This is a pre-production deployment of Warehouse, however changes made here WILL affect the production instance of PyPI.
Project Description

Deferred Rendering Pipeline with Physically Based Shading for the Panda3D Game Engine

Core Features

  • Physically Based Shading
  • Deferred Rendering
  • Advanced Post-Processing Effects and Framework
  • Time of Day System
  • Plugin System

Getting Started / Wiki

You should checkout the wiki if you want to find out more about the pipeline: Render Pipeline wiki

There is also a page about getting started there: Getting started

Requirements

  • OpenGL 4.3 capable GPU (and drivers)
  • Panda3D Development Build
  • 1 GB Graphics Memory recommended (Can run with less, depends on enabled plugins)

Notice: It seems that the drivers for Intel HD Graphics on Linux are not capable of all 4.3 features, so the pipeline is not able to run there!

Reporting Bugs / Contributing

If you find bugs, or find information missing in the wiki, or want to contribute, you can find me most of the time in the #panda3d channel on freenode.

If I shouldn’t be there, feel free to contact me per E-Mail: tobias.springer1@googlemail.com

Screenshots

You can find many screenshots in my shared Dropbox folder

Release History

Release History

2.0

This version

History Node

TODO: Figure out how to actually get changelog content.

Changelog content for this version goes here.

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