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A universal communication engine

Project description

socket.engine

Installation

Python:

pip install socket.engine

This library requires Python3. It was tested extensively on Python 3.7.5 with Ubuntu 19.04.

Features

Socket.engine enables real-time bidirectional communication between two Python processes. These programs can be run on the same device, or on the same network, or on any device provided there is a port exposed publically from the host. It is optimized for extremely high-speed, reliable information transfer.

Its main features are:

Speed

Connections are made using TCP sockets and can pass information from processes extremely quickly and reliably. Socket.engine operates using IPv4.

Easy to use

This library was designed to lower the barrier to entry as much as possible. As such, it was built as a wrapper for network sockets to send massive amounts of information in a very short time.

How to use

HOST

from socketengine import host

h = host()
h.start()

while True:
	data = h.get_ALL("test")

	if data is not none:
		for item in data:
			print(item)
			break

h.close()

Please Note: Starting a socket.engine socket in Python is a blocking action and will not finish until the socket is opened.

CLIENT

from socketengine import CLIENT

c = client()
c.start()

c.write("test", "client is connected!")

c.close()

Socket.engine will automatically store the most recent piece of data received over a channel. This data is accessible via the get method. Socket.engine runs on a separate thread from the rest of your program and will therefore be constantly reading from the data socket.

Project details


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