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Library for building clients for Scoreganizer

Project description

Scoreganizer Client Lib

The official client library for Scoreganizer, based on requests.

Supports:

  • auth
  • getting lists of tournaments
  • participating in tournaments
  • generating and getting tournament keys
  • uploading scores to tournaments

In short, this library can be used to build a client that takes full advantage of the Scoreganizer API.

It was written for use in the VSH plugin, but also with the explicit intent that it will make third-party clients much easier to create - for example, if someone wants to make a client using Arbiter instead of ViennaSweeper.

The API itself may change, but the latest version of this library should always work with the currently deployed version of Scoreganizer. An effort will be made to avoid a situation where breaking changes in this client library and the Scoreganizer API conspire to break existing code without much advance warning. More concrete guarantees/deprecation timelines will be made/published when both APIs have seen some use, and 1.0.0 of this library is released.

Scoreganizer basics

Scoreganizer is a web platform that allows anyone to host Minesweeper tournaments.

Users participate in tournaments. Once a tournament starts, users can generate a tournament key. This key is then embedded into replays, either automatically by a client, or manually by the user for Arbiter, and is used to validate that replays were generated after the tournament started.

Uploads are only accepted until the tournament ends, validating that the replays were also generated before the tournament ended.

This is the basic workflow. The following variations exist:

  • tournaments, while open entry by default, can also be configured to require confirmation by the host for players to participate
  • hosts can invite specific players to tournaments
  • different tournament modes exist, and may restrict the workflow:
    • entry after the tournament has already started can be prohibited (for example, if the mode needs to know the number of players for some reason). No such modes exist yet.
    • a mode can limit the valid upload period per user in other ways. For example, the sum_timelimit mode gives every player a fixed amount of time to play within a longer timespan once they generate their key.

Some examples

A quick and dirty example

>>> from scoreganizer_client_lib.scoreganizer import Scoreganizer
>>> from pprint import pprint
>>>
>>> sc = Scoreganizer(host="localhost", port=8000, https=False)
>>>
>>> sc.login("ralokt", "REDACTED")
'ralokt:9cb34fba788e2d81daeb40e0f0dbaec0558c6b72f0aa89dc59bbd2548b0577be'
>>>
>>> pprint(sc.tournaments.my_active())
[Tournament(id=35,
            mode='sum',
            modeparams='1+1+1',
            name='dj42test2',
            location='here',
            start=datetime.datetime(2024, 5, 20, 13, 37),
            end=datetime.datetime(2025, 5, 20, 13, 37),
            open_entry=True,
            hide_results=False,
            status='participating'),
 Tournament(id=36,
            mode='sum',
            modeparams='1+1+1',
            name='dj42test3',
            location='here',
            start=datetime.datetime(2024, 5, 25, 7, 23, 17, 340015),
            end=datetime.datetime(2025, 5, 24, 15, 42),
            open_entry=True,
            hide_results=False,
            status='participating')]
>>>
>>> sc.tournaments.get_key(35)
'1_35_99a8472376717bc7a676876cf0d351e3'
>>>
>>> # after setting arbiter nick to "ralokt#1_35_99a8472376717bc7a676876cf0d351e3"
>>> sc.scores.upload_filename("/path/to/arbiter/HI-SCORE Beg_8.33_3BV=22_3BVs=2.64_ralokt.avf")
>>>

Step by step

Imports
from scoreganizer_client_lib.scoreganizer import Scoreganizer
from pprint import pprint

Here, we just import things we will need.

Creating an instance of the API
>>> sc = Scoreganizer(host="localhost", port=8000, https=False)

Here, we make an instance of our API client.

This instance will remember our authentication credentials once we have logged in, and can also be used to update a file containing saved credentials.

Logging in
>>> sc.login("ralokt", "REDACTED")
'ralokt:9cb34fba788e2d81daeb40e0f0dbaec0558c6b72f0aa89dc59bbd2548b0577be'

Here, we log in with a username and password. Note that while the instance remembers our credentials, they are also returned in case we want to manage them ourselves.

Showing our active tournaments
>>> pprint(sc.tournaments.my_active())
[Tournament(id=35,
            mode='sum',
            modeparams='1+1+1',
            name='dj42test2',
            location='here',
            start=datetime.datetime(2024, 5, 20, 13, 37),
            end=datetime.datetime(2025, 5, 20, 13, 37),
            open_entry=True,
            hide_results=False,
            status='participating'),
 Tournament(id=36,
            mode='sum',
            modeparams='1+1+1',
            name='dj42test3',
            location='here',
            start=datetime.datetime(2024, 5, 25, 7, 23, 17, 340015),
            end=datetime.datetime(2025, 5, 24, 15, 42),
            open_entry=True,
            hide_results=False,
            status='participating')]

Here, we get a list of our active tournaments. Active tournaments are either in the future, or happening right now. The my_active endpoint only returns tournaments we are already participating in (or were invited to, or requested to join).

Getting a key
>>> sc.tournaments.get_key(35)
'1_35_99a8472376717bc7a676876cf0d351e3'

Here, we get our tournament key. This can only be done once a tournament has started. The key is embedded in the replay in order to prove that the replay was created/the game played after the tournament started.

  • For ViennaSweeper, the nickname field needs to be set to the key
  • For Arbiter, the name field needs to be set to the key. A hash (#) can be used to denote the start of the key, so that players can prepend their name. For example, for the game in question, the nickname was set to ralokt#1_35_99a8472376717bc7a676876cf0d351e3
Uploading a game
>>> sc.scores.upload_filename("/path/to/arbiter/HI-SCORE Beg_8.33_3BV=22_3BVs=2.64_ralokt.avf")

Here, we upload a game to the tournament. sc.scores.upload_file also exists for filelike objects, and the uploaded mimetype can likewise be set.

Handling exceptions

from requests.exceptions import RequestException
from scoreganizer_client_lib import Scoreganizer
from scoreganizer_client_lib.exceptions import ScoreganizerInvalidLoginData

# connects to scoreganizer.net by default
sc = Scoreganizer()

while True:
    username = input("username: ")
    password = input("password: ")
    try:
        sc.login(username, password)
    except ScoreganizerInvalidLoginData:
        print("invalid login data!")
    except RequestException as ex:
        print("something went wrong while sending the request")
        raise ex
    except ScoreganizerError as ex:
        print(f"unexpected response from the server: {ex.error}")
        raise ex
    else:
        break

# we are logged in!

# (... do more stuff)

ScoreganizerError is a common base class for all application-level errors. However, we also need to keep an eye out for RequestException, as something could go wrong on a lower level.

Note that we aren't retrying here in case of network failure - that's because we don't need to. The requests session is already configured to back off and retry for quite a bit, more than enough to weather a bit of temporary packet loss or a few HTTP 50x responses/disconnects during a server restart.

In general, instances of ScoreganizerError have an error attribute that contains the string error code sent by the server (for example: "invalid_login_data", "not_logged_in", etc).

Using an authfile to manage data

from scoreganizer_client_lib.scoreganizer import Scoreganizer

sc = Scoreganizer(
    host="localhost",
    port=8000,
    https=False,
    auth_filename="scoreganizer_auth.txt",
)
if not sc.token_status_ok():
    username = input("username: ")
    password = input("password: ")
    sc.login(username, password)

# we are logged in!

# (... do more stuff)

Note the extra auth_filename parameter.

This will

  • create the auth file if it doesn't exist yet
  • if it does, it will use the credentials contained
  • it will also keep the file up to date with the current credentials - for example, if the token is refreshed

We then check if we're logged in, and only prompt the user for their username and password if we don't have valid credentials saved.

Usage

General notes

Usage of this library is pretty straightforward:

  • Import the scoreganizer_client_lib.Scoreganizer class
  • Instantiate it with configuration options
  • Call its methods that cause requests to be sent

With the last point, it's important to note that, being based on requests, these methods are synchronous, meaning that they only return when the request in question is done. Also, requests isn't thread-safe - so all calls to its methods should happen in the same thread.

(Side note: There is also currently neither async support nor any utilities that make working around this limitation easier; this may change in the future, and contributions would be welcome!)

Methods are namespaced in a way that reflects the actual path of the endpoints. For example, to get a list of active tournaments, you call scoreganizer.tournaments.active().

Methods will either

  • Return a result if the request succeeded. Results already have python types and are ready for use - no shenanigans like conversion, extraction from JSON, etc necessary.

  • Raise scoreganizer_client_lib.exceptions.ScoreganizerError (or a subclass) if the request succeeded, but the server returned an error of some sort (for example, bad login data was sent). The exception has an attribute error that describes what went wrong.

    Some values of error cause a specific subclass to be raised; for example, if error is "too_early", then ScoreganizerTooEarly will be raised.

    • For requests relating to tournament keys, the server will include information on how long to wait to try again in the response. In these cases, a subclass of scoreganizer_client_lib.exceptions.ScoreganizerWait is raised. This is a subclass of ScoreganizerError that also has a wait_time attribute (which is a datetime.timedelta).

      wait_time is NOT the wait time provided by the server - rather, it's that minus the elapsed time of the request, to compensate for ping. There is also a convenience method do_wait that will call time.sleep for wait_time. Note that there is NO LIMIT here - you're responsible for making sure that this doesn't hang your program.

  • Or raise requests.exceptions.RequestException (or a subclass) if the request didn't succeed (for example, the server was offline, or the network connection was down).

    In future versions, this might change if we switch away from requests for something more async-friendly.

    There is also scoreganizer_client_lib.exceptions.NetworkException, which is currently an alias of requests.exceptions.RequestException, and can be imported instead if you want to future-proof your code and don't care about the details of what went wrong.

API

Note that this library is still in very early stages of development. While anything not documented here is considered an implementation detail that may change in patch versions without warning, this API may still change, too - however, unless otherwise specified, backwards-incompatible changes will be considered breaking, and trigger a bump of the minor version.

scoreganizer_client_lib.Scoreganizer

__init__
Scoreganizer.__init__(
    host="scoreganizer.net",
    port=443,
    https=True,
    http_adapter=None,
    auth_filename=None,
)

host - the host to connect to. Default: "scoreganizer.net"

port - the port to connect to. Default: 443

https - whether or not to use HTTPS. Default: True

http_adapter - an instance of requests.adapters.HTTPAdapter. Can be used to change how requests works under the hood. The default is to add a retry policy that will try hard to get a request through - for details, check the source code, and only touch this if you know what you're doing. MAY BE CHANGED OR REMOVED AT ANY TIME.

auth_filename - path to a file. If set, will read this file on startup, use the credentials contained, and write any new/changed credentials back to this file. Default: None

login
Scoreganizer.login(
    self,
    username,
    password,
)

Will attempt to get authentication credentials for the scoreganizer user with username username and password password.

On success, returns credentials as a string. If auth_filename was passed in __init__, the new credentials will be written to that file.

scoreganizer_client_lib.exceptions.InvalidLoginData will be raised if the server rejects the login data.

set_auth_str
Scoreganizer.set_auth_str(
    self,
    auth_str,
)

Will set the authentication credentials in auth_str. If auth_filename was passed in __init__, the new credentials will be written to that file.

token_status
Scoreganizer.token_status()

MAY BE CHANGED OR REMOVED AT ANY TIME. - might replace with an enum, use token_status_ok where applicable.

Will check the status of the currently remembered auth token.

On success, returns one of:

  • "ok"
  • "ok_stale"
  • "expired"
  • "nonexistent"

Will set the authentication credentials in auth_str. If auth_filename was passed in __init__, the new credentials will be written to that file.

token_status_ok
Scoreganizer.token_status_ok()

Returns a bool indicating whether or not the auth token we have right now is OK to use (whether or not we are logged in).

refresh_login
Scoreganizer.refresh_login()

Will attempt to obtain and set new authentication credentials.

Somewhat low-level - you probably want to use refresh_login_if_stale instead.

Returns the new credentials.

scoreganizer_client_lib.exceptions.ScoreganizerTokenTooRecent will be raised if the server refused to regenerate a token because this was done recently.

scoreganizer_client_lib.exceptions.ScoreganizerNotLoggedIn will be raised if no valid auth credentials were provided.

refresh_login_if_stale
Scoreganizer.refresh_login_if_stale()

Will obtain and set new authentication credentials if the current ones are valid, but stale.

Returns the new credentials, if applicable, None otherwise.

scoreganizer_client_lib.tournament.Tournaments (Scoreganizer().tournament)

Although this class is where those methods live, as stated above - use a Scoreganizer instance to access them. (as in: sc = Scoreganizer(); sc.tournament.<method>).

Lists - Tournaments.{all, archive, in_progress, upcoming, active, my_active}
scoreganizer.tournaments.{all, archive, in_progress, upcoming, active, my_active}()

All of these methods return a generator of Tournament instances on success. The only difference is what will be included in the response:

  • all - all tournaments that were ever created.

  • archive - all tournaments that have already ended.

  • in_progress - all tournaments that are in progress right now.

  • upcoming - all tournaments that haven't started yet.

  • active - all tournaments that are either in upcoming or in_progress.

  • my_active - all tournaments that are in active where the participation workflow has started for the current user, ie:

    • participation is confirmed, or
    • the user has requested to participate, or
    • the user was invited by the host

    hosts that don't participate don't show up here. REQUIRES LOGIN.

Tournaments.participate
scoreganizer.tournaments.participate(tournament)

Participate (or ask to participate if entry isn't open) in tournament.

tournament can be a Tournament instance returned by one of the lists, but also anything that can be converted to int, in which case the tournament with that id is used.

Returns None on success.

Tournaments.player_confirm
scoreganizer.tournaments.player_confirm(tournament)

Confirm participation in tournament, where the player was invited by the host.

Outside of this precondition, behavior is undefined.

tournament can be a Tournament instance returned by one of the lists, but also anything that can be converted to int, in which case the tournament with that id is used.

Returns None on success.

Tournaments.gen_key
scoreganizer.tournaments.gen_key(tournament)

Attempts to generate a key for this user and tournament. Will return the tournament key (a str) on success.

May raise scoreganizer_client_lib.exceptions.ScoreganizerTooEarly if the tournament hasn't started yet. This is a subclass of ScoreganizerWait.

May raise scoreganizer_client_lib.exceptions.ScoreganizerKeyExists if a key was already generated. In this case, you need to use get_key to get the key.

Tournaments.get_key
scoreganizer.tournaments.get_key(tournament)

Attempts to get the key for this user and tournament. Will return the tournament key (a str) on success.

May raise scoreganizer_client_lib.exceptions.ScoreganizerNeverGenerated if the key was never generated (and never will be).

May raise scoreganizer_client_lib.exceptions.ScoreganizerNotGenerated if the key wasn't generated, but could be. In this case, you need to use gen_key to generate the key.

May raise scoreganizer_client_lib.exceptions.ScoreganizerNotGeneratedYet if the key wasn't generated, but can be in the future. This is a subclass of ScoreganizerWait.

Tournaments.wait_key
scoreganizer.tournaments.wait_key(tournament)

Utility method to generate and/or get the key for this user and tournament, handling exceptions that don't preclude getting a key, and waiting if necessary. Will return the tournament key (a str) on success.

This method calls do_wait() if either get_key or gen_key raise ScoreganizerWait. It can take a theoretically unlimited amount of time to execute.

scoreganizer_client_lib.score.Scores (Scoreganizer().scores)

Although this class is where those methods live, as stated above - use a Scoreganizer instance to access them. (as in: sc = Scoreganizer(); sc.scores.<method>).

Scores.upload_file
scoreganizer.scores.upload_file(
    file,
    filename,
    ext=None,
    mime_type=None,
    tries=10,
)

Upload the replay in the filelike object file, setting the filename to filename.

ext - explicitly set the extension. Will be guessed from filename if not passed. One of "rmv", "avf".

mime_type - explicitly set the MIME type for the upload. Will be guessed from ext if not passed. One of "application/x-viennasweeper", "application/x-minesweeper-arbiter"

tries - how often the client will retry if the server tells the client to retry. This can happen very rarely despite an upload being valid. Default: 10 (this is way, way overkill, but should therefore be a safe default). DEFAULT MAY CHANGE AT ANY TIME.

Scores.upload_filename
scoreganizer.scores.upload_filename(
    filename,
    ext=None,
    mime_type=None,
    tries=10,
)

Just like upload_file, but gets the file from the filesystem at the path filename.

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