A library for tracking tennis matches and scoring
Project description
Python Tennis Library
The Tennis library is a Python package that provides functionalities for simulating tennis matches and tiebreakers. It offers easy-to-use methods to simulate and track scores, tiebreakers, and various statistics. The tennis library is perfect for tracking real time data input.
Features
The Tennis library offers the following main features:
1. Match Simulation
The match simulation feature allows you to simulate a full tennis match between two players. It will automatically keep track of match stats and comply with complicated rules like tiebreakers, AD, and serving
2. Tiebreaker
The tiebreaker feature enables you to simulate a tiebreakerIt provides an easy-to-use interface for conducting tiebreakers, scoring points, and tracking statistics.
Tracking Stats
Both the match simulation and tiebreaker features include built-in mechanisms for tracking various statistics. These statistics include:
- Aces
- Double faults
- First serve percentage
- First serve points won
- Second serve percentage
- Second serve points won
- Serve games won
- Return games won
- Winners
- Unforced errors
- Points won by volley
- Points won by dropshot
- Points won by overhead
These statistics help analyze player performance and provide insights into the gameplay.
Usage
To use the Tennis library, follow these steps:
- Install the library by running
pip install tennis
. - import libraries
from tennis import match
from tennis import tiebreak
Quick Start
Here's an example of how to simulate a tennis match using the Tennis library:
from tennis import match
# create a new match instance
a = match.TennisMatch("a","b",{"num_games_to_win":6, "best_of_num_sets":3, "whos_serve":"a", "with_AD":True})
# call win_point() player "a" won the point by an "overhead, opponent unforced error, and a dropshot"
a.win_point("a", ["overhead"])
a.win_point("a",['unforced_errors'])
a.win_point("a", ["win_by_dropshot"])
# gets a string representation of the scoreboard. Player "a" score will be displayed on top
print(a.get_scoreboard("a"))
# gets a string representation of the stats. Player "a" will be displayed on the left
print(a.print_stats("a"))
output:
╔═════════════════════════════════════╗
Match Score
M S G T
0 0 40 * a
0 0 0 b
╚═════════════════════════════════════╝
════════════════════════════════════════
a vs b
100 - First Serve Percentage - NA
3 - First Serve Points Won - 0
NA - Second Serve Percentage - NA
0 - Second Serve Points Won - 0
0 - Serve Games Won - 0
0 - Return Games Won - 0
3 - Total Points Won - 0
0 - Aces - 0
0 - Double Faults - 0
0 - Winners - 0
0 - Unforced Errors - 1
0 - Points Won By Volley - 0
1 - Points Won By Dropshot - 0
0 - Points Won By Overhead - 0
════════════════════════════════════════
Here's an example of how to simulate a tennis tiebreak using the Tennis library:
from tennis import tiebreak
#create a new tiebreak instance
tb = tiebreak.tiebreak("a","b",{"first_to_num_points":7, "win_by":2, "whos_serve":"a"})
#player "a" wins the point
tb.win_point("a")
#player "b" misses a first serve
tb.serve_fault("b")
#returns a string representation of the scoreboard
print(tb.get_scoreboard("a"))
output:
╔═════════════════════════════════════╗
Tiebreak Score
T
1 a
0 * b
╚═════════════════════════════════════╝
════════════════════════════════════════
a vs b
100 - First Serve Percentage - NA
3 - First Serve Points Won - 0
NA - Second Serve Percentage - NA
0 - Second Serve Points Won - 0
0 - Serve Games Won - 0
0 - Return Games Won - 0
3 - Total Points Won - 0
0 - Aces - 0
0 - Double Faults - 0
0 - Winners - 0
0 - Unforced Errors - 1
0 - Points Won By Volley - 0
1 - Points Won By Dropshot - 0
0 - Points Won By Overhead - 0
════════════════════════════════════════
Match Methods
TennisMatch (self, player1:str, player2:str, matchFormat:dict=None)
Creates a new instance of a tennis match. Parameters
- player1 (str): The name of player 1.
- player2 (str): The name of player 2.
- matchFormat (dict): A dictionary of match settings.
Example
match = TennisMatch("a", "b",{"num_games_to_win":2, "best_of_num_sets":3, "whos_serve":"a", "with_AD":True})
backup_match ()
Creates a backup for the current tennis match instance
load_backup (self, backup_data)
Loads a backup into a new match
Parameters
- backup_data (dict): The backup data created by the backup_match method
Example
backup_data = match.backup_match()
new_match = TennisMatch("dawda","nnnn",{"num_games_to_win":2, "best_of_num_sets":3, "whos_serve":"a", "with_AD":True})
new_match = new_match.load_backup(backup_data)
print(new_match.match_stats("a"))
win_point (self, player:str, how_won=[])
method that handles a player winning or loosing a point. Do not call this method if it is a double fault. Instead, call the serve_fault
(self, player:str) method
Parameters
- player (str): The name of the player who won the point.
- how_won (Array): How the point was won (more than 1 in a method call is ok, just append them to the end of the list like ['winner','win_by_volley'])
Ace
: player A wins by by acing player b (Player A's serves the ball in and player B does not even touch the ball)winner
: player A wins the point by hitting a winner. (The opponent doesnt touch the ball at all)unforced_error
: player A wins the point because player B made an unforced error (An error that was not caused by player A. For example player B got an easy ball and missed it)win_by_volley
: player A wins the point on a volley (Hitting the ball when it hasnt bounced right out of the air)win_by_dropshot
: player A wins the point with a dropshot (player A lightly hits a short ball close to the net)win_by_overhead
: player A wins the point via an overhead (player A "smashes" the ball right out of the air)
Example
match.win_point("a")
match.win_point("b", ['win_by_volley'])
match.win_point("b", ['win_by_volley','winner'])
serve_fault (self, player:str)
method to call when a server misses a first or second serve
Parameters
- player (str): The name of the player who missed the serve
Example
#double fault
match.serve_fault("a")
match.serve_fault("a")
#missed first serve and made second serve
match.serve_fault("a")
match.win_point("a")
win_game (self, player:str)
A method that will win the game for a player. This method is intended for development and testing. The statistics for the match will be off.
Parameters
- player (str): the player that will win the game
Example
match.win_game("a")
win_set (self, player:str)
A method that will win the set for a player. This method is intended for development and testing. The statistics for the match will be off.
Parameters
- player (str): the player that will win the set
Example
match.win_set("a")
get_all_info (self)
A method that will return all the info about the match in a dictionary format
return {"winner":self.winner, "game_history":self.gameHistory, "set_history": self.setHistory, "set_tiebreak_history":self.setTieBreakScoresHistory, "match_tiebreak_history":self.matchTieBreakScore,"match_format":self.matchFormat,"match_stats":self.matchStats}
example output
{'winner': '', 'game_history': [{'a': 0, 'b': 0}], 'set_history': [{'a': 0, 'b': 0}, {'a': 0, 'b': 0}], 'set_tiebreak_history': [], 'match_tiebreak_history': {'a': 1, 'b': 4}, 'match_format': {'num_games_to_win': 2, 'best_of_num_sets': 3, 'whos_serve': 'b', 'with_AD': True}, 'match_stats': {'Aces': {'a': 0, 'b': 0}, 'Double_fault': {'a': 2, 'b': 1}, 'first_serve_percent': {'a': 33, 'b': 33.33}, 'first_serve_points_won': {'a': 0, 'b': 1}, 'second_serve_percent': {'a': 0, 'b': 0}, 'second_serve_points_won': {'a': 0, 'b': 0}, 'winners': {'a': 0, 'b': 0}, 'unforced_errors': {'a': 0, 'b': 0}, 'win_by_volley': {'a': 0, 'b': 0}, 'win_by_dropshot': {'a': 0, 'b': 0}, 'win_by_overhead': {'a': 0, 'b': 0}, 'serve_games_won': {'a': 0, 'b': 0}, 'return_games_won': {'a': 0, 'b': 0}}}
get_scoreboard (self, player:str)
A method that will return a string representation of the current scoreboard.
Parameters
- player (str): the player whos name and score will appear on the top half of the scoreboard
Example Output
╔═════════════════════════════════════╗
Match Score
M S G T
1 0 0 1 a
1 0 0 4 * b
╚═════════════════════════════════════╝
match_stats (self, player:str)
A method that will return the statistics about the match in a string format
Parameters
- player (str): the player who will appear on the left side of the stats
Example Output
════════════════════════════════════════
a vs b
33 - First Serve Percentage - 33.33
0 - First Serve Points Won - 1
0 - Second Serve Percentage - 0
0 - Second Serve Points Won - 0
0 - Serve Games Won - 0
0 - Return Games Won - 0
1 - Total Points Won - 4
0 - Aces - 0
2 - Double Faults - 1
0 - Winners - 0
0 - Unforced Errors - 0
0 - Points Won By Volley - 0
0 - Points Won By Dropshot - 0
0 - Points Won By Overhead - 0
════════════════════════════════════════
Tiebreak Methods
tiebreak (self, player1:str, player2:str, matchFormat:dict=None)
Creates a new instance of a tiebreak.
Parameters
- player1 (str): the name of the first player
- player2 (str): the name of the second player
- matchFormat (dict): A dictionary of match settings.
Example
match = tiebreak("a","b",{"first_to_num_points":7, "win_by":2, "whos_serve":"a"})
backup_tiebreak ()
A method to backup tiebreak data
Example
match = tiebreak("a","b",{"first_to_num_points":7, "win_by":2, "whos_serve":"a"})
backup_data = match.backup_tiebreak()
load_backup (self, backup_data)
A method to load backup data from another tiebreak object
Parameters
- backup_data (dict): the data to load. use the backup_tiebreak method to obtain this
Example
#backup old data
match = tiebreak("a","b",{"first_to_num_points":7, "win_by":2, "whos_serve":"a"})
backup_data = match.backup_tiebreak()
#create new tiebreak
new_tiebreak = tiebreak("player1","player2")
#load data into new tiebreak
new_tiebreak = new_tiebreak.load_backup(backup_data)
#print out stats of old tiebreak
print(new_tiebreak.tiebreak_stats("a"))
win_point (self, player:str, how_won=[])
method that handles a player winning or loosing a point. Do not call this method if it is a double fault. Instead, call the serve_fault
(self, player:str) method
Parameters
- player (str): The name of the player who won the point.
- how_won (Array): How the point was won (more than 1 in a method call is ok, just append them to the end of the list like ['winner','win_by_volley'])
Ace
: player A wins by by acing player b (Player A's serves the ball in and player B does not even touch the ball)winner
: player A wins the point by hitting a winner. (The opponent doesnt touch the ball at all)unforced_error
: player A wins the point because player B made an unforced error (An error that was not caused by player A. For example player B got an easy ball and missed it)win_by_volley
: player A wins the point on a volley (Hitting the ball when it hasnt bounced right out of the air)win_by_dropshot
: player A wins the point with a dropshot (player A lightly hits a short ball close to the net)win_by_overhead
: player A wins the point via an overhead (player A "smashes" the ball right out of the air)
Example
match.win_point("a")
match.win_point("b", ['win_by_volley'])
match.win_point("b", ['win_by_volley','winner'])
tiebreak_stats (self, player:str)
A method that returns a string representation of the statistics of the tiebreak
Parameters
- player (str): the name of the player whos stats will be displayed on the left side
Example
print(tb.tiebreak_stats("a"))
get_scoreboard (self, player:str)
A method that returns a string representation of the current score
Parameters
- player (str): the name of the player whos stats will be displayed on the top of the scoreboard
Example
print(match.get_scoreboard("a"))
output:
╔═════════════════════════════════════╗
Match Score
M S G T
1 0 0 1 a
1 0 0 4 * b
╚═════════════════════════════════════╝
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