RiotWatcher is a thin wrapper on top of the Riot Games API for League of Legends.
Project description
Verion 2.0.0 is a breaking change to the API. Riot deprecated all batch queries, so most of the older method signatures from the 1.* releases of RiotWatcher no longer made sense. Because of this, the library has been heavily refactored in order to provide for much better maintainability in the future, as well as adding in easy integration points for user-defined caching and rate limiting.
See further down for backwards compatibility options…
RiotWatcher is a thin wrapper on top of the Riot Games API for League of Legends. All public methods as of 7/18/2017 are supported in full.
RiotWatcher by default supports a naive rate limiter. This rate limiter will try to stop you from making too many requests, and in a single threaded test environment does this rather well. In a multithreaded environment, you may still get some 429 errors. 429 errors are currently NOT retried for you.
To Start…
To install RiotWatcher:
pip install riotwatcher
OR:
python setup.py install
You also need to have an API key from Riot. Get that from here.
Using it…
All methods return dictionaries representing the json objects described by the official Riot API. Any HTTP errors that are returned by the API are raised as HTTPError exceptions from the Requests library.
from riotwatcher import RiotWatcher
watcher = RiotWatcher('<your-api-key>')
my_region = 'na1'
me = watcher.summoner.by_name(my_region, 'pseudonym117')
print(me)
# all objects are returned (by default) as a dict
# get my 1 mastery page i keep changing
my_mastery_pages = watcher.masteries.by_summoner(my_region, me['id'])
print(my_mastery_pages)
# lets see if i got diamond yet (i probably didnt)
my_ranked_stats = watcher.league.leagues_by_summoner(my_region, me['id'])
print(my_ranked_stats)
# Lets some champions
static_champ_list = watcher.static_data.champions(my_region)
print(static_champ_list)
# Error checking requires importing HTTPError from requests
from requests import HTTPError
# For Riot's API, the 404 status code indicates that the requested data wasn't found and
# should be expected to occur in normal operation, as in the case of a an
# invalid summoner name, match ID, etc.
#
# The 429 status code indicates that the user has sent too many requests
# in a given amount of time ("rate limiting").
try:
response = watcher.summoner.by_name(my_region, 'this_is_probably_not_anyones_summoner_name')
except HTTPError as err:
if err.response.status_code == 429:
print('We should retry in {} seconds.'.format(e.headers['Retry-After']))
print('this retry-after is handled by default by the RiotWatcher library')
print('future requests wait until the retry-after time passes')
elif err.response.status_code == 404:
print('Summoner with that ridiculous name not found.')
else:
raise
Advanced
All rate limiting, caching, and data transformation is handled by objects extending the Handlers.RequestHandler class. These are completely user configurable.
TODO: add more info about this
Backwards Compatibility
A wrapper has been made to make the API somewhat backwards compatible. If you REALLY dont want to change much of your code, you can use the following package to keep all the same method signatures (note that the schema of the data you receive may be completely different):
from riotwatcher.legacy import RiotWatcher
This legacy wrapper SEEMS to work ok, but I would HIGHLY encourage everyone to switch to the new API in the standard riotwatcher package.
Testing
There currently are 2 sets of tests. There are basic unit tests for API related functionality, and there is a full system test, which directly accesses the API.
Unit tests can be run with the following command from the RiotWatcher folder:
python -m unittest
Full access API tests should be run by first creating a file named api_key, which should contain a valid API key (no newline), to the folder Riot-Watcher. Then the following command will run the full system test (WARNING: it takes quite some time to run; definitely hits the dev key rate limit):
python -m unittest discover -p full_test*.py
Known Issues
Method Rate limit is not supported yet. It is read, and stored. Just isn’t respected. Should be fixed soon tm.
Changelog
v2.0.1 - 7/18/2017
fixed nasty packaging bug rendering everything unusable. Oops.
v2.0.0 - 7/18/2017
v3 API support.
Huge refactor of code, many old calls broken.
Rate limiting added by default, can be removed/replaced.
v1.3.2 - 11/16/2015
fixed issue with special characters in names in get_summoners method (issue #28)
fixed bug in matchlist API causing requests for past seasons to fail, added constants for each possible season. (issue #44)
fixed bug introduced in pull request #35 (method of checked for what exception is thrown changed from what was documented) - old method should work now. (issue #43)
v1.3.1 - 10/24/2015
removed match history functions, as these were deprecated.
v1.3 - 7/29/2015
- merged pull requests to (done at previous date, changelog not updated):
use matchlist endpoint
use nemesis draft
use riot attribution
get master tier
fixed issue with merged matchlist endpoint tests fixed issue #24 in readme added black market brawlers constants
v1.2.5 - 3/8/2015
fixed issue with __init__.py not importing the correct packages
v1.2.4 - 2/13/2015
Added current-game-v1.0 and featured-games-v1.0 api’s
v1.2.3 - 12/31/2014
Fixed bug/undocumented feature when getting a single summoner with space in the name. Also added static method RiotWatcher.sanitize_name(name) for stripping special characters from summoner names.
v1.2.2 - 12/22/2014
Tiny changes, function signature of get_summoner changed, to get by ID the keyword is now _id, not id, tests updated to reflect this
Some game constants updated, if anyone has actually been using them.
v1.2.1 - 10/14/2014
Add lol-status API. not a huge thing but i had time to do it.
v1.2 - 9/4/2014
Added Match and MatchHistory APIs! Also are somewhat tested, but query parameters are not tested.
Added some new constants. Probably not useful, but who knows. Maybe someone will want them.
Some code changed to look slightly nicer too.
v1.1.8 - 9/4/2014
Updated APIs supported. Updated APIs:
league-v2.5
team-v2.4
Don’t worry, support for match data is coming. I just wanted to commit these changes first, since they already had tests.
v1.1.7 - 8/10/2014
Fixed issue #4 (forgot to change a number, oops) and made it much much less likely for me to do it again (moved api version part of url into a different method just to be sure I don’t mess it up).
Also there are now TESTS!! WOO! Everyone rejoice. They aren’t very good tests though, so don’t be too excited. BUT if they should detect if there’s a clear issue in the API wrapper.
Oh and some better formatting done (spaces not tabs, more consistent indentation, etc.). Should be no functional difference at all.
v1.1.6 - 6/19/2014
Added support for regional proxies, because EUW broke without it
v1.1.5 - 5/9/2014
Cause what do version numbers really mean anyways?
Actually add endpoints to league API that I just forgot to add. Change is NOT backwards compatible, any use of the old league api calls will need to be changed, in addition to the riot changes.
Newly supported API’s: - league-v2.4 - team-v2.3
v1.1.1 - 5/3/2014
Fix issue with static calls, namely that they didn’t do anything right before. Now they work.
v1.1 - 4/29/2014
Updated to latest API versions, now supported API’s are:
champion-v1.2
game-v1.3
league-v2.3
lol-static-data-v1.2
stats-v1.3
summoner-v1.4
team-v2.2
Changes are NOT backwards compatible, you will need to update any code that used an old API version. Check Riots documentation for more information on what changes were made
v1.0.2 - 2/25/2014
Added Riots new methods to get teams by id. In methods ‘get_teams(team_ids, region)’ and ‘get_team(team_id, region)’.
v1.0.1a
Alpha only, experimental rate limiting added
v1.0
Initial release
Attribution
RiotWatcher isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends (c) Riot Games, Inc.
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