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Project Description

SkoolKit is a collection of utilities that can be used to disassemble a Spectrum game (or indeed any piece of Spectrum software written in machine code) into a format known as a \(skool\) file. Then, from this \(skool\) file, you can use SkoolKit to create a browsable disassembly in HTML format, or a re-assemblable disassembly in ASM format. So the \(skool\) file is - from start to finish as you develop it by organising and annotating the code - the common ‘source’ for both the reader-friendly HTML version of the disassembly, and the developer- and assembler-friendly ASM version of the disassembly.

Features

SkoolKit can:

  • convert a TAP or TZX file into a ‘pristine’ snapshot (using \(tap2sna.py\))
  • disassemble SNA, Z80 and SZX snapshots as well as raw memory files
  • distinguish code from data by using a code execution map produced by an emulator
  • build still and animated PNG/GIF images from graphic data in the game snapshot (using the #UDG, #UDGARRAY, #FONT and #SCR macros)
  • create hyperlinks between routines and data blocks that refer to each other (by use of the #R macro in annotations, and automatically in the operands of CALL and JP instructions)
  • neatly render lists of bugs, trivia and POKEs on separate pages (using [Bug], [Fact] and [Poke] sections in a \(ref\) file)
  • produce ASM files that include bugfixes declared in the \(skool\) file (with @ofix, @bfix and other ASM directives)
  • produce TAP files from assembled code (using \(bin2tap.py\))

For a demonstration of SkoolKit’s capabilities, take a look at the complete disassemblies of Skool Daze, Back to Skool, Contact Sam Cruise, Manic Miner and Jet Set Willy.

Quick start guide

SkoolKit includes fairly detailed documentation, but if you want to get up and running quickly, here goes.

To convert a SNA, Z80 or SZX snapshot of a Spectrum game into a \(skool\) file (so that it can be converted into an HTML or ASM disassembly):

$ sna2skool.py game.z80 > game.skool

To split the disassembly up into code and data blocks, you’ll need a control file.

To turn this \(skool\) file into an HTML disassembly:

$ skool2html.py game.skool

To turn it into an ASM file that can be fed to an assembler:

$ skool2asm.py game.skool > game.asm
Release History

Release History

5.4

This version

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5.3

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5.2

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5.1

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5.0

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4.5

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4.4

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4.3

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4.2

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4.1.1

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4.1

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4.0

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3.7

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3.6

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3.5

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3.4

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3.3.2

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Download Files

Download Files

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File Name & Checksum SHA256 Checksum Help Version File Type Upload Date
skoolkit-5.4.tar.gz (678.5 kB) Copy SHA256 Checksum SHA256 Source Jan 8, 2017

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