Object-oriented tools for Pygame projects
Project description
RobinGame
Object-oriented tools for PyGame projects :)
Todo:
- Make EventQueue instance-based instead of class-based (or at least allow multiple instances to be created with separate contents, so you can have multiple event queues if you want)
- Input / controller overhaul
- Do we need the is_pressed / is_released stuff? Can we use keyup / down events instead?
- Perhaps the relevant classes can implement the event-based method under the hood, so the interface doesn't change.
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