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Python port of TinySoundFont (using WASM)

Project description

pyTinySoundFont

================

This is Python porting of TinySoundFont(https://github.com/schellingb/TinySoundFont)

We are still relying on C++ for some sample level tasks, so a building process is needed (see below).

Variations

Latest commits in this repo try to use CFFI instead of CPython API, which is still problematic.

The branch https://github.com/rdb/pytinysoundfont uses the CPython API, and releases to https://pypi.org/project/pyTinySoundFont/

https://github.com/fynv/wasm has a WASM (wasmtime) based implementation, and releases to https://pypi.org/project/pyTinySoundFontWASM/

Functions

The "class TinySoundFont" interface defined in pyTinySoundFont/SF2SynthRT.py provides most of the original functions of TinySoundFont, with the following limitations:

  • Loading SF2 from memory is not implemented

  • "Higher level channel based functions" are not ported yet.

  • Real-time playback is not part of the project, which needs a separate solution.

See test/testRT.py for a use case.

The "SynthNote()" defined in pyTinySoundFont/SF2Synth.py provides a simple interface for single note synthesis. See test/test.py for a use case.

Building

Prerequisites:

  • CMake 3.0+

  • Python3


$ mkdir build

$ cd build

$ cmake ..

$ make

$ make install

Building Wheel


$ cd test

$ python3 setup.py bdist_wheel

Use cases

Realtime Synthesis

Pretty similar to the C version

	import pyTinySoundFont as tsf



	g_TinySoundFont = tsf.TinySoundFont('florestan-subset.sf2')



	g_TinySoundFont.NoteOn(0,48,1.0) # C2

	g_TinySoundFont.NoteOn(0,52,1.0) # E2



	# We don't have an output device here, just open a file to simulate

	with open('dmp.raw','wb') as f:

		buf =  tsf.F32Buf(512*2) # create a buffer of 512 samples, 2 channels

		for i in range(200): # render 200 times to the buffer when notes are on

			g_TinySoundFont.Render(buf, 512, False)

			f.write(buf.to_s16(1.0))

		

		g_TinySoundFont.NoteOffAll()



		for i in range(10): # render another 10 times after notes are off 

			g_TinySoundFont.Render(buf, 512, False)

			f.write(buf.to_s16(1.0))	

Non-Realtime Synthesis

The use case is that sometimes we just want to render some preprogrammed notes to a buffer as soon as possible, and we don't need immediate play-back. In that case, we can render 1 note each time then blend them together. Bellow example shows how to render a single note.

	import wave

	import pyTinySoundFont as tsf



	sf2= tsf.LoadSF2('florestan-subset.sf2')

	presets = tsf.LoadPresets(sf2)



	# Render C5, required length is set to 2 seconds

	# The actual returned buffer will be a little longer than 2 seconds

	# There will some extra samples after the loop is ended

	res=tsf.SynthNote(sf2[1], presets[0], 60, 1.0, 44100*2)



	# Convert float32 to short16

	wavS16=res[1].to_s16(1.0)



	# Here we write the generated samples to a wav file

	# We can also program to mix the samples with other buffer

	with wave.open('out.wav', mode='wb') as wavFile:

		wavFile.setnchannels(2)

		wavFile.setsampwidth(2)

		wavFile.setframerate(44100)

		wavFile.setnframes(len(wavS16)//4)

		wavFile.writeframes(wavS16)

	

License

pyTinySoundFont is available under the MIT license.

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