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Physically Based Rendering and Deferred Shading for the Panda3D Game Engine

Project description

Deferred Rendering Pipeline with Physically Based Shading for the Panda3D Game Engine

Core Features

  • Physically Based Shading

  • Deferred Rendering

  • Advanced Post-Processing Effects and Framework

  • Time of Day System

  • Plugin System

Getting Started / Wiki

You should checkout the wiki if you want to find out more about the pipeline: Render Pipeline wiki

There is also a page about getting started there: Getting started

Requirements

  • OpenGL 4.3 capable GPU (and drivers)

  • Panda3D Development Build

  • 1 GB Graphics Memory recommended (Can run with less, depends on enabled plugins)

Notice: It seems that the drivers for Intel HD Graphics on Linux are not capable of all 4.3 features, so the pipeline is not able to run there!

Reporting Bugs / Contributing

If you find bugs, or find information missing in the wiki, or want to contribute, you can find me most of the time in the #panda3d channel on freenode.

If I shouldn’t be there, feel free to contact me per E-Mail: tobias.springer1@googlemail.com

Screenshots

You can find many screenshots in my shared Dropbox folder

Project details


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This version

2.0

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