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snAIk

A snake-against-snake battleground

Inspired by BattleSnake


snAIk allows you to create your own snake AI and pit it against other snakes (or yourself) in a battle arena. The goal is to be the last snake standing.


Features

  • Customizable board size, number of snakes, snake "brain" (AI)
  • Easily export both graphical and JSON game history
  • Works with any language that can communicate over stdin/stdout

Installation

Requires Python 3.8+. On linux, also requires Qt graphics libs (See Dockerfile for apt packages). Simply install using pip (preferably in a virtual environment):

# Via pypi
pip install snaik
# Or via git:
pip install git+https://gitlab.com/ntjess/snaik.git

Note that snaik uses Qt for its gui system, so one of PySide2, PySide6, PyQt5 or PyQt6 must be installed. snaik will install PySide6 for you if you specify the full extra:

pip install snaik[full]

Also note that imageio is required for saving gifs (a functionality mentioned in Exporting game history). This is installed with the full extra.

Usage

# See available options
python -m snaik --help
# usage: __main__.py [-h] [--grid_size GRID_SIZE] [--snake_brains SNAKE_BRAINS] [--n_food_points N_FOOD_POINTS]
#                    [--json_path JSON_PATH] [--frames_path FRAMES_PATH] [--gif_path GIF_PATH] [--headless HEADLESS]

# Run a game of Snaik.

# optional arguments:
# ...

Examples

Play a game by yourself using the up, down, left, right keys:

# It's the default mode :)
python -m snaik

Play a game with two humans, one using the arrow keys and the other using the WASD keys:

# nsew = "north, south, east, west"
python -m snaik --snake_brains 'keyboard; keyboard nsew_keys="wsda"'

Play a game against a greedy algorithm snake. It will always pursue the closest food at any cost

python -m snaik --snake_brains 'keyboard; greedy'

Watch two greedy snakes fight it out with a randomly moving snake:

python -m snaik --snake_brains 'greedy; greedy; random'

Run several external programs against each other (more details in the "External snake brains" section below):

python -m snaik --snake_brains 'python my_brain.py; my-compiled-brain.exe; java -jar my-brain.jar'

More details are provided in the Creating your own brain section.

Scoring

Each tick, every snake loses one point. They gain 20 points (currently hard-coded but can change in the future) for each food point they eat. Snakes can die by hitting walls, themselves or other snakes, or starvation (running out of points). The leaderboard shown in the top-right corner of the game window is sorted by score, with the highest score at the top. Note that dead snakes are always ranked below living ones, even if their score is higher.

In-game controls

(While keyboard shortcuts are used in the docs below, you can also press the corresponding menu options in the top bar to achieve the same results.)

Run/Pause/Restart: the most basic options

Press Ctrl+R to run the game. The game will run until a snake dies or the game is manually paused using Ctrl+P.

Note that the game speed can be changed by adjusting the tick rate (in ms) found in the right-side control panel.

To restart a game, simply press Ctrl+Shift+R. Note this is only undoable if you specified a save path for the game history (more details below).

Step-by-step ticking

Press Ctrl+T to tick the game once. This is useful for debugging or watching the game play out slowly.

Exporting game history

Provide a Json Path in the right-hand control panel to save the game history as a JSON file. This file is updated each tick and stores enough data about each board state to recreate any given game at any point in time. Also, gifs or individual frames can be saved by providing a Frames Path or Gif Path respectively. Be aware that these files are updated each tick and can quickly become very large. Additionally, they are reset each time the game is restart, so be careful to either copy them before restarting or change the save paths if this is not desired.

Viewing playback history

At any point during a game, you can press Ctrl+H to view the game history. This will open a new window that allows you to step backward in time and view the game state at any point in the past. This view is read-only, since rewinding and moving forward is not supported. Instead, you can use the dev console and run the command game.set_board_state(game.recorder.json_states[<index>]) to set the board state to any point in the past. Be aware that this will mangle the game history, so you should only do this if you are sure you want to.

Changing snake brains

You can change the snake brains at any point during a game by pressing Ctrl+B. This will open a new window that allows you to specify newline-separated brains in the same format as the --snake_brains argument. Note that newlines are used instead of ; to separate brains in this case. Also, nothing will happen until you press the Run button above the text box.

Changing board size

The easiest way is to set the board size on startup using the --grid_size argument:

python -m snaik --grid_size (15, 15)

However, you can change it at runtime using the dev console and running board.update_grid_size((<width>, <height>)). Be aware this will reset the game.

Changing number of snakes

Simply adjust which brains are present using Ctrl+B as described above. The number of snakes will always match the number of brains.

Creating your own brain

Every brain must accept a board_state and snake_id (in that order) and return an action (currently only a "TURN" command is supported). The board state includes the following information:

snake_data:
    # One entry per snake
    0:
        id: int
        score: int
        status: Status ("ALIVE", "DEAD", "WINNER")
        direction: Direction ("NORTH", "SOUTH", "EAST", "WEST")
        food_indexes: list[int] # Which 0-based indexes in the array of points are currently digesting food
        points: Nx2 int array
    1:
        # ...
food: Nx2 int array # food locations
grid_size: (int, int) # (width, height) of the board

snake_id is the id of the snake that the brain is controlling, i.e. a brain can find its own status information by looking up snake_data[snake_id].

See snaik.game.Game.get_board_state for the full implementation.

In python

The easiest kind of brain is a standalone Python function that takes a single argument (the game state) and returns a snake Action (i.e., a direction and "move" command). For example, here is a brain that always moves north:

from snaik.brain import Action, Direction, Command

def move_north(board_state: dict, snake_id: int):
    return Action(Command.TURN, direction=Direction.NORTH)

See snaik.brain.random_brain for a slightly more complex example that always moves in a random direction while attempting to avoid walls and other snakes.

Brains that are slightly more complex or need to preserve state can be implemented as a class. The class must define a __call__ method that takes board_state and snake_id as arguments and returns an Action, just like the standalone function above. This is how snaik.brain.GreedyBrain is implemented.

If the class defines a restart method, it will be called when the game is restarted and passed the new board_state (see snaik.brain.KeyboardBrain for an example).

Brains made this way are not yet visible to the game (a PR will gladly be accepted that makes snaik search for setuptools-based entry points). Currently, you can expose your brains to the game in three ways:

NOT RECOMMENDED: Modify the source code

Simply add/import your brains directly in snaik/brain.py and add them to the brain_name_factory_map dictionary.

RECOMMENDED: Create a new cli entry point:

# new_entry_point.py
from snaik.__main__ import main_cli
from snaik.brain import brain_name_factory_map
from my_brain import MyClassBrain, my_function_brain

# If your brain is a class (like GreedyBrain), register the class directly.
brain_name_factory_map['my_class_brain'] = MyClassBrain
# Since a factory is required (a callable that *produces* the brain function), you can use a lambda to wrap functional brains:
brain_name_factory_map['my_function_brain'] = lambda: my_function_brain

if __name__ == '__main__':
    main_cli()

Then, you can run snaik using this new entry point:

# Also accepts any other arguments used in `python -m snaik`
python new_entry_point.py --snake_brains 'my_class_brain; my_function_brain'

ALTERNATIVE: Use the dev console after starting the game:

# In the open dev console:
from snaik.brain import brain_name_factory_map
from my_brain import MyClassBrain, my_function_brain
brain_name_factory_map['my_class_brain'] = MyClassBrain
brain_name_factory_map['my_function_brain'] = lambda: my_function_brain

After you close the dev console, you can use these names under the Update Brains (Ctrl+B) menu option.

In any other language

External programs can be passed in as snake brains. snaik spawns a new subprocess for each "external" brain and communicates with it over stdin/stdout. Note that snake_id is added as an additional int key in the board_state passed to external programs. The subprocess must accept this JSON-serialized board state on stdin and return a JSON-serialized action on stdout. For example, here is a C++ implementation that always moves north:

#include <iostream>
#include <string>
#include <nlohmann/json.hpp>

using json = nlohmann::json;

int main() {
    std::string line;
    while (std::getline(std::cin, line)) {
        auto board_state = json::parse(line);
        // Best to do something with the board state, but if always
        // moving north is your thing...
        json action = {
            {"command", "TURN"},
            {"direction", "NORTH"}
        };
        std::cout << action.dump() << std::endl;
    }
    return 0;
}

Compile this with g++ -std=c++11 -o north main.cpp and then run snaik with the --snake_brains argument:

python -m snaik --snake_brains 'north'

Note that for this to work, north must be accessible by Popen (on the path, in your cwd, etc.) or you can specify the full path to the executable. Keep in mind that a long full path might completely clobber the leaderboard representation, so this is unadvised.

Contributing

Contributions are welcome! Please open an issue or PR if you have any suggestions or find any bugs.

License

Do whatever you want with this code. I'd appreciate a shoutout if you use it for anything cool.

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