A library for parsing Tiled Map Editor maps and tilesets
Project description
pytiled-parser
PyTiled Parser is a Python Library for parsing Tiled Map Editor maps and tilesets to be used as maps and levels for 2D top-down (orthogonal, hexogonal, or isometric) or side-scrolling games in a strictly typed fashion.
PyTiled Parser is not tied to any particular graphics library or game engine. It parses map files and returns arbitrary Python types(like Path
objects for image files rather than a Sprite
from any particular engine). This means it can be used to aide in implementing Tiled support into a wide variety of tools.
- Documentation available at: https://pytiled-parser.readthedocs.io/
- GitHub project at: https://github.com/pythonarcade/pytiled_parser
- PyPi: https://pypi.org/project/pytiled-parser/
The Arcade library has supporting code to integrate PyTiled Parser and example code showing its use.
Supported Python Versions
pytiled-parser works on Python 3.6 - 3.12(and should continue to work on new versions). However we are not actively testing on Python 3.6 and 3.7 due to other development tooling not supporting them, however as long as it remains tenable to do so, we will support these versions and fix problems for them.
Installation
Simply install with pip:
pip install pytiled-parser
Loading a Map
NOTE: All map paths should ideally be Path
objects from Python's pathlib
module. However a string will work in many cases.
from pathlib import Path
import pytiled_parser
map_file = Path("assets/maps/my_map.tmx")
my_map = pytiled_parser.parse_map(map_file)
In order to fully understand the pytiled-parser API, it is suggested that you have a solid understanding of the Tiled Map Editor, and it's JSON format. An effort was made to keep the API that pytiled-parser provides as close as possible with the JSON format directly. Only small variations are made at certain points for ease of use with integrating to a game or engine.
Working With Layers
Layers are loaded as an ordered list of Layer
objects within the map. They can be accessed via the layers
attribute of a map. There has been debate about wether or not these should be loaded in as a Dictionary, with the keys being the name of the layer. The decision was ultimately made to leave them as a list, as there is no guarantee, and beyond that is considered acceptable use to have duplicate layer names in Tiled.
Thus the decision to allow duplicate layer names is up to the implementation, as an example, Arcade does not allow duplicate layer names, as it re-roganizes layers into dictionaries based on the name.
Development
To develop pytiled parser, clone the repo, create a venv
using a supported Python version, and activate it. Then install the package as well as all testing, linting, and formatting dependencies with the command python -m pip install -e ".[dev]"
.
Linting and Formatting
flake8, mypy, black, and isort should all be used during development. These should ideally all pass before committing. Some work is under way to have a pre-commit hook for these or do checks in CI.
Testing
Run pytest --cov=pytiled_parser
to run the test harness and report coverage.
Docs
Install Docs dependencies with the command python -m pip install ".[docs]"
To serve the docs locally:
mkdocs serve
They can then be accessed on http://localhost:8000
Credits
Original module created by Benjamin Kirkbride.
Currently maintained by Cleptomania
Special thanks for contributions from pvcraven and the contributors that create Tiled, without which this library wouldn't exist.
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