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sssekai

Command-line tool for downloading/deobfuscating the game's assets, along with some other tools.

usage: sssekai [-h]
              {apidecrypt,abdecrypt,usmdemux,abcache,live2dextract,mitm} ...

SSSekai Proejct SEKAI feat. Hatsune Miku (Android) Modding Tools
Installation:
    pip install git+https://github.com/mos9527/sssekai                                    

options:
  -h, --help            show this help message and exit

subcommands:
  valid subcommands

  {apidecrypt,abdecrypt,usmdemux,abcache,live2dextract,mitm}
                        additional help
    apidecrypt          API crypto dumper
                        This crypto applies to:
                            - API request/response body dumped by packet sniffer (mitmproxy, wireshark, etc.)
                            - AssetBundleInfo (can be found at /sdcard/Android/data/com.hermes.mk.asia/files/data/AssetBundleInfo,or see sssekai.abcache)
    abdecrypt           Decrypt Sekai AssetBundle
                        These can be found at /sdcard/Android/data/com.hermes.mk.asia/files/data/                                             
    usmdemux            Demux Sekai USM Video in a AssetBundle
    abcache             Sekai AssetBundle local cache
                        Downloads/Updates *ALL* PJSK TW assets to local devices.
                        NOTE: The assets can take quite a lot of space (est. 27GB) so be prepared
                        NOTE: The AssetBundles cached are NOT OBFUSCATED. They can be used as is by various Unity ripping tools (and sssekai by extension)
                              that supports stripped Unity version (should be 2020.3.21f1).
    live2dextract       Extract Sekai Live2D Models in a AssetBundle
    mitm                Run Sekai API MITM proxy (WIP)

sssekai_blender_io

Blender I/O for the game's assets. (actually it's imports only)

Refer to https://github.com/mos9527/sssekai for downloads!

Currently supports:

  • Textures
  • Character NPR Material (via SekaiShaderStandalone)
  • Static Mesh
  • Skinned Mesh
  • Armatures (built through GameObject hierarchy)
  • Animations (Skeletal, BlendShape)

Installation:

WIP

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