Physically Based Rendering and Deferred Shading for the Panda3D Game Engine
Project description
Deferred Rendering Pipeline with Physically Based Shading for the Panda3D Game Engine
Core Features
Physically Based Shading
Deferred Rendering
Advanced Post-Processing Effects and Framework
Time of Day System
Plugin System
Getting Started / Wiki
You should checkout the wiki if you want to find out more about the pipeline: Render Pipeline wiki
There is also a page about getting started there: Getting started
Requirements
OpenGL 4.3 capable GPU (and drivers)
Panda3D Development Build
1 GB Graphics Memory recommended (Can run with less, depends on enabled plugins)
Notice: It seems that the drivers for Intel HD Graphics on Linux are not capable of all 4.3 features, so the pipeline is not able to run there!
Reporting Bugs / Contributing
If you find bugs, or find information missing in the wiki, or want to contribute, you can find me most of the time in the #panda3d channel on freenode.
If I shouldn’t be there, feel free to contact me per E-Mail: tobias.springer1@googlemail.com
Screenshots
You can find many screenshots in my shared Dropbox folder