provides 3D position Vectors as Python objects
Project description
pyvectors
This is a simple Mathematical Module which is extremely user-friendly. The module deals with 3-dimensional real position Vectors centered at the Origin (0, 0, 0). Using this module, the algebra of Vectors can be easily performed in python. Vector(x, y, z) -> xi + yj + zk. A lot of help text is included in the class, and in the error messages, hence making the module easy to use.
Attributes of class Vector
Four Vector instances have been already defined in the module. These are:
- Vector.i -> 1i + 0j + 0k
- Vector.j -> 0i + 1j + 0k
- Vector.k -> 0i + 0j + 1k
- Vector.null -> 0i + 0j + 0k
These Vectors cannot be created through the Vector() constructor. Functions evaluating to these Vectors will return the predefined objects only. If these Vectors are changed by the user, the class may misbehave. Hence, user is advised to treat these objects as "read-only".
Attributes of Vector objects
Vectors have attributes like x, y, z, magnitude, tuple, ... Attributes of Vectors are read-only. Manually editing any of them results in unexpected behavior, which renders the object useless and prone to errors.
Methods
- add two Vectors:
returns resultant of the two Vectors can be achieved through v1 + v2
- subtract two Vectors:
returns the difference of the Vectors can be achieved through v1 - v2
- Vector.dot(v1, v2)
returns dot product of the two Vectors
- Vector.cross(v1, v2)
returns cross product of the two Vectors
- Vector.scale(v, k)
returns the Vector obtained by scaling the components of v by k can also be achieved through v * k
- Vector.angle(v1, v2)
returns the angle between the two Vectors
- Vector.scalar_triple(v1, v2, v3)
returns the scalar triple product of the Vectors taken in order
- Vector.vector_triple(v1, v2, v3)
returns the vector triple product of the Vectors taken in order
- Vector.unit(v)
returns the Unit Vector along the direction of v
And many more... Each function contains help text that can be accessed through help() in python to know more about it. Users are advised to read help() on methods they want to use to ensure required results.
Plotting a Vector
Two methods allow you to plot the Vector on a 3-dimensional mathematical plot:
- Vector.plot(v) -> plots single Vector
- Vector.plot_vectors(v1, v2, v3, ..., vn) -> plots multiple Vectors on the same grid
Updates (0.2.2)
Minor bug fixes Fixed all math domain errors
Updates (0.2.3)
Added methods which allow you to rotate Vectors using the Right-Hand Rule and Matrix Rotation:
- Vector.rotate(v, yaw=x, pitch=y, roll=z)
rotates the Vector by the given yaw, pitch and roll angles formally, this corresponds to an intrinsic rotation whose Tait-Bryan angles are x, y and z about the axes Z, Y and X respectively
- Vector.rotate_vector(v1, v2, phi=value)
rotates Vector v1 phi degrees about Vector v2 when phi > 0, the rotation will be counter-clockwise when v2 points towards the observer
- Vector.rotate_axis(v, axis="A", phi=value)
rotates the Vector phi degrees about the positive direction of the given axis when phi > 0, the rotation will be counter-clockwise when the positive direction of axis of rotation points towards the observer
Reach out to me
Feel free to reach out to me if you notice any bugs or if you need any kind of help from me in understanding the usage of the module or the source code. My email: knightt1821@gmail.com
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