Easy-to-use snake game engine. Quickly implement snake for anything!
Project description
snakeng
snakeng is an implementation of the back-end of the classic “snake” game. It provides an interface to inject directional inputs (up/down/right/left), and produces a data structure representing the game state, for each frame of gameplay. This allows snake to be quickly implemented and played on various platforms.
Features:
Configurable game area width/height
Configurable wall behaviour (teleport/wrap or death)
Serializable game state object (if you want to e.g. save/load game states to .json files)
Configurable snake speed options (fixed speed, or automatically increase speed as snake grows)
Configurable apple behaviour (set time before apples disappear, or make apples permanent until collected)
For more information, see the API documentation.
Install
Install via pip:
pip install snakeng
Minimal snake game implementation
This is the simplest possible implementation of snake, using snakeng:
import sys
import time
import keyboard
from snakeng.snake import SnakeGame, Direction
dirmap = {'up': Direction.UP, 'down': Direction.DOWN, 'left': Direction.LEFT, 'right': Direction.RIGHT}
game = SnakeGame() # Create game instance
def keypress_event(e):
new_direction = dirmap.get(e.name, None)
if new_direction is not None:
game.direction_input(new_direction)
keyboard.on_press(keypress_event) # Register callback function to save last keypress
while True:
new_state = game.process() # Produce new frame
sys.stdout.write("\033[2J\n" + new_state.to_string()) # Clear terminal screen and print new game state
sys.stdout.flush() # Flush output
time.sleep(0.05)
Sample command-line (ASCII) implementation
Additionally, a sample terminal-based implementation of a snake game is provided, which can be accessed by running snakeng as a module:
python -m snakeng
The terminal-based implementation accepts several arguments, detailed here:
usage: snakeng [-h] [-x WIDTH] [-y HEIGHT] [-f FPS] [-s {slow,medium,fast,faster}] [-w] [-o OUTPUT_FILE] [-i INPUT_FILE] [-p] [-a APPLE_TICKS] Simple terminal-based snake game showing how to use snakeng. Use arrow keys to change snake direction, use 'p' to pause, and use 'Ctrl-C' to quit. options: -h, --help show this help message and exit -x WIDTH, --width WIDTH Game area width in characters. (default: 40) -y HEIGHT, --height HEIGHT Game area height in characters. (default: 30) -f FPS, --fps FPS Framerate in frames per second. (default: 24) -s {slow,medium,fast,faster}, --fixed-speed {slow,medium,fast,faster} Sets the snake speed for the whole game. If unset, the snake speed will automatically increase as the snake size increases. (default: None) -w, --wall-death If True, snake will die if it hits a wall. Default behaviour is to "wrap around" and come out of the opposite wall. (default: False) -o OUTPUT_FILE, --output-file OUTPUT_FILE If set, the game state will be saved to the specified filename when you quit with Ctrl-C. (default: None) -i INPUT_FILE, --input-file INPUT_FILE If set, the game state will be loaded from the specified filename. (default: None) -p, --permanent-apples If True, apples will stay forever until collected. Default is to disappear after a fixed number of frames. (default: False) -a APPLE_TICKS, --apple-ticks APPLE_TICKS Specifies the number of frames before an uncollected apple disappears. Can only be used if -p is not set. Default is to use the width or height of the game area, whichever is larger. (default: None) NOTE: the sample implementation uses an ANSI escape sequence to clear the terminal screen, so it won't work in terminals that don't support ANSI escape sequences.
Contributions
Contributions are welcome, please open a pull request at https://github.com/eriknyquist/snakeng.
If you have any questions about / need help with contributions, please contact Erik at eknyquist@gmail.com.
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