Using Python to interact with the AOE2 API
Project description
python-aoe2
How to Use:
Import the library:
>>> from pythonaoe2 import aoe2
Initialize the Client:
>>> client = aoe2.Client()
Or if you are running your own instance of the api:
>>> client = aoe2.Client("https://your.url.here/"+"api_version")
Get Civilizations:
>>> client.get_all_civilizations()
Civilizations are returned as objects:
>>> for civ in client.get_all_civilizations():
>>> print(civ.name)
Aztecs
...
Vietnamese
Get a Civilization by ID or Name:
>>> client.get_civilization("Aztecs").name
'Aztecs'
>>> client.get_civilization("1").name
'Aztecs'
>>>
Get all Units:
>>> for unit in client.get_all_units():
>>> print(unit.name)
Archer
...
Elite Woad Raider
Get a Unit by ID or Name:
>>> client.get_unit("1").name
'Archer'
>>> client.get_unit("Archer").name
'Archer'
Get all structures:
>>> for structure in client.get_all_structures():) d))
>>> print(structure.name + "|" + str(structure.id))
Barracks|1
...
Keep|59
>>>
Get Structure by Name or ID:
>>> client.get_structure("59").name
'Keep'
>>> client.get_structure("Keep").name
'Keep'
Get all Technologies:
>>> for tech in client.get_all_technologies():
>>> print(tech.name)
Crossbowman
...
Elite Woad Raider
Get Technology by ID or Name:
>>> client.get_technology("1").name
'Crossbowman'
>>> client.get_technology("Crossbowman").name
'Crossbowman'
Other Notes:
Some information requires additonal API calls with the provided ID/Name values, and some structures have multiple entries for different ages:
>>> unit = client.get_unit("4")
>>> unit.name
'Cavalry Archer'
>>> for structure in client.get_structure(unit.created_in):
>>> print(structure.name + " | " + structure.age)
Archery Range | Feudal
Archery Range | Castle
Archery Range | Imperial
>>> tech = client.get_technology("3")
>>> tech.applies_to
['crossbowman']
>>> tech.develops_in
'archery_range'
>>> unit = client.get_unit(tech.applies_to[0])
>>> unit.name
'Crossbowman'
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