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Simple Python wrapper for the SteelSeries Sonar API

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SteelSeries Sonar Python API

Overview

This Python package provides a convenient interface for interacting with the SteelSeries Sonar application API. The Sonar application allows users to control and display volumes for various audio channels.

Installation

To use this package, follow these steps:

  1. Install the package using pip:

    pip install steelseries-sonar-py
    
  2. Import the Sonar class in your Python script or application:

    from steelseries_sonar_py import Sonar
    

Usage

Initializing the Sonar Object

The Sonar class accepts two optional parameters during initialization: streamer_mode: Set to True to use streamer mode (default is False). app_data_path: Specify a custom path for the SteelSeries Engine 3 coreProps.json file (default is the default installation path: C:\\ProgramData\\SteelSeries\\SteelSeries Engine 3\\coreProps.json).

sonar = Sonar(streamer_mode=True, app_data_path="C:\\path\\to\\coreProps.json")

Retrieving Volume Information

Retrieve information about the current volume settings for all channels:

volume_data = sonar.get_volume_data()
print(volume_data)

Setting Volume for a Channel

Set the volume for a specific channel. The channel parameter should be one of the following: "master", "game", "chatRender", "media", "aux", "chatCapture". The volume parameter should be a float between 0 and 1:

channel = "master"
volume = 0.75

result = sonar.set_volume(channel, volume)
print(result)

Muting/Unmuting a Channel

Toggle mute status for a specific channel. The channel parameter should be one of the following: master, game, chatRender, media, aux, chatCapture. The muted parameter should be a boolean indicating whether to mute (True) or unmute (False) the channel:

channel = "game"
muted = True

result = sonar.mute_channel(channel, muted)
print(result)

Chatmix

Chatmix value between -1 and 1 to focus sound from the game or chatRender channel:

result = sonar.chat_mix(0.5)
print(result)

Exceptions

The package introduces a set of exceptions that might be raised during usage. It is advisable to handle these exceptions accordingly in your code. You can import them from steelseries_sonar_py.exceptions. Here is the list of potential exceptions:

  • EnginePathNotFoundError: Raised when SteelSeries Engine 3 is not installed or not in the default location.
  • ServerNotAccessibleError: Raised when the SteelSeries server is not accessible. Provides the HTTP status code.
  • SonarNotEnabledError: Raised when SteelSeries Sonar is not enabled.
  • ServerNotReadyError: Raised when SteelSeries Sonar is not ready.
  • ServerNotRunningError: Raised when SteelSeries Sonar is not running.
  • WebServerAddressNotFoundError: Raised when the web server address is not found.
  • ChannelNotFoundError: Raised when the specified channel is not found.
  • InvalidVolumeError: Raised when an invalid volume value is provided.

Example

Here is a complete example demonstrating the usage of the SteelSeries Sonar Python API:

from steelseries_sonar_py import Sonar
from steelseries_sonar_py.exceptions import EnginePathNotFoundError

# Initialize Sonar object
try:
    sonar = Sonar(streamer_mode=False, app_data_path="C:\\path\\to\\coreProps.json")
except EnginePathNotFoundError:
    print("Engine not found!")
    quit()

# Retrieve volume data
volume_data = sonar.get_volume_data()
print("Volume Data:", volume_data)

# Set volume for the 'master' channel
channel = "master"
volume = 0.8
result = sonar.set_volume(channel, volume)
print(f"Set volume for {channel}:", result)

# Mute the 'game' channel
channel = "game"
muted = True
result = sonar.mute_channel(channel, muted)
print(f"Mute {channel}:", result)

Special Thanks

Thanks to two contributors who made this package possible - wex for figuring out the API and TotalPanther317 for understanding streamer mode. Grateful for their efforts!

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