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Configure SteelSeries gaming mice

Project description

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Rivalcfg is a Python library and a CLI utility program that allows you to configure SteelSeries gaming mice on Linux and Windows (probably works on BSD and Mac OS too, but not tested).

I first created this program to configure my Rival 100 and the original Rival mice, then I added support for other Rival devices thanks to contributors. Today this project aims to support any SteelSeries gaming mice (Rival, Sensei,…).

IMPORTANT: This is an unofficial software. It was made by reverse engineering devices and is not supported nor approved by SteelSeries.

SteelSeries Gaming Mice

If you have any trouble running this software, please open an issue on Github:

Documentation

Main topics:

… and more at:

Supported Devices

SteelSeries Kana v2:

SteelSeries Kana v2

1038:137a

SteelSeries Kinzu v2:

SteelSeries Kinzu v2

1038:1366

SteelSeries Kinzu v2

1038:1378

SteelSeries Rival 100 / SteelSeries Rival 105:

SteelSeries Rival 100

1038:1702

SteelSeries Rival 100 (Dell China)

1038:170a

SteelSeries Rival 100 Dota 2 Edition (retail)

1038:170b

SteelSeries Rival 100 Dota 2 Edition (Lenovo)

1038:170c

SteelSeries Rival 105

1038:1814

SteelSeries Rival 110 / SteelSeries Rival 106:

SteelSeries Rival 110

1038:1729

SteelSeries Rival 106

1038:1816

SteelSeries Rival 3:

SteelSeries Rival 3

1038:1824

SteelSeries Rival 3 (firmware v0.37.0.0)

1038:184c

SteelSeries Rival 300 / SteelSeries Rival:

SteelSeries Rival

1038:1384

SteelSeries Rival Dota 2 Edition

1038:1392

SteelSeries Rival 300

1038:1710

SteelSeries Rival 300 Fallout 4 Edition

1038:1712

SteelSeries Rival 300 Evil Geniuses Edition

1038:171c

SteelSeries Rival 300 CS:GO Fade Edition

1038:1394

SteelSeries Rival 300 CS:GO Hyper Beast Edition

1038:171a

SteelSeries Rival 300 CS:GO Fade Edition (stm32)

1038:1716

SteelSeries Rival 300 Acer Predator Edition

1038:1714

SteelSeries Rival 300 HP OMEN Edition

1038:1718

SteelSeries Rival 300S:

SteelSeries Rival 300S

1038:1810

SteelSeries Rival 310:

SteelSeries Rival 310

1038:1720

SteelSeries Rival 310 CS:GO Howl Edition

1038:171e

SteelSeries Rival 310 PUBG Edition

1038:1736

SteelSeries Rival 500:

SteelSeries Rival 500

1038:170e

SteelSeries Rival 600:

SteelSeries Rival 600

1038:1724

SteelSeries Rival 600 Dota 2 Edition

1038:172e

SteelSeries Rival 700 / SteelSeries Rival 710:

SteelSeries Rival 700

1038:1700

SteelSeries Rival 710

1038:1730

SteelSeries Rival 95 / SteelSeries Rival 100 PC Bang:

SteelSeries Rival 95

1038:1706

SteelSeries Rival 95 MSI Edition

1038:1707

SteelSeries Rival 95 PC Bang

1038:1704

SteelSeries Rival 100 PC Bang

1038:1708

SteelSeries Sensei 310:

SteelSeries Sensei 310

1038:1722

SteelSeries Sensei [RAW]:

SteelSeries Sensei [RAW]

1038:1369

SteelSeries Sensei [RAW] Diablo III Edition

1038:1362

SteelSeries Sensei [RAW] Guild Wars 2 Edition

1038:136d

SteelSeries Sensei [RAW] CoD Black Ops II Edition

1038:136f

SteelSeries Sensei [RAW] World of Tanks Edition

1038:1380

SteelSeries Sensei [RAW] Heroes of the Storm Edition

1038:1390

SteelSeries Sensei TEN:

SteelSeries Sensei TEN

1038:1832

SteelSeries Sensei TEN CS:GO Neon Rider Editon

1038:1834

Changelog

  • Rivalcfg NEXT: [4.3.0]

    Features that are implemented on master and that will be released in the next Rivalcfg version:

    • Nothing yet :)

  • 4.2.0:

    • Rival 3: support of firmware v0.37.0.0 (#147)

    • Support of the Sensei TEN (1038:1832)

    • Support of the Sensei TEN CS:GO Neon Rider Edition(1038:1834)

    • Rival 500:

      • Handles color shift

      • Handles button mapping

  • 4.1.0:

    • Support of the Rival 300S

    • Rival 310 support improved:

      • Support of button mapping

    • Sensei 310 support improved:

      • Support of button mapping

    • Rival 3 support improved:

      • Colors can now be defined separatly

      • Button mapping support implemented

      • Light effects support implemented

  • 4.0.0:

    • Full rewrite of most parts of the software

    • Mice are now grouped by family to reduce code duplication

    • Improved udev support on Linux:

      • Dynamically generate udev rules instead of maintaining a static file

      • Automatically check that the rules file is up to date

      • Adds a command to update udev rules

    • Improved testing:

      • Better coverage

      • Test the device output to avoid regressions

    • Improved documentation:

      • A Sphinx documentation was added instead of stacking everything in the README

      • Each device family now have its own documentation page to make it easier to understand

      • Python APIs are now documented

      • A document was added to help contributing

      • Installation instructions were updated to recommend using Python 3

    • New devices support was added:

      • Support of the Rival 100 Dota 2 Edition (retail version) (#17)

      • Support of the Rival 300 Fallout 4 Edition (#44)

      • Support of the Rival 310 CS:GO Howl Edition (#113)

      • Support of the Rival 3 (#111)

      • Support of the Rival 300 Evil Geniuses Edition

      • Support of the Rival 95 MSI Edition

      • Support of the Rival 95 PC Bang

      • Support of the Rival 100 PC Bang

      • Support of the Rival 100 (Dell China)

      • Support of the Rival 600 Dota 2 Edition

      • Support of the Rival 106 (#84, @SethDusek)

    • Some devices gained a better support:

      • Rival 300 / Original Rival family

        • Support of buttons mapping

      • Rival 700 / 710

        • Support of gradients / Color shift (#129, @nixtux)

    • A generic support of mouse buttons mapping was added (rewriting of what was originally done for the Sensei [RAW]). The following devices now support it:

      • Rival 300 / Original Rival family

      • Sensei [RAW] family

    • Regressions:

      The following things were removed for this release:

      • Sensei Ten: this mouse needs more work to be added back.

      • Colorshift of the Rival 500: this feature needs more work to be added back.

Older changelog entries were moved in the CHANGELOG.rst file.

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