def on_enter_yellow(self):
        print('Calma, lá!')

    def on_enter_red(self):
        print('Parou.')
>>> stm = TrafficLightMachine()
>>> stm.cycle()
Calma, lá!
>>> stm.cycle()
Parou.
>>> stm.cycle()
Valendo!

Mixins

Your model can inherited from a custom mixin to auto-instantiate a state machine.

class CampaignMachineWithKeys(StateMachine):
    "A workflow machine"
    draft = State('Draft', initial=True, value=1)
    producing = State('Being produced', value=2)
    closed = State('Closed', value=3)

    add_job = draft.to(draft) | producing.to(producing)
    produce = draft.to(producing)
    deliver = producing.to(closed)


class MyModel(MachineMixin):
    state_machine_name = 'CampaignMachine'

    def __init__(self, **kwargs):
        for k, v in kwargs.items():
            setattr(self, k, v)
        super(MyModel, self).__init__()

    def __repr__(self):
        return "{}({!r})".format(type(self).__name__, self.__dict__)


model = MyModel(state='draft')
assert isinstance(model.statemachine, campaign_machine)
assert model.state == 'draft'
assert model.statemachine.current_state == model.statemachine.draft

History

0.7.0 (2018-04-01)

  • New event callbacks: on_enter_<state> and on_exit_<state>.

0.6.2 (2017-08-25)

  • Fix README.

0.6.1 (2017-08-25)

  • Fix deploy issues.

0.6.0 (2017-08-25)

  • Auto-discovering statemachine/statemachines under a Django project when they are requested using the mixin/registry feature.

0.5.1 (2017-07-24)

  • Fix bug on CombinedTransition._can_run not allowing transitions to run if there are more than two transitions combined.

0.5.0 (2017-07-13)

  • Custom exceptions.

  • Duplicated definition of on_execute callback is not allowed.

  • Fix bug on StateMachine.on_<transition.identifier> being called with extra self param.

0.4.2 (2017-07-10)

  • Python 3.6 support.

  • Drop official support for Python 3.3.

  • Transition can be used as decorator for on_execute callback definition.

  • Transition can point to multiple destination states.

0.3.0 (2017-03-22)

  • README getting started section.

  • Tests to state machine without model.

0.2.0 (2017-03-22)

  • State can hold a value that will be assigned to the model as the state value.

  • Travis-CI integration.

  • RTD integration.

0.1.0 (2017-03-21)

  • First release on PyPI.

Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

python-statemachine-0.7.0.tar.gz (24.1 kB view details)

Uploaded Source

Built Distribution

python_statemachine-0.7.0-py2.py3-none-any.whl (12.9 kB view details)

Uploaded Python 2 Python 3

File details

Details for the file python-statemachine-0.7.0.tar.gz.

File metadata

File hashes

Hashes for python-statemachine-0.7.0.tar.gz
Algorithm Hash digest
SHA256 f6dfea765d952d713cf2e165686090c97b1942bb5a519ec61aab24e23a5db9ae
MD5 b9ff3b92ecc1802c864d506325e16d47
BLAKE2b-256 b76e2dea4c51dc6d0bdeea8fb32d590ba79176cd145b678e38fa764bdb812831

See more details on using hashes here.

File details

Details for the file python_statemachine-0.7.0-py2.py3-none-any.whl.

File metadata

File hashes

Hashes for python_statemachine-0.7.0-py2.py3-none-any.whl
Algorithm Hash digest
SHA256 1252e8c0a162e1adb2e3dee6aa0fd1372ed6a734f227ab5df7ecaa304bc5993a
MD5 cfcdc04c2eb0b5b8738330cd42c9ec9b
BLAKE2b-256 1c8e30d4e541f86907cbc00c90af3a541515bf90641db70523ca64b4e956305e

See more details on using hashes here.

Supported by

AWS AWS Cloud computing and Security Sponsor Datadog Datadog Monitoring Fastly Fastly CDN Google Google Download Analytics Microsoft Microsoft PSF Sponsor Pingdom Pingdom Monitoring Sentry Sentry Error logging StatusPage StatusPage Status page