Deferred Rendering Pipeline with Physically Based Shading for the Panda3D Game Engine
Getting Started / Wiki
You should checkout the wiki if you want to find out more about the pipeline: Render Pipeline wiki
There is also a page about getting started there: Getting started
Notice: It seems that the drivers for Intel HD Graphics on Linux are not capable of all 4.3 features, so the pipeline is not able to run there!
Reporting Bugs / Contributing
If you find bugs, or find information missing in the wiki, or want to contribute, you can find me most of the time in the #panda3d channel on freenode.
If I shouldn’t be there, feel free to contact me per E-Mail: firstname.lastname@example.org
You can find many screenshots in my shared Dropbox folder
TODO: Figure out how to actually get changelog content.
Changelog content for this version goes here.