Deferred Rendering Pipeline with Physically Based Shading for the Panda3D Game Engine
Core Features
Physically Based Shading
Deferred Rendering
Advanced Post-Processing Effects and Framework
Time of Day System
Plugin System
Getting Started / Wiki
You should checkout the wiki if you want to find out more about the pipeline: Render Pipeline wiki
There is also a page about getting started there: Getting started
Requirements
OpenGL 4.3 capable GPU (and drivers)
Panda3D Development Build
1 GB Graphics Memory recommended (Can run with less, depends on enabled plugins)
Notice: It seems that the drivers for Intel HD Graphics on Linux are not capable of all 4.3 features, so the pipeline is not able to run there!
Reporting Bugs / Contributing
If you find bugs, or find information missing in the wiki, or want to contribute, you can find me most of the time in the #panda3d channel on freenode.
If I shouldn’t be there, feel free to contact me per E-Mail: tobias.springer1@googlemail.com
Screenshots
You can find many screenshots in my shared Dropbox folder