Sokoban and variants game engine
Project description
sokoenginepy is game engine for Sokoban and variants written in Python and loaded with features:
- implements game logic for Sokoban, Hexoban, Trioban and Octoban variants
supports Sokoban+ for all implemented variants
supports Multiban (muliple pushers on board) for all variants
- two game engines implementations
fast and memory lightweight with single step undo/redo
somewhat slower and larger with unlimited movement undo/redo
- reading and writing level collections
fully compatible with SokobanYASC .sok file format and variants (.xsb, .tsb, .hsb, .txt)
sokoenginepy was inspired by SokobanYASC, JSoko, MazezaM
Installing
Installing sokoenginepy should be as simple as
pip install sokoenginepy
Using
For quick glance of features and usage check the Tutorial.
For in-depth docs of whole package see API Reference.
Optional native extenstion
There is optional C++ native extension that is built automatically with pip install if all dependencies are met. It relies on Boost.Graph:
sudo apt install python3-dev libboost-graph-dev
Changelog
0.5.0 (2017-08-25)
added optional C++ native extension (Boost.Graph, Boost.Python)
Project details
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