Python tool for Qleany
Project description
- Qleany - Clean Architecture Generator for C++/Qt6 Projects
Table of contents generated with markdown-toc
Qleany - Clean Architecture Generator for C++/Qt6 Projects
Qleany is a streamlined generator designed to integrate Clean Architecture principles within C++ Qt6 applications. Qleany is not a framework, all needed code is generated. The associated library doesn't exist anymore. The only dependencies are Qt and QCoro.
It is built on two core components:
- Python/Jinja2 Project Structure Generator: Features a dedicated user interface developed using PySide. This generator facilitates the creation of a structured project environment based on the principles of Clean Architecture.
- Examples and Documentation: A collection of examples to guide users.
Important Notices
Please avoid using Qt Design Studio version 4.3 (which utilizes Qt 6.6) due to a known issue that impacts Qt versions 6.5.3 and 6.6. This bug can cause crashes in previews (qml2puppet) when working with QML mocks generated by Qleany. We recommend using Qt Design Studio LTS version 4.1 instead, as it is based on Qt 6.5.1 and does not exhibit this problem. Qt Design Studio 4.4 preview seems to run well with Qleany.
Generator's Objective
In short: Help with creating desktop software in Qt, with an option for KDE software.
Long story: Qleany's primary goal is to automate the generation of a structured project environment for C++/Qt6 applications. This is achieved by interpreting a simple manifest file, named qleany.yaml
, located at the root of the project. The tool generates a comprehensive structure including folders, CMakeLists.txt, and more than essential C++ files: it will generate whole libraries adapted to your needs. The generated projects support QWidget, QML, Kirigami GUIs or a combination of all. Upon initial generation, the projects are immediately compilable, requiring developers only to design GUIs and implement custom use cases.
The generator acknowledges the repetitive nature of file creation in Clean Architecture and addresses this by automating the generation of similar files. Tha simplest of the examples in Qleany have 500+ files in 170+ folders, all generated by this tool. So, Qleany generator is doing some heavy lifting, but some places will have to be polished by you.
Additional features include:
- An asynchronous undo-redo system based on the command pattern. A project can ignore the undo part if it is not needed.
- A SQLite-based database layer for data persistence.
- Support for custom use cases with their own signal and with user-defined DTOs (Data Transfer Objects) for inputs and outputs.
- The ability to define both soft and hard relationships between entities, including one-to-one, one-to-many (unordered or ordered) and many-to-many associations.
- Handling of cascade deletion between entities. Additionally, the implementation of soft-deletion (recoverable trash binning) is currently in progress.
Why use Qleany ?
Qleany is designed to streamline the development process, offering a range of benefits to developers:
- Consistency: Qleany ensures a consistent project structure, reducing the time and effort required to create and maintain a project.
- Clean Architecture: The structure is built on the principles of Clean Architecture, ensuring a clear separation of concerns and a high level of modularity.
- Efficiency: Qleany automates the generation of a comprehensive project structure, saving developers time and effort.
- Flexibility: The structure is designed to be flexible, allowing developers to customize and extend the generated project to suit their specific requirements.
- Ease of Use: Qleany's user-friendly interface simplifies the process of generating a structured project environment, making it accessible to developers of all skill levels.
- Testability: The structure ease the creation of tests, thanks to the heavy use of interface classes offering a loose coupling between components. The generated code is also designed to be testable, with the use of mocks and the possibility to inject fake classes in the generated code.
- Support for Multiple Fronts: Qleany supports the simultaneous development of different fronts, including QML and QWidget GUIs, without any conflict.
- (optional) Integration with Qt Design Studio: Qleany can be used in conjunction with Qt Design Studio, allowing developers to integrate QML imports into their existing QML projects. With mocks.
- Integration with QCoro: Qleany can be used in conjunction with QCoro, a library that provides a set of tools for writing asynchronous code in C++ using the coroutines feature introduced in C++20. QCoro is used in the generated code to make the use of asynchronous code easier.
Structure
Many developers are likely familiar with the following depiction of Clean Architecture:
It's important to note that this conceptual representation needs to be tailored to fit the specific requirements of the language and project at hand. Qleany presents a distinct interpretation of Clean Architecture, uniquely adapted and structured to suit its specific use cases and environment.
Libraries and their respective functionalities are organized as follows:
-
Entities: Contains entities and is encapsulated in a library named
entities
. This is the place where the domain model is defined, including the entities and their relationships. Also known as the "domain" layer or "enterprise business rules". -
Application or Interactor: Groups use cases by functionalities, organized within a library called
application
. This is the place where the application by itself is defined, with its use cases and their handlers. Also known as the "application businness rules" layer or "use cases" layer. One little rule: a use case cannot depend on another use case, even if the temptation is strong. If it's really needed, delegate the duplicate work to a service following the example of Gateway and Infrasturcture, and use the service in the use cases. This way, the use cases are kept independent from each other and one breaking does not break the others. -
Persistence: Manages internal data persistence, see the two sub-sections below.
-
Persistence/repository: It includes a 'repository' wrapper for persistence interactions, with each entity having its repository. Repositories instances are ultimately stored in the
RepositoryProvider
class.RepositoryProvider
is provided by the Qleany library. -
Persistence/database:Also, you would normally find a
database
folder by to therepository
folder, containing the SQLite database and its management classes, but these classes are included in the Qleany library. Of course, if needed, you can implement your own database management classes and swap the provided ones with yours. -
Contracts: A common library for most other components, housing all interfaces from
persistence
,gateway
, andinfrastructure
. This design minimizes tight coupling and circular dependencies. -
DTO Libraries: Each functionality has its DTO library, facilitating communication with the
application
layer. DTOs are used for both input and output in interactions with the outer layers, such as controllers. -
CQRS Libraries (Command Query Responsibility Segregation): The
application
layer is designed to support CQRS, with commands and queries being handled separately. This separation is achieved by using theCommandHandler
andQueryHandler
classes. Other classes, such asCommandValidator
andQueryValidator
, are used to validate commands and queries, respectively. They are stored away in a separate library calledcqrs
. -
Gateway: Optional library for handling remote connections and services. It can be manually added by the developer and is used similarly to repositories in use cases.
-
Infrastructure: Optional. Handles actions like file management, local settings, and system queries. It's injected into use cases similar to repositories and gateways.
-
Controller: Acts as an internal API to invoke use cases, streamlining the interaction between the user interface and application logic.
-
Presenter: Maintains Qt models and representations of unique entities (referred to as
Singles
), enhancing their integration and usage within the GUI. -
UI: The structure allows the simultaneous use of different fronts, each in its own binary. QML and QWidgets UIs can coexist without any conflict. Same for a CLI, an API ... All these fronts will use the same models and controllers. You can have a single main.cpp file for all fronts, or one for each front. It's up to you. Qleany will only generate one for each front.
Another related point:
- Registration: Each component (
persistence
,gateway
,infrastructure
,controller
) initializes its classes in a corresponding name_registration.cpp file, typically called together in the main.cpp.
Project dependencies:
Example of project structure:
Building the examples and tests
Manually
Prerequisites:
- Qt 6.5 (dev packages)
- QCoro (dev packages)
- Cmake and extra-cmake-modules
On Debian-based distribution, it would be packages like: qtbase6-dev qcoro-qt6-dev cmake extra-cmake-modules cmake-extras Depending of your options: qt6-declarative-dev qt6-svg-dev libkf6*dev kirigami2-dev
Adapt the -j6 to your number of CPU minus one.
CMake options are:
- QLEANY_BUILD_EXAMPLES (default: on)
- QLEANY_BUILD_TESTS (default: on)
- BUILD_SHARED_LIBS (default: off)
Below is an example of how to compile and install the Qleany static library:
git clone https://github.com/jacquetc/qleany.git
cd qleany
mkdir build
cd build
cmake -DQLEANY_BUILD_EXAMPLES=on -DQLEANY_BUILD_TESTS=off ..
cmake --build . -- -j6
Add -DBUILD_SHARED_LIBS=on
to the cmake command line to build shared libraries.
Qleany is building and examples are running well if you use Qt Creator or Visual Studio Code with the CMake Tools extension.
Using Qleany
Note: You can find the qleany library documentation at https://jacquetc.github.io/qleany/index.html
To use Qleany, follow these steps:
- Think hard about your project's domain model, the entities, their fields and the relations between these entities. I enjoin you to use a UML tool to draw your domain model, like the ER diagrams of Mermaid or PlantUML.
- Then, draft all the use cases, grouped by features, with their commands and queries, and their DTOs (DTO = data struct for input or output). Think of these as the "verbs" of your application, the actions that can be done by the user or the fronts., like an API internal to your application.
- Run
qleany init
in the root of your project. It will create aqleany.yaml
file for you. You can use theexamples/simple/qleany.yaml
orexamples/front_ends/qleany.yaml
files as references. Read the end of this Readme for more details about theqleany.yaml
file. - Fill the
qleany.yaml
file for your project. - Run the Qleany GUI interface (
qleany
orqleany gui
) and select theqleany.yaml
file. - List and select the files you want to generate.
- To avoid overwriting your current files: Preview the files, it will generate them in a "qleany_preview" folder.
- If you are sure, generate the files directly. Qleany will generate them in the right place, but will never delete other files.
- Create CMakelists.txt files to include the generated libraries in your project. You can use the
examples/simple/src/core/CMakeLists.txt
andexamples/simple/src/gui/CMakeLists.txt
files as a reference. - For custom commands and queries, you still have to fill the blanks in the generated files. You will find "Q_UNIMPLEMENTED();" in the generated files.
Note: I enjoin you to use sccache if you have a slow computer. It will speed up the compilation of your project after the first compilation. You can use it with the CMAKE_CXX_COMPILER_LAUNCHER
option set to sccache
in your CMakeLists.txt file or -DCMAKE_CXX_COMPILER_LAUNCHER=sccache
in your cmake command line. To install sccache, go to https://github.com/mozilla/sccache.
For QtWidgets GUI
A minimal QtWidgets GUI can be generated by Qleany. You only have to fill front_ends
in the qleany.yaml
file. Read "Front end Configuration" section below for more details.
If you already have a QtWidgets GUI, you can craete a blank GUI in a sub-folder next to your real one. Then, swap the generated files with your real ones.
Note: You can use the examples/simple/src/gui/desktop_application
or examples/front_ends
as references of what is running fine.
- Your QtWidgets must be, not at the root of the project, but in a dedicated sub-folder, like with did with
examples/simple/src/gui/desktop_application
. - You can now start to implement your GUI and use cases. A GUI made with QWidgets will only use
controller
for commands/queries and Q_SIGNALS. Also, it will use models frompresenter
. Refer to the example for guidance atexamples/front_ends/src/gui/qt_widgets_application/main.cpp
For QtQuick GUI
A minimal QML GUI can be generated by Qleany. You only have to fill front_ends
in the qleany.yaml
file. Read "Front end Configuration" section below for more details.
If you already have a QtQuick GUI, you can craete a blank GUI in a sub-folder next to your real one. Then, swap the generated files with your real ones.
Note: You can use the examples/front_ends/src/gui/qt_quick_application
as a reference of what is running fine.
- Your QML GUI must be, not at the root of the project, but in a dedicated sub-folder, like with did with
examples/simple/src/gui/qml_application
. - You can now start to implement your GUI and use cases.
A GUI made with QML will not use controller
and presenter
. Wrappers around models, Q_SIGNALS, commands and queries all are generated in the QML real_imports
folder in the QML folder to be made available from QML. Also, QML mocks are generated in mock_imports
, to be filled by the developer. Refer to the example for guidance at examples/front_ends/src/gui/qt_quick_application/main.cpp
and examples/front_ends/src/gui/qt_quick__application/CMakelists.txt
For KF6 Kirigami GUI
A KF6 Kirigami GUI can be generated by Qleany, inspired from the Kirigami template from KDevelop. You only have to fill front_ends
in the qleany.yaml
file. Read "Front end Configuration" section below for more details.
Also, mocks are generated in mock_imports
, to be fine-tuned by the developer. Use the BUILD_WITH_MOCKS
cmake definition to include the mocks in the build.
For multiple Uis
Multiple Uis is considered as a rare use case. This merge of multiple Uis is not perfect. In some cases, you may have to rename some files to avoid conflicts.
You can use multiple Uis, like both QtWidgets and QML GUIs, in the same project. You can use the examples/front_ends
as a reference. The QML and QWidgets GUIs are in their own sub-folders, and a main.cpp file is in each folder.
To set multiple GUIs, read "Front end Configuration" section below for more details.
A CMakeLists.txt file adapted to multiple UIs is generated in the root of the project and includes to folders of the QML and QWidgets GUIs. In this configuration, two binaries are generated, one for each GUI.
It's technicaclly possible to use the same main.cpp file for both GUIs, and generate only one binary. It's up to you. Qleany will only offer to write a main.cpp in each GUI folder, and you can modify them as you want.
Integration with Qt Design Studio projects
You can use Qleany with Qt Design Studio. You can use the examples/simple/src/gui/qml_application
as a reference of what is running fine. This example folder contains a genuine Qt Design Studio project. The QML file generation is tailor-made to be used after a project is created using Qt Design Studio. This folder uses Qt Design Studio's generated CMakeLists.txt. At the minimum, you only have to include the generated realqmlmodules.cmake
file in your project's CMakeLists.txt file and modify the src/main.cpp
to register the other librarie, like it's done in the examples/simple/src/gui/qml_application/src/main.cpp
file.
Qleany also generates mocks for QML files. You can use them to test your QML files without the need of the C++ backend. You have to add "mock_imports" to the importPaths list in the *.qmlproject file You can use the examples/simple/src/gui/qml_application
as a reference of what is running fine.
To summarize the steps needed to use Qleany with Qt Design Studio:
- Create a QML project using Qt Design Studio in a sub folder (ex: my_qds_gui) of the root folder of your project.
- Add
qml_imports_integration
to thefront_ends
section of the qleany.yaml file and givemy_qds_gui
as thefolder_path
. - Generate the files with Qleany GUI.
- Include the generated
realqmlmodules.cmake
file in my_qds_gui's CMakeLists.txt file. - Modify the
src/main.cpp
to register the other libraries, like it's done in theexamples/simple/src/gui/qml_application/src/main.cpp
file. - Add "mock_imports" to the importPaths list in the *.qmlproject file.
- Don't hesitate to restart Qt Design Studio to see the changes. Actually, I learned that, when in doubt, restart Qt Design Studio.
Read "Front end Configuration" section below for more details.
Other Fronts
You can also create a CLI, an API, a gRPC server, or other fronts. You can use the same models and controllers for all fronts. You can have a single main.cpp file for all fronts, or one for each front. It's up to you.
Gateway and Infrastructure
The gateway and infrastructure are not generated by Qleany. You have to create them manually. You can use the examples/simple/src/core/contracts
and examples/simple/src/core/persistence
as a reference. The contracts
folder contains the interfaces for the gateway and infrastructure, similar to what is done with the repositories of persistence
.
So, if I wanted to add a gateway
, I would create a gateway
folder in the src/core/contracts
folder, and add the interfaces for all the public classes offered by the gateway. Then, I would create a gateway
folder in the src/core
folder, and add the implementation of the gateway classes. When needed, use cases (handler) in application
would have a gateway
parameter using the interface, like what is already done with the repositories, and the gateway
classes would be instanciated and injected into controller
from inside the main.cpp
file.
Finally, do not forget a gateway_registration.cpp
file in the src/core/gateway
folder to register the gateway classes.
If you have too much gateway classes, it can be useful to store them inside a "GatewayProvider" class, like what is done with the RepositoryProvider
that you can find here.
In a Gateway, we would find connections to remote services like REST APIs and remote databases, and in Infrastructure, we would find connections to local services, like file management, local settings, and system queries. A "loadFile" method in a FileLoader
class would be an example of an infrastructure service. Same for a Settings
class or "exportToPdf" method in a PdfExporter
class.
The names Gateway and Infrastructure are not mandatory, you can use other names, like Remote and Local, or whatever you want. You can also put all inside a single Gateway
. It's up to you.
Custom Commands and Queries
You can add custom commands and queries for each feature in the application.features
of the qleany.yaml
. You can use the examples/simple/qleany.yaml
and examples/simple/src/core/application
as references. Search for the Q_UNIMPLEMENTED();
macro in the generated files to find the places to fill with your custom code. Be careful ot not overwrite your custom code when you regenerate the files, use the preview feature of the generator to avoid this or deselect the files you don't want to regenerate.
Using your own database management classes
When you take into account the classes offered by the Qleany library, persistence
is actually composed by a repository
part and a database
part, respectively situated in the "Interface Adapters" layer and in the "Frameworks & Drivers" layer of the Clean Architecture circle diagram.
database
classes are represented by InterfaceDatabaseTableGroup
and InterfaceDatabaseContext
interfaces. If the SQLite database management classes provided by Qleany are not enough for your needs, you can implement your own classes and swap the provided ones with yours.
Quick rules and troubleshooting
- To allow smooth generation of a list model or single, allow generation of the entire CRUD of the targeted entity in its own feature. If the list is "in_relation_of" another entity, apply this rule to this other entity too.
- For read-only single and list models, only "get" and "get_all" CRUD functions are needed.
- In a feature, don't mix entities in DTO's entity_mappable_with and CRUD's entity_mappable_with.
- Respect the case for names. It's very often in pascal case. Ex: PascalCase. Only field names are in camel case ( camelCase ).
- Use "qleany check" deliberately
And lastly, if you think that there is a strange behavior, you only have to create an issue and join the qleany.yaml
Qleany GUI
Installing the Qleany GUI Interface
Qleany tooling can be installed using pip install qleany
. Alternatively, for an easier installation, you can install it using pipx install qleany
if you have pipx installed, then run qleany
.
How to use the Qleany GUI Interface
To access Qleany's user-friendly graphical interface, run qleany
or qleany gui
in a terminal. This interface allows developers to efficiently manage file generation. This is the recommended way to generate files.
-
Run the Qleany GUI:
- Run
qleany
orqleany gui
in a terminal.
- Run
-
Select the
qleany.yaml
File:- Begin by choosing your project's
qleany.yaml
file. This configuration file is essential for the GUI to operate correctly. You can generate this file using theqleany init
command.
- Begin by choosing your project's
-
List Available Files:
- In the GUI, use the "list" button for each component. This will generate a list of files that can be created for that component.
-
Select Files to Generate:
- Choose the files you want to generate from the provided list, depending on your project requirements.
-
Preview Files:
- Opt for the "preview" feature to generate and inspect the selected files in a "preview" folder. The location of this folder is defined in your
qleany.yaml
file.
- Opt for the "preview" feature to generate and inspect the selected files in a "preview" folder. The location of this folder is defined in your
-
Generate Files:
- After previewing, proceed to generate the files by clicking the "generate" button. This will create the files in their designated locations within your project.
-
Overwrite Confirmation:
- Should the file generation process require overwriting existing files, a warning message will appear. This alert ensures you are informed about and agree to the upcoming changes to your current files.
Alternatively, you can list and generate all the files of the project.
Qleany YAML Configuration Rules
The qleany.yaml
file is the core configuration file for the Qleany generator. A new qleany.yaml can be generated using qleany init
command in the root directory of your project. A working example can be found in example/front_ends/qleany.yaml
or example/simple/qleany.yaml
. Below are the rules and structure for defining the configuration:
Global Settings
global:
application_name: SimpleExample
application_cpp_domain_name: Simple
organisation:
name: simpleexample
domain: qleany.eu
Entities Definition
Defines entities and their properties. Setting parent to EntityBase (provided by Qleany) offers the "id" field of type "int". It's mandatory to use EntityBase as heritage.
entities:
list:
- name: EntityName
parent: ParentEntity
only_for_heritage: true/false
fields:
# basic:
- type: DataType
name: fieldName
hidden: true/false (default: false)
# one-to-one relationship:
- type: OtherEntityName
name: fieldName
strong: true/false
hidden: true/false (default: false)
# one-to-many relationship:
- type: QList<OtherEntityName>
name: fieldName
strong: true/false
ordered: true/false
hidden: true/false (default: false)
# other fields ...
# other entities ...
folder_path: path/to/entity/folder
Persistence Configuration
Specifies settings for entity repositories.
persistence:
list:
- entity_name: EntityName
lazy_loaders: true/false
# other repositories, typically one for each entity
repository_folder_path: path/to/repository/folder
base_folder_path: path/to/base/folder
Controller Settings
Configures controller-specific settings.
controller:
folder_path: path/to/controller/folder
create_undo_redo_controller: true/false
Application Layer Configuration
Defines application-specific settings and CRUD operations.
application:
common_cmake_folder_path: path/to/application/folder
features:
- name: FeatureName
DTO:
dto_identical_to_entity:
enabled: true/false
entity_mappable_with: EntityName
CRUD:
enabled: true/false (default: false)
entity_mappable_with: EntityName
get:
enabled: true/false
get_all:
enabled: true/false
get_with_details:
enabled: true/false
create:
enabled: true/false
remove:
enabled: true/false
update:
enabled: true/false
insert_relation:
enabled: true/false
remove_relation:
enabled: true/false
commands:
- name: CommandName
entities:
- EntityName
validator:
enabled: true/false
undo: true/false
dto:
in:
enabled: true/false (default: true)
type_prefix: CommandName
fields:
- type: DataType
name: fieldName
out:
enabled: true/false (default: true)
type_prefix: CommandNameReply
fields:
- type: DataType
name: fieldName
queries:
- name: QueryName
entities:
- EntityName
validator:
enabled: true/false
undo: false (useless for queries)
dto:
in:
enabled: true/false (default: true)
type_prefix: QueryName
fields:
- type: DataType
name: fieldName
out:
type_prefix: QueryNameReply
fields:
- type: DataType
name: fieldName
DTOs (Data Transfer Objects) Configuration
DTOs:
common_cmake_folder_path: path/to/dtos/folder
Contracts Configuration
Defines settings for contracts in the application.
contracts:
inverted_app_domain: domain.identifier
folder_path: path/to/contracts/folder
Presenter Settings
Configures presenter-specific settings. Note: the name
can be set to auto
presenter:
folder_path: path/to/presenter/folder
create_undo_and_redo_singles: true/false (default false)
singles:
- name: SingleName (or "auto")
entity: EntityName
read_only: true/false (default: false)
# Additional singles...
list_models:
- name: ListModelName (or auto)
entity: EntityName
displayed_field: fieldName
in_relation_of: RelationEntity
relation_field_name: relationFieldName
read_only: true/false (default: false)
# Additional list models...
Front end Configuration
Specifies the front end settings, like the folder path which is mandatory. A folder_path is a sub-folder of the project folder. It will generate basic files for the front end, like a main.cpp file, and a CMakeLists.txt file.
qml_imports_integration
is a folder containing generated QML imports. It's useful if you want to integrate imports into your exisiting QML project or you Qt Design Studio project. It's not mandatory.
To set multiple GUIs, fill the front_ends
section multiple times, like in the example below.
front_ends:
qt_widgets:
folder_path: path/to/qt_widgets_application_folder
qt_quick:
folder_path: path/to/qt_quick_application_folder
kf6_kirigami:
folder_path: path/to/kf6_kirigami_application_folder
qml_imports_integration:
folder_path: path/to/qml_imports_integration_folder
Development
Example Projects
Be careful while generating CMakeLists.txt files for example projects. Since the examples are built at the same time than the library, you will have to comment out the find_package(qleany CONFIG REQUIRED)
in each CMakeLists.txt file of the examples.
Qleany generator
Another way to install and run it
You can also install the Qleany generator using poetry. You can use the following commands to install and run the Qleany generator:
poetry install
to install the dependencies.
poetry run qleany
to run the Qleany GUI.
On VS Code, with the Python extension, you can right click on "tool/qleany/generator/qleany_generator_gui.py" and select "Run Python File in Terminal" to run the Qleany GUI. Mozilla Public License Version 2.0
- Definitions
1.1. "Contributor" means each individual or legal entity that creates, contributes to the creation of, or owns Covered Software.
1.2. "Contributor Version" means the combination of the Contributions of others (if any) used by a Contributor and that particular Contributor's Contribution.
1.3. "Contribution" means Covered Software of a particular Contributor.
1.4. "Covered Software" means Source Code Form to which the initial Contributor has attached the notice in Exhibit A, the Executable Form of such Source Code Form, and Modifications of such Source Code Form, in each case including portions thereof.
1.5. "Incompatible With Secondary Licenses" means
(a) that the initial Contributor has attached the notice described
in Exhibit B to the Covered Software; or
(b) that the Covered Software was made available under the terms of
version 1.1 or earlier of the License, but not also under the
terms of a Secondary License.
1.6. "Executable Form" means any form of the work other than Source Code Form.
1.7. "Larger Work" means a work that combines Covered Software with other material, in a separate file or files, that is not Covered Software.
1.8. "License" means this document.
1.9. "Licensable" means having the right to grant, to the maximum extent possible, whether at the time of the initial grant or subsequently, any and all of the rights conveyed by this License.
1.10. "Modifications" means any of the following:
(a) any file in Source Code Form that results from an addition to,
deletion from, or modification of the contents of Covered
Software; or
(b) any new file in Source Code Form that contains any Covered
Software.
1.11. "Patent Claims" of a Contributor means any patent claim(s), including without limitation, method, process, and apparatus claims, in any patent Licensable by such Contributor that would be infringed, but for the grant of the License, by the making, using, selling, offering for sale, having made, import, or transfer of either its Contributions or its Contributor Version.
1.12. "Secondary License" means either the GNU General Public License, Version 2.0, the GNU Lesser General Public License, Version 2.1, the GNU Affero General Public License, Version 3.0, or any later versions of those licenses.
1.13. "Source Code Form" means the form of the work preferred for making modifications.
1.14. "You" (or "Your") means an individual or a legal entity exercising rights under this License. For legal entities, "You" includes any entity that controls, is controlled by, or is under common control with You. For purposes of this definition, "control" means (a) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (b) ownership of more than fifty percent (50%) of the outstanding shares or beneficial ownership of such entity.
- License Grants and Conditions
2.1. Grants
Each Contributor hereby grants You a world-wide, royalty-free, non-exclusive license:
(a) under intellectual property rights (other than patent or trademark) Licensable by such Contributor to use, reproduce, make available, modify, display, perform, distribute, and otherwise exploit its Contributions, either on an unmodified basis, with Modifications, or as part of a Larger Work; and
(b) under Patent Claims of such Contributor to make, use, sell, offer for sale, have made, import, and otherwise transfer either its Contributions or its Contributor Version.
2.2. Effective Date
The licenses granted in Section 2.1 with respect to any Contribution become effective for each Contribution on the date the Contributor first distributes such Contribution.
2.3. Limitations on Grant Scope
The licenses granted in this Section 2 are the only rights granted under this License. No additional rights or licenses will be implied from the distribution or licensing of Covered Software under this License. Notwithstanding Section 2.1(b) above, no patent license is granted by a Contributor:
(a) for any code that a Contributor has removed from Covered Software; or
(b) for infringements caused by: (i) Your and any other third party's modifications of Covered Software, or (ii) the combination of its Contributions with other software (except as part of its Contributor Version); or
(c) under Patent Claims infringed by Covered Software in the absence of its Contributions.
This License does not grant any rights in the trademarks, service marks, or logos of any Contributor (except as may be necessary to comply with the notice requirements in Section 3.4).
2.4. Subsequent Licenses
No Contributor makes additional grants as a result of Your choice to distribute the Covered Software under a subsequent version of this License (see Section 10.2) or under the terms of a Secondary License (if permitted under the terms of Section 3.3).
2.5. Representation
Each Contributor represents that the Contributor believes its Contributions are its original creation(s) or it has sufficient rights to grant the rights to its Contributions conveyed by this License.
2.6. Fair Use
This License is not intended to limit any rights You have under applicable copyright doctrines of fair use, fair dealing, or other equivalents.
2.7. Conditions
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted in Section 2.1.
- Responsibilities
3.1. Distribution of Source Form
All distribution of Covered Software in Source Code Form, including any Modifications that You create or to which You contribute, must be under the terms of this License. You must inform recipients that the Source Code Form of the Covered Software is governed by the terms of this License, and how they can obtain a copy of this License. You may not attempt to alter or restrict the recipients' rights in the Source Code Form.
3.2. Distribution of Executable Form
If You distribute Covered Software in Executable Form then:
(a) such Covered Software must also be made available in Source Code Form, as described in Section 3.1, and You must inform recipients of the Executable Form how they can obtain a copy of such Source Code Form by reasonable means in a timely manner, at a charge no more than the cost of distribution to the recipient; and
(b) You may distribute such Executable Form under the terms of this License, or sublicense it under different terms, provided that the license for the Executable Form does not attempt to limit or alter the recipients' rights in the Source Code Form under this License.
3.3. Distribution of a Larger Work
You may create and distribute a Larger Work under terms of Your choice, provided that You also comply with the requirements of this License for the Covered Software. If the Larger Work is a combination of Covered Software with a work governed by one or more Secondary Licenses, and the Covered Software is not Incompatible With Secondary Licenses, this License permits You to additionally distribute such Covered Software under the terms of such Secondary License(s), so that the recipient of the Larger Work may, at their option, further distribute the Covered Software under the terms of either this License or such Secondary License(s).
3.4. Notices
You may not remove or alter the substance of any license notices (including copyright notices, patent notices, disclaimers of warranty, or limitations of liability) contained within the Source Code Form of the Covered Software, except that You may alter any license notices to the extent required to remedy known factual inaccuracies.
3.5. Application of Additional Terms
You may choose to offer, and to charge a fee for, warranty, support, indemnity or liability obligations to one or more recipients of Covered Software. However, You may do so only on Your own behalf, and not on behalf of any Contributor. You must make it absolutely clear that any such warranty, support, indemnity, or liability obligation is offered by You alone, and You hereby agree to indemnify every Contributor for any liability incurred by such Contributor as a result of warranty, support, indemnity or liability terms You offer. You may include additional disclaimers of warranty and limitations of liability specific to any jurisdiction.
- Inability to Comply Due to Statute or Regulation
If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Covered Software due to statute, judicial order, or regulation then You must: (a) comply with the terms of this License to the maximum extent possible; and (b) describe the limitations and the code they affect. Such description must be placed in a text file included with all distributions of the Covered Software under this License. Except to the extent prohibited by statute or regulation, such description must be sufficiently detailed for a recipient of ordinary skill to be able to understand it.
- Termination
5.1. The rights granted under this License will terminate automatically if You fail to comply with any of its terms. However, if You become compliant, then the rights granted under this License from a particular Contributor are reinstated (a) provisionally, unless and until such Contributor explicitly and finally terminates Your grants, and (b) on an ongoing basis, if such Contributor fails to notify You of the non-compliance by some reasonable means prior to 60 days after You have come back into compliance. Moreover, Your grants from a particular Contributor are reinstated on an ongoing basis if such Contributor notifies You of the non-compliance by some reasonable means, this is the first time You have received notice of non-compliance with this License from such Contributor, and You become compliant prior to 30 days after Your receipt of the notice.
5.2. If You initiate litigation against any entity by asserting a patent infringement claim (excluding declaratory judgment actions, counter-claims, and cross-claims) alleging that a Contributor Version directly or indirectly infringes any patent, then the rights granted to You by any and all Contributors for the Covered Software under Section 2.1 of this License shall terminate.
5.3. In the event of termination under Sections 5.1 or 5.2 above, all end user license agreements (excluding distributors and resellers) which have been validly granted by You or Your distributors under this License prior to termination shall survive termination.
-
*
-
- Disclaimer of Warranty *
- ------------------------- *
-
*
- Covered Software is provided under this License on an "as is" *
- basis, without warranty of any kind, either expressed, implied, or *
- statutory, including, without limitation, warranties that the *
- Covered Software is free of defects, merchantable, fit for a *
- particular purpose or non-infringing. The entire risk as to the *
- quality and performance of the Covered Software is with You. *
- Should any Covered Software prove defective in any respect, You *
- (not any Contributor) assume the cost of any necessary servicing, *
- repair, or correction. This disclaimer of warranty constitutes an *
- essential part of this License. No use of any Covered Software is *
- authorized under this License except under this disclaimer. *
-
*
-
*
-
- Limitation of Liability *
- -------------------------- *
-
*
- Under no circumstances and under no legal theory, whether tort *
- (including negligence), contract, or otherwise, shall any *
- Contributor, or anyone who distributes Covered Software as *
- permitted above, be liable to You for any direct, indirect, *
- special, incidental, or consequential damages of any character *
- including, without limitation, damages for lost profits, loss of *
- goodwill, work stoppage, computer failure or malfunction, or any *
- and all other commercial damages or losses, even if such party *
- shall have been informed of the possibility of such damages. This *
- limitation of liability shall not apply to liability for death or *
- personal injury resulting from such party's negligence to the *
- extent applicable law prohibits such limitation. Some *
- jurisdictions do not allow the exclusion or limitation of *
- incidental or consequential damages, so this exclusion and *
- limitation may not apply to You. *
-
*
- Litigation
Any litigation relating to this License may be brought only in the courts of a jurisdiction where the defendant maintains its principal place of business and such litigation shall be governed by laws of that jurisdiction, without reference to its conflict-of-law provisions. Nothing in this Section shall prevent a party's ability to bring cross-claims or counter-claims.
- Miscellaneous
This License represents the complete agreement concerning the subject matter hereof. If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. Any law or regulation which provides that the language of a contract shall be construed against the drafter shall not be used to construe this License against a Contributor.
- Versions of the License
10.1. New Versions
Mozilla Foundation is the license steward. Except as provided in Section 10.3, no one other than the license steward has the right to modify or publish new versions of this License. Each version will be given a distinguishing version number.
10.2. Effect of New Versions
You may distribute the Covered Software under the terms of the version of the License under which You originally received the Covered Software, or under the terms of any subsequent version published by the license steward.
10.3. Modified Versions
If you create software not governed by this License, and you want to create a new license for such software, you may create and use a modified version of this License if you rename the license and remove any references to the name of the license steward (except to note that such modified license differs from this License).
10.4. Distributing Source Code Form that is Incompatible With Secondary Licenses
If You choose to distribute Source Code Form that is Incompatible With Secondary Licenses under the terms of this version of the License, the notice described in Exhibit B of this License must be attached.
Exhibit A - Source Code Form License Notice
This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
If it is not possible or desirable to put the notice in a particular file, then You may include the notice in a location (such as a LICENSE file in a relevant directory) where a recipient would be likely to look for such a notice.
You may add additional accurate notices of copyright ownership.
Exhibit B - "Incompatible With Secondary Licenses" Notice
This Source Code Form is "Incompatible With Secondary Licenses", as defined by the Mozilla Public License, v. 2.0.
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