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Utility & Library for decoding stalcraft assets

Project description

SC FILE

Utility and Library for decoding and converting stalcraft assets files, such as models and textures into well-known formats.

Designed for artworks creation and the like.

[!NOTE] There is not and will not be encoding back into game formats.

[!WARNING] Do not use game assets directly.
Any changes in game client can be detected.

You can use executable program from Releases page.

📁 Formats

Type Source Output
Model .mcsa / .mcvd .dae, .obj, ms3d, .txt
Texture .ol .dds
Image .mic .png

Models

  • Versions supported: 7.0, 8.0, 10.0, 11.0
  • Skeleton and Animations currently unsupported

Textures

  • Formats supported: DXT1, DXT3, DXT5, RGBA8, BGRA8, DXN_XY
  • Formats unsupported: RGBA32F, Cubemaps
  • Some normal map (DXN_XY) textures can be inverted

💻 CLI Utility

Usage

From bash:

scfile [FILES]... [OPTIONS]

[!TIP] You can just drag and drop one or multiple files onto scfile.exe.

Arguments

  • FILES: List of file paths to be converted. Multiple files should be separated by spaces. Accepts both full and relative paths. Does not accept directory.

Options

  • -O, --output: One path to output directory. If not specified, file will be saved in same directory with a new suffix.

Examples

  1. Convert a single file:

    scfile file.mcsa
    

    Will be saved in same directory with a new suffix.

  2. Convert multiple files to a specified directory:

    scfile file1.mcsa file2.mcsa --output path/to/dir
    
  3. Convert all .mcsa files in current directory:

    scfile *.mcsa
    

    Subdirectories are not included.

  4. Convert all .mcsa files with subdirectories to a specified directory:

    scfile **/*.mcsa -O path/to/dir
    

    With --output specified, directory structure is not duplicated.

📚 Library

Install

Pip

pip install sc-file -U

Manual

git clone git@github.com:onejeuu/sc-file.git
cd sc-file
poetry install

Usage

Simple

from scfile import convert

# Output path is optional.
# Defaults to source path with new suffix.
convert.mcsa_to_obj("path/to/model.mcsa", "path/to/model.obj")
convert.ol_to_dds("path/to/texture.ol", "path/to/texture.dds")
convert.mic_to_png("path/to/image.mic", "path/to/image.png")

# Skeleton support via MilkShape3D
convert.mcsa_to_ms3d("path/to/model.mcsa", "path/to/model.ms3d")
convert.mcsa_to_ms3d_ascii("path/to/model.mcsa", "path/to/model.txt")

# Or determinate it automatically
convert.auto("path/to/model.mcsa")

Advanced

  • Default
from scfile.file.data import ModelData
from scfile.file import McsaDecoder, ObjEncoder

mcsa = McsaDecoder("model.mcsa")
data: ModelData = mcsa.decode()
mcsa.close() # ? Necessary to close

obj = ObjEncoder(data)
obj.encode().save("model.obj") # ? Encoder closes after saving
  • Use encoded content bytes
obj = ObjEncoder(data)
obj.encode()

with open("model.obj", "wb") as fp:
    fp.write(obj.content)

obj.close() # ? Necessary to close
  • Use convert methods
mcsa = McsaDecoder("model.mcsa")
mcsa.convert_to(ObjEncoder).save("model.obj")
mcsa.close() # ? Necessary to close
mcsa = McsaDecoder("model.mcsa")
mcsa.to_obj().save("model.obj")
mcsa.close() # ? Necessary to close
  • Use context manager
with McsaDecoder("model.mcsa") as mcsa:
    data: ModelData = mcsa.decode()

with ObjEncoder(data) as obj:
    obj.encode().save("model.obj")
  • Use context manager + convert methods
with McsaDecoder("model.mcsa") as mcsa:
    obj = mcsa.convert_to(ObjEncoder)
    obj.close()
with McsaDecoder("model.mcsa") as mcsa:
    mcsa.to_obj().save("model.obj")

[!IMPORTANT] When using convert_to buffer remains open.
close() or save() or another context (with) is necessary.

  • Save multiple copies
with McsaDecoder("model.mcsa") as mcsa:
    with mcsa.to_obj() as obj:
        obj.save_as("model_1.obj")
        obj.save_as("model_2.obj")

🛠️ Build

[!IMPORTANT] You will need poetry to do compilation.

[!TIP] Recommended to create virtual environment.

poetry shell

Then install dependencies:

poetry install

And run script to compile:

python scripts/build.py

Executable file will be created in /dist directory.

Project details


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