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Object-oriented tools for Pygame projects

Project description

RobinGame

Object-oriented tools for PyGame projects :)

Todo:

  • Make EventQueue instance-based instead of class-based (or at least allow multiple instances to be created with separate contents, so you can have multiple event queues if you want)
  • Input / controller overhaul
    • Do we need the is_pressed / is_released stuff? Can we use keyup / down events instead?
    • Perhaps the relevant classes can implement the event-based method under the hood, so the interface doesn't change.

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