Python hangman TDD demonstration.
Project description
A Python TDD Experiment
A python version agnostic, tox tested, travis-backed program! Documented and distributed.
Has very high unit test coverage, with passing tests on every version of python including PyPy.
Features
TODO
Compatibility
Python 2.6
Python 2.7
Python 3.2
Python 3.3
Python 3.4
PyPy
Getting Started
At the command line either via easy_install or pip:
mkvirtualenv hangman # optional for venv users
pip install python_hangman
hangman
Uninstall
$ pip uninstall python_hangman
Goal
Learning! Python in this case. I’m particularly interested in testing and Test Driven Development. This was a TDD exercise.
Also, explored:
Tox, test automation
Travis CI
Python version agnostic programming
Setuptools
Publishing on pip
Coverage via coveralls
Documentation with sphinx and ReadTheDocs
Design
There are 3 main components that run the game: hangman.Hangman, hangman.Commander, and hangman.Presenter
The entirety of the game logic is contained in hangman.Hangman. You could technically play the game in the python console by instantiating the class, submitting guesses with Hangman.guess(self, letter) and printing the game state.
For example:
>>> from hangman.hangman import Hangman
>>> game = Hangman(answer='hangman')
>>> game.guess('a')
hangman(status='_A___A_', misses=[], remaining_turns=10)
>>> game.guess('n').guess('z').guess('e')
hangman(status='_AN__AN', misses=['Z', 'E'], remaining_turns=8)
>>> game.status, game.misses, game.remaining_turns
('_AN__AN', ['Z', 'E'], 8)
hangman.Presenter is a simple presentation layer. It handles printing the art to the console, and collecting input from the user
The hangman.Commander is exactly that, the commander, the director, the maestro, the tour guide. It guides you, the user, through the game. It tells the presenter module what to print and what data to collect. The commander updates the state of the game and handles game events.
Design Reasoning
This design pattern was the right choice, because it offers a sensible separation between the game logic and presentation layer. I did not know in advance how the game was going to interact with the user. Curses was on the table, it still is. But, following TDD, there needed to be an immediate working solution that could be swapped out in the future. And that’s what this design allows. The presenter class can changed to any other presentation layer with out changing the game.
Call Diagram
Documentation
The full documentation is at https://python-hangman.readthedocs.org.
History
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