Async proxy for Source Engine Query Protocol
Project description
Motivation
Basically Source game-servers works in one thread and can’t use more than one core for in-game logic. For example - CS:GO, CS:Source, Left 4 Dead 2, etc.
Yes, you can use SourceMod to offload calculations (use threading), but we talking about common game logic. E.g. you can try use DoS Protection extension, but caching is not fast solution, cause server spent time to receiving and sending answer from cache.
This solution allow redirect some (A2S query) packets to backend and game server don’t spent time to answer anymore.
IPTables (or any NAT) can’t help!
If you use IPTables (NAT) to redirect queries to proxy, this rule will be remembered in routing table and if client try to connect - connection will be redirected to proxy too.
We use right way to redirect - eBPF: https://github.com/sqproxy/sqredirect
Prerequisites
Python 3.7 or above
You can use pyenv to install any version of Python without root privileges
Installing
pip install source-query-proxy==2.5.0
Configuring
sqproxy search configs in /etc/sqproxy/conf.d and ./conf.d directories. You should place your config files only in this directories.
For more info see examples
Run
sqproxy run
Run with eBPF
Please read the instruction and install: https://github.com/sqproxy/sqredirect
Enable eBPF in config (see examples/00-globals.yaml)
Run
sqproxy run
Run daemonized via systemd
Copy the systemd unit file examples/systemd/system/sqproxy.service to /etc/systemd/system/sqproxy.service (Optional: Adjust the ExecStart path if you have installed sqproxy into a different directory)
Enable and start the service
systemctl enable --now sqproxy.service
Development
git clone https://github.com/spumer/source-query-proxy.git
cd source-query-proxy
poetry install
Credits
Source Engine messages inspired by Python-valve https://github.com/serverstf/python-valve
Project details
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