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OSRS Bot Development SDK with game-native structure

Project description

ShadowLib

A Python SDK for Old School RuneScape (OSRS) bot development with an intuitive structure that mirrors the game's interface.

Features

  • Game-Native Structure: Directory layout based on OSRS client interface (world, tabs, interfaces)
  • Type-Safe: Full type hints for better IDE support and fewer runtime errors
  • Well-Tested: Comprehensive test coverage with pytest
  • Clean Code: Enforced coding standards with Ruff and custom naming convention checker
  • Easy to Use: Intuitive API that matches how players think about the game

Installation

From Source

git clone https://github.com/shadowbot/shadowlib.git
cd shadowlib
pip install -e ".[dev]"

For Development

# Install with development dependencies
pip install -e ".[dev]"

# Install pre-commit hooks
pre-commit install

Quick Start

from shadowlib import Client

# Create and connect to the client
client = Client()
client.connect()

# Check connection status
if client.isConnected():
    print("Connected to OSRS client!")

# Your bot logic here...

# Disconnect when done
client.disconnect()

Project Structure

shadowlib/
├── world/              # Game viewport entities (NPCs, objects, players, ground items)
├── tabs/               # Side panel tabs (inventory, equipment, skills, prayers)
├── interfaces/         # Overlay windows (bank, GE, shop, dialogue)
├── navigation/         # Movement systems (walking, teleports, webwalking)
├── interactions/       # Interaction systems (menu, clicking, hovering)
├── input/              # OS-level input (mouse, keyboard)
├── types/              # Type definitions, enums, models
├── utilities/          # Helper functions (timing, calculations, geometry)
├── resources/          # Game data (varps, objects, items, NPCs)
└── _internal/          # Bridge implementation (transport, protocol, cache)

Placement Rules

  1. Visible in the 3D worldworld/
  2. Side-panel tabtabs/
  3. Overlay windowinterfaces/
  4. Pathing/movementnavigation/
  5. Interaction primitivesinteractions/

Development

Code Style

This project uses camelCase for function names (e.g., getFoo(), doSomething()), following the convention:

# ✅ Correct
def getPlayerName():
    pass

def isInventoryFull():
    pass

# ❌ Incorrect
def get_player_name():
    pass

def is_inventory_full():
    pass

Running Tests

# Run all tests
pytest

# Run with coverage
pytest --cov=shadowlib

# Run specific test file
pytest tests/test_client.py

# Run tests matching a pattern
pytest -k "test_client"

Linting and Formatting

# Run Ruff linter
ruff check .

# Auto-fix issues
ruff check --fix .

# Format code
ruff format .

# Check naming conventions
python check_naming.py

Pre-commit Hooks

The project uses pre-commit hooks to ensure code quality:

# Install hooks
pre-commit install

# Run manually
pre-commit run --all-files

Naming Conventions

  • Functions/Methods: camelCase (e.g., getItem, moveToPosition)
  • Classes: PascalCase (e.g., Client, QueryBuilder)
  • Constants: UPPER_CASE (e.g., MAX_HEALTH, DEFAULT_TIMEOUT)
  • Private functions: _camelCase (e.g., _internalHelper)
  • Dunder methods: __method__ (e.g., __init__, __repr__)

Contributing

  1. Fork the repository
  2. Create a feature branch (git checkout -b feature/amazing-feature)
  3. Make your changes following the code style
  4. Run tests and linting
  5. Commit your changes (git commit -m 'Add amazing feature')
  6. Push to the branch (git push origin feature/amazing-feature)
  7. Open a Pull Request

Code Quality Checklist

Before submitting a PR, ensure:

  • All tests pass (pytest)
  • Code follows naming conventions (python check_naming.py)
  • Linting passes (ruff check .)
  • Code is formatted (ruff format .)
  • New features have tests
  • Documentation is updated

Architecture Decision Records (ADRs)

See docs/adr/ for architectural decisions, including:

  • ADR-003: OSRS-Native SDK Structure

License

MIT License - see LICENSE file for details

Acknowledgments

  • Inspired by OSBot, TRiBot, and other OSRS botting frameworks
  • Built with love for the OSRS botting community

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