A randomizer platform for a multitude of games.
Project description
Randovania
Welcome to Randovania, a randomizer platform for a multitude of games.
New here or looking to install? Check our website.
Supported Games
- Another Metroid 2 Remake
- Cave Story
- Metroid Dread
- Metroid Prime
- Metroid Prime 2: Echoes
- Metroid: Samus Returns
Randovania can randomize many aspects of its supported games, all while still ensuring they're completable without using any glitches or exploits. Its features include:
-
Randomizing what can be found in each item location. Weapons, keys, and more can end up in completely new places.
-
Use Multiworld sessions to shuffle items between multiple separate games, alone or with friends. All Multiworld games are compatible with each other - mix and match as you like!
-
Randomize how areas connect to one another, or what resources are required to travel between areas. These options are highly customizable, letting you limit or unleash the chaos.
-
Randomize your starting equipment and location. Feeling brave? You can even shuffle items you normally start with.
Have fun and start randomizing!
Installation
In the releases page, we have zip files with everything ready to use. Just extract and run!
For Linux users, we recommend using our Flatpak instead.
Community
Join the Randovania Discord: https://discord.gg/M23gCxj6fw
Invite links for specific games' servers can be found in the #game-communities
channel in our server.
Credits
GUI and logic written by Henrique Gemignani, with contributions by SpaghettiToastBook, gollop and many others.
BashPrime, Pwootage, and April Wade made https://randomizer.metroidprime.run/, from which the GUI was based.
Website created by Hugoshido and duncathan_salt. portfolYOU Jekyll theme by Youssef Raafat. Free for personal and commercial use under the MIT license.
Installer is powered by Advanced Installer, which has graciously provided us with an open source license.
Linux Flatpak build contributed by Ethan Lee.
Games
Metroid Prime
- Game patching via randomprime. Originally authored by April Wade, it is now maintained and developed by toasterparty with contributions from others
- Room data collected by UltiNaruto, EthanArmbrust and SolventMercury.
- Converting Metroid Prime 2 models by Migs.
Metroid Prime 2: Echoes
- Game patching written by Claris.
- Room data initially collected by Claris, revamped by Dyceron.
- Menu Mod created by Claris. For more information, see the Menu Mod README.
- Converting Metroid Prime models by Migs.
Cave Story
- Patcher and logic written by duncathan_salt.
- Based on the original randomizer by shru.
- Features contributions from many others.
Metroid Dread
-
Game Patching by:
-
Logic Database by:
-
Assets by:
- Morph Ball and Speed Booster pickup textures created by BigSharkZ.
- Spider Magnet pickup texture by duncathan_salt with help from BigSharkZ.
- New map icons by SkyTheLucario.
Another Metroid 2 Remake
-
Game Patching by:
-
Logic Database by:
-
Assets by:
- Morph Ball, and the Missile Launcher sprites were made by ShirtyScarab554 licensed under CC BY-SA 4.0.
- Power Grip and the Shiny Nothing Orb were made by ShirtyScarab554, used under CC BY-SA 4.0, modified by AbyssalCreature and licensed under CC BY-SA 4.0.
- New door sprites and other AM2R item sprites were made by AbyssalCreature licensed under CC BY-SA 4.0.
Metroid: Samus Returns
-
Game Patching by:
-
Logic Database by:
Auto Tracker
Primes
- Game theme assets were provided by MaskedTAS.
- Pixel theme assets were provided by Uncle Reggie.
AM2R
- AM2R 1.5.5 item sprites were made by Eskimode7 licensed under CC BY-SA 4.0.
- The AM2R DNA sprite was made by AbyssalCreature licensed under CC BY-SA 4.0.
- The AM2R Morph Ball and Power Grip sprites were made by ShirtyScarab554 licensed under CC BY-SA 4.0.
Metroid: Samus Returns
- Game theme assets were provided by Dyceron.
Multiworld
Server and logic written by Henrique "Darkszero" Gemignani.
Primes
Dolphin and Nintendont integrations written by Henrique "Darkszero" Gemignani. These were based on Dolphin Memory Engine and Pwootage's Nintendont fork, respectively. In-game message alert initially written by encounter.
Cave Story
Cave Story Doukutsu and CSE2 Tweaked integations written by duncathan_salt, periwinkle and ikuyo.
Metroid Dread
Integration written by Thanatos and Henrique "Darkszero" Gemignani. The "unplug" icon is by tezar tantular from Noun Project (licensed under CC BY 3.0).
Another Metroid 2 Remake
Integration written by Miepee. Offworld sprites are licensed under CC BY-SA 4.0 and are made by AbyssalCreature, ShirtyScarab554 and many others.
Metroid: Samus Returns
Integration written by Thanatos.
Developer Help
Dependencies
Setup
Getting started:
- Clone this repository. If you want to clone your fork, make sure that during the forking process you uncheck the
Copy main branch only
checkbox. Because the git history is needed, downloading the zip is not supported and will not work. - Open a terminal in the repository root
- Run the following file:
- Windows:
tools/prepare_virtual_env.bat
- Linux/macOS:
tools/prepare_virtual_env.sh
- Windows:
- You should see "Setup finished successfully." visible when the command finishes.
- For certain use cases, such as exporting games or running tests, additional setup is needed.
In order to start Randovania, open:
- Windows:
tools/start_client.bat
- Linux/macOS:
tools/start_client.sh
In order to update your repository:
- Update the git repository. (With
git pull
or anything else) - Make sure that Randovania is closed.
- Re-run the steps from "Getting Started", starting at step 2.
- In case of unexpected errors, delete the
venv
in the root of the repository and start again.
- In case of unexpected errors, delete the
- Open Randovania normally.
In order to be able to export games:
- Run both "Getting started" and "Start Randovania" steps.
- Activate the virtual env. Check start_client.bat/sh for details.
- Run
python -m pip install -r requirements.txt
.
In order to run the tests:
- Run both "Getting started" and "Start Randovania" steps.
- Activate the virtual env. Check start_client.bat/sh for details.
- Run
python -m pip install -r requirements.txt
. - Run
python -m pytest test
.
In order to run the server:
- Run both "Getting started" and "Start Randovania" steps.
- Activate the virtual env. Check start_client.bat/sh for details.
- Run
python -m pip install -r requirements.txt
. - Run
python tools/prepare_dev_server_config.py
once. - If you wish to use any Discord functionality, you'll need to create an app in Discord
and fill both ids in
tools/dev-server-configuration.json
. - Run the server and client. You can this on
- Windows with
tools/start_dev_server.bat
for the server andtools/start_debug_client.bat
for the client - Linux/macOS with
tools/start_dev_server.sh
for the server andtools_start_debug_client.sh
for client
- Windows with
This repository uses pre-commit. The hook is automatically configured with
the prepare_virtual_env
scripts.
Suggested IDE: PyCharm Community
Visual Studio Code
Clone this repository and open the folder in Visual Studio Code. It suggests several useful plugins for developing which you should download and install.
If your Python is setup properly, you can use the Create venv with all exporters
task by pressing CTRL+SHIFT+P, type in Task
, select Tasks: Run task
and then select the task. It will create the venv with all the dependencies installed for you.
There is also a task defined to run all tests. To run individual tests you can utilise the Testing
section of Visual Studio Code. You can simply run or debug a test there.
To start Randovania you can press CTRL+F5. If you only press F5, Randovania will start with a debugger. Be aware that starting with a debugger makes the application much slower.
Documentation
- Unfamiliar with a term? Check the glossary.
- Adding a new game? Check the dedicated guide.
- Changing a data format? Check the migrations documentation.
- Working with the logic database?
- Read how the database is organized.
- Read the unfinished script for a video on how to use the data editor.
Project details
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