SuperCollider library for Python
Project description
sc3
Port of core features from SuperCollider's language to Python 3. It is intended to be the same library in a different language and to keep sclang elegance in a pythonic way (if possible).
The main reason for this port is Python's capacity of interaction with other libraries applicable to composition, sonic-art and research. My wish is for this project to be useful for the SuperCollider community.
Note that this project is still under development and there are missing parts, bugs you are welcome to report, and is no such a thing like "documentation" here by now. The best way to learn about SuperCollider is going to the source.
Example
The idea is that you can write the same in Python as in sclang, with the same logic regarding multichannel expansion, arguments conversion to Control ugens, etc., it should be the same result. For example:
from sc3.all import *
s.boot()
@synthdef
def sine(freq=440, amp=0.1, gate=1):
sig = SinOsc(freq) * amp
env = EnvGen(Env.adsr(), gate, done_action=2)
Out(0, (sig * env).dup())
sine.dump_ugens()
Wait for boot...
n = Synth('sine')
n.set('amp', 0.05)
n.set('freq', 550)
s.query_tree(True)
n.release()
# s.free_all() # If something went wrong free all nodes.
s.quit() # Stop server at the end of interactive session or just quit ipython.
Install
From PyPI:
pip3 install sc3
From source in develop mode:
python3 setup.py develop --user
License
The sc3 library holds the same license as SuperCollider: sc3 is free software available under Version 3 of the GNU General Public License. See COPYING for details.
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