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Simple websocket implementation in python using asyncio

Project description

Simple websocket implementation in python

PyPI version Python version

Install

$ pip install simple_ws

Usage

To test the library, clone repo, open two command windows and cd into the python-WS directory

  • Run python -m http.server 8000

  • Run python ws_example.py in the other window

  • Open http://localhost:8000 in a browser

Example

from simple_ws import WebSocket

class WSHandler(WebSocket):
    def on_message(self, msg, target_client):
        for client in self.clients:
            if client.is_open():
                client.write_message(msg)

    def on_open(self, client):
        print("Client connected!")

    def on_close(self, client):
        print("Client left...")

    def on_ping(self, client):
        print("Recieved ping!")

    def on_pong(self, client):
        print("Recieved pong!")

host = ''
port = 8080

ws = WSHandler(host, port)

WebSocket parameters

parameter

type

default

descriptio n

host

String

Host domain

port

Integer

Port number for websocket

ping

Boolean

True

Whether server should ping client in a given intervall, will close connection if pong is not received

ping_int ervall

Integer

5

How often should server ping client in seconds, has no effect if ping is set to false

compress ion

Boolean

True

Whether messages should be compressed

max_fram e_size

Integer

8192

Max size for a single websocket frame. If payload exceeds limit, the message will be split in several parts

buffer_s ize

Integer

4096

Max network buffer size

Functions

WebSocket

on_open(self, client)

Called when the server opens a connection to a new client (client).

def on_open(self, client):
    # Executes when opening a connection

on_close(self, client)

Called when the server closes a connection to a client (client).

def on_close(self, client):
    # Executes when closing a connection

on_message(self, msg, client)

Called when the server has received a message (msg) from a client (client). The message can be in either binary or text format.

def on_message(self, msg, client):
    # Executes when server recieves a messages from client

on_ping(self, client)

Called when the server sends a ping to a client (client).

def on_ping(self, client):
    # Executes when ping is sent to a client

on_pong(self, client)

Called when the server receives a pong from a client (client).

def on_pong(self, client):
    # Executes when pong is received from a client

Client

write_message(self, msg, binary=False)

Sends a message payload (msg) to the client. If binary=True, the message gets sent as binary data.

# Text message
client.write_message("Hello world")

# Binary message
client.write_message(b"0x00", binary=True)

is_open(self)

Returns True if the connection has gone through handshake, and is currently open.

close(self, status, reason)

Sends a close frame to the client, and closes the connection after either a response, or after 1 second. Status and reason are not currently implemented. Will ultimately result in WebSocket.on_close being fired.

client.close(1002, "Pong not recieved")

TODO

  1. Write more tests

  2. Add support for payload in ping and pong frames

  3. Error handling

  4. Clean up classes

  5. Implement close status and reason

  6. Implement all compression configurations

  7. Add more configurability/remove hardcoded constants

  8. Implement connection limit

External sources

License

MIT License

Authors

Even Dalen, Audun Wigum Arbo and Ole Kristian Aune

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