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Quickly decode or encode assets for RPG Maker MV, even if you don't have the key

Project description

v1.3.0 CodeQL Status v1.3.0 Python Application Status v1.3.0 Pylint Status Documentation status Latest pypi release

This is a set of python scripts for decoding and encoding RPGMaker MV/MZ game assets.

Decoding has a handy feature, it will figure out (if possible) the key automatically. It will also can use the file data for creating the extension. If you know the key, you can pass it in.

If you want you can use the API instead

Features

  • GUI for those who need that

  • Fast

  • No key needed if there’s any encoded png images

  • Can put proper file extensions on the decoded files

Example usage

./decoder.py "<source path>" "<destination path>" ["<optional key>"]
./encoder.py "<source path>" "<destination path>" "<key>"
./gui.py

The GUI has a fairly simple main window:

Main Window

Progress will be shown while finding the key, decoding the files or encoding the files:

Progress Dialog

Hitting the question mark will bring up the about box, which gives some handy links:

About Dialog

Help

You can use the standard --help option for full documentation:

Decoding

Usage: decode.py [OPTIONS] <Source> <Destination> [<Key>]

  Decodes RPGMaker files under <Source> directory to <Destination> directory.

Arguments:
  <Source>       The source directory. For best results this should be the
                 parent of the 'www' or 'img' directory.
  <Destination>  The parent destination directory. This script will create a
                 project directory under this path if it doesn't already
                 exist.
  <Key>          The decoding key to use. This argument is optional. If the
                 key is omitted it will be inferred (if possible) based on the
                 file contents.

Options:
  --detect_type  Detect the file type and use the associated file extension.
                 By default .rpgmvp becomes .png and .rpgmvo becomes .ogg
                 regardless of the file contents.
  --help         Show this message and exit.

Encoding

Usage: encode.py [OPTIONS] <Source> <Destination> <Key>

  Encodes image and audio files under <Source> directory.

Arguments:
  <Source>       The source directory. For best results this should be the
                 parent of the 'www' or 'img' directory.
  <Destination>  The parent destination directory. This script will create a
                 project directory under this path if it doesn't already
                 exist.
  <Key>          The encoding key to use.

Options:
  --help  Show this message and exit.

History

1.3.0 (2022-05-04)

  • Added project class

  • Updated messages for skipped files

  • Fixed same key calculation

  • Code cleanup

  • Refactored CLI - Removed duplicated code

1.2.1 (2022-04-26)

  • Fixed history

  • Callback class to make life easier internally

1.2.0 (2022-04-21)

  • Added overwrite handling in the GUI

1.1.1 (2022-04-18)

  • Fixing tag issue

  • Fixing release build

1.1.0 (2022-04-18)

  • Documentation changes

  • GUI changes

1.0.3 (2022-04-18)

  • Bumping version to fix out of order upload to pypi

1.0.2 (2022-04-15)

  • Fixed history file

  • Fixed documentation link

1.0.0 (2022-04-15)

  • Added about dialog

  • Production ready

0.3.4 (2022-04-14)

  • Updating actions to publish properly

  • Documentation updates

0.3.3 (2022-04-14)

  • Fix to GitHub actions

0.3.2 (2022-04-14)

  • Automate the release process

0.3.1 (2022-04-13)

  • Fixes to documentation

0.3.0 (2022-04-13)

  • Added icons

  • Added encoding

  • Changed exe name

  • UPX packing on Windows

  • Documentation updates

0.2.4 (2022-04-06)

  • More testing

  • Bump2Version configuration fixes

  • Fixing up tox.ini

0.2.3 (2022-04-01)

  • Added tests

0.2.2 (2022-04-01)

  • Fixed documentation

  • Fixed exceptions

0.2.1 (2022-03-31)

  • Bug fixes

0.2.0 (2022-03-30)

  • Added GUI

0.1.1 (2022-03-23)

  • Faster key detection

  • Python typing

  • Added documentation

  • Keeping files compatible with RPGMaker MV/MZ * Using .png or .ogg instead of real extension

0.1.0 (2021-04-18)

  • First release on PyPI.

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