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Async proxy for Source Engine Query Protocol

Project description

Motivation

Basically Source game-servers works in one thread and can’t use more than one core for in-game logic. For example - CS:GO, CS:Source, Left 4 Dead 2, etc.

Yes, you can use SourceMod to offload calculations (use threading), but we talking about common game logic. E.g. you can try use DoS Protection extension, but caching is not fast solution, cause server spent time to receiving and sending answer from cache.

This solution allow redirect some (A2S query) packets to backend and game server don’t spent time to answer anymore.

Credits

Source Engine messages inspired by Python-valve https://github.com/serverstf/python-valve

Prerequisites

Python 3.7 or above

You can use pyenv to install any version of Python without root privileges

Installing

pip install source-query-proxy==1.3.1

Configuring

sqproxy search configs in /etc/sqproxy/conf.d and ./conf.d directories. You should place your config files only in this directories.

For more info see examples

Run

sqproxy run

Run with eBPF

https://github.com/spumer/source-query-proxy-kernel-module/tree/master/src-ebpf

  1. Download eBPF script and copy src-ebpf folder to target working directory

  2. Install requirements https://github.com/spumer/source-query-proxy-kernel-module/tree/master/src-ebpf/README.md

  3. Enable eBPF in config (see examples/00-globals.yaml)

  4. Run

sqproxy run

Development

git clone https://github.com/spumer/source-query-proxy.git
cd source-query-proxy
poetry install

Project details


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