A package that creates quadtree mesh from an image
Project description
QTREEMESH
Generation of QuadTree mesh from an image
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Table of Contents
About The Project
QTREEMESH is a python package that can create a Quadtree structure from an image. This tree data structure can also be converted to mesh structure that can be used in different areas of science, e.g. finite element analysis. The Quadtree algorithm in this package is based on pixels' intensity. For more information about this algorithm, please refer to Theoretical Explanation section of this doc.
Getting Started
This part explains how to install and use this package.
Installation
Install QTREEMESH
from PyPI via pip.
pip install qtreemesh
Usage
There is a test.py
file in examples
folder that demonstrate how different parts of this package work. Here we go through this file line by line:
1. Read Image
First we import required tools from other libraries
from PIL import Image # to read image file properly
from numpy import asarray # for converting image matrix to array
Then we read the image and convert it to gray-scale. There are three example images in examples
folder. 4.jpg
is smaller than the two others and need fewer computation efforts.
im = Image.open("4.jpg").convert('L')
2. Preprocessing
The quadtree algorithm is most efficient when the image is square and the number of its pixels is an integer power of 2, i.e. $2^n$. There is a function image_preprocess()
dedicated to the modification of the original image by padding it with zero intensity pixels and satisfying the mentioned requirement:
from qtreemesh import image_preprocess
imar = image_preprocess(asarray(im))
3. QuadTree Algorithm
The QuadTree decomposition can be performed on image_array
using a recursive class QTree
based on given tolerance
.
from qtreemesh import QTree
quad = QTree(None, imar, 125) # QTree(None, image_array, tolerance)
QTree
object may have 4 children QTree
objects (can be accessed through attributes: north_west
,
north_east
,
south_west
,
south_east
) and so on. Each QTree
has an attribute divided
that determines the existence of children partitions. There are also an property method for counting count_leaves
and a method for saving tree leaves save_leaves
(i.e. undivided partitions).
4. Mesh Generation
Common mesh data structure can be extracted from QuadTree structure using QTreeMesh
class. After initiating the class, corresponding elements
and nodes
can be generated as attributes of the QTreeMesh
object with the method create_elements
. The resulted mesh may be illustrated using draw
method.
from qtreemesh import QTreeMesh
mesh = QTreeMesh(quad)
mesh.create_elements()
mesh.draw(True, 'orangered') # mesh.draw(fill_inside, edge_color, save_name)
Each element in elements
is a QTreeElement
object that contains many attributes, e.g. element number : number
, element nodes : nodes_numbers
, element property (average of pixel intensities) : element_property
and etc.
Example | Image | Mesh |
---|---|---|
4.jpg | ||
5.jpg |
For more examples, please refer to the Documentation
5. Export and Implementation
One can easily export generated mesh as vtk
format using following line:
mesh.vtk_export(filename = "4_meshed.vtk")
and the result can be viewed in visualization applications such as ParaView:
It's worth mentioning that the method vtk_export()
has no dependency to vtk related libraries and create .vtk
file manually.
It is also possible to adjust the elements to handle hanging nodes and generate a mesh that is either triangular or quadrilateral/triangular (based on templates available in [2] and [3]).:
fem_nodes, fem_elements, fem_properties = mesh.adjust_mesh_for_FEM()
The default configuration generates FEM elements as triangles. To include both quadrilateral and triangle elements, set force_triagulation
to False
.
Theoretical Explanation
Introduction
A Quadtree is a special type of tree where each parent node has exactly four smaller nodes connected to it. Each square in the Quadtree is represented by a node. If a node has children, their squares are the four quadrants of its own square, which is why the tree is called a tree. This means that when you put the smaller squares of the leaves together, they make up the bigger square of the root.
In this figure, labels NW, NE, SE, and SW are representing different quadrants (North-West, North-East, South-East and South-West respectively).
While this algorithm has many applications in various fields of science (e.g., collision detection, image compression, etc.), this doc especially focuses on the mesh generation subject. There almost three major definition of problem:
-
Points set problems:
In this case, there are a set of points ${p_i} : (x_i , y_i)$ (which can be interpreted as the position of objects), and we need to build the quadtree in such a way that every square contains at most $c$ point(s). First we consider the root square which contains all the points. Then we start recursively splitting squares until the criteria $n_p \le c$ met. In following figure, the quadtree of 11 points with $c = 1$ is illustrated:
There are many different implementations of this variation of algorithm, for example in Python, C++, and C#.
-
Domain boundary problems:
This type of problem is very common in mesh generation for CAD models. The domain of interest is defined by some lines that usually separate inside of the domain from outside of it. A common approach is to generate seed points on the boundary and create a quadtree just the same as points set problems. There will be some additional steps to convert quadtree to FEM mesh, such as removing the outside squares and trimming of boundary squares. The following figure illustrate quadtree of a circular domain.
-
Digital images problems:
The quadtree decomposition of an image means dividing the image into squares with the same color (within a given threshold). Considering an image consisting of $2^n × 2^n$ pixels, the algorithm recursively split the image into four quadrants until the difference between the maximum and minimum pixels intensities becomes less than the specified tolerance.
The current package is dedicated to these types of problems.
References
- de Berg, M., Cheong, O., van Kreveld, M., & Overmars, M. (2008). Computational geometry: Algorithms and applications. In Computational Geometry: Algorithms and Applications. Springer Berlin Heidelberg. https://doi.org/10.1007/978-3-540-77974-2
- Lo, D.S.H. (2015). Finite Element Mesh Generation (1st ed.). CRC Press. https://doi.org/10.1201/b17713
- George, P. L. (1992). Automatic mesh generation and finite element method. Wiley. https://doi.org/10.1016/S1570-8659(96)80003-2
Roadmap
- Completing the codes documentation
- Adding details to README file
- Exporting data as
vtk
format - Successfully implement in FEM software
- Handling hanging nodes
- Prepare required data
- Illustrate usage in open-source FEM programs
- Prepare required data for SBFEM
See the open issues for a full list of proposed features (and known issues).
Contributing
Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.
If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement". Don't forget to give the project a star! Thanks again!
License
Distributed under the MIT License. See LICENSE.txt
for more information.
Contact
Sadjad Abedi - AbediSadjad@gmail.com
Project Link: https://github.com/Sad-Abd/qtreemesh
Acknowledgments
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