Travian: Kingdom utilities for your need.
Project description
tkpy
Travian: Kingdom utilities for your need.
It provide several object that mostly used on Travian: Kingdom such as Map
, Villages
, Notepad
, and Farmlist
.
Table of Contents
Installation
It is recommended to use virtualenv or any other similar virtual environment management for python.
Since tkpy
depend on primordial
package, first you need to install primordial package.
pip install git+https://github.com/didadadida93/tkpy.git
Getting started
tkpy
need Gameworld
object from primordial
package so it can request data from Travian: Kingdom. Use authenticate
function to retrieve Gameworld
object.
from tkpy import authenticate
driver = authenticate(email='your@email.com', password='your password', gameworld='com12')
Usage
Map
Map object is an object for keeping map data from Travian: Kingdom.
To get map data from Travian: Kingdom, you need to call pull
method.
from tkpy import Map
m = Map(driver)
m.pull()
Once you call pull
method, now you can get all tiles data using several method.
all_villages = list(m.gen_villages()) # get all villages from map
abandoned_valleys = list(m.gen_abandoned_valley()) # get all unsettled tiles from map
oases = list(m.gen_oases()) # get all oases from map
grey_villages = list(m.gen_grey_villages()) # get all grey villages from map
Or if you want to get data from specific tile, you can use coordinate
method.
m.coordinate(0, 0)
<Cell({'id': '536887296', 'landscape': '9013', 'owner': '0'})>
When you call pull
method, you also will get player data and kingdom data. Map object will keep this data and you can get player data or kingdom data using several method.
player_list = list(m.gen_players()) # get all players
kingdom_list = list(m.gen_kingdoms()) # get all kingdoms
inactive_player_list = list(m.gen_inactive_players()) # get all inactive players
If you want to get data from specific player or kingdom, you can use get_player
method and get_kingdom
method.
m.get_player('player name')
<Player({'name': 'player name', 'country': 'en', 'tribeId': '1', ...})>
m.get_kingdom('kingdom name')
<Kingdom({'tag': 'kingdom name', 'kingdomId': '9999'})>
If you want to slice map data based on the area of your interest, you can use slice_map
method.
sliced_map = m.slice_map(center=(0, 0), radius=5)
# now you can do the same thing as `Map` object
grey_villages = list(sliced_map.gen_grey_villages())
Villages
Villages object is like built-in dict
object from Python
so you can access the village using its name as key. To get village data from Travian: Kingdom, you need to call pull
method first.
from tkpy import Villages
v = Villages(driver)
v.pull()
v['your first village']
<Village({'villageId': '537313245', 'playerId': '001', 'name': 'my first village',...})>
From Villages
object you can get Village
object and from this object you can do send_attack
, send_raid
, send_defend
, send_spy
, and send_siege
.
If you want to attack, you need to get troop enum from
tkpy
.
from tkpy import RomanTroop # if you are a Roman tribe
first_village = v['your first village'] # get your first village object
units_siege = {RomanTroop.IMPERIAN: 1000, RomanTroop.BATTERING_RAM: 1} # prepare unit
units_attack = {RomanTroop.LEGIONNAIRE: 1000} # prepare unit
units_raid = {RomanTroop.EQUITES_IMPERATORIS: 50} # prepare unit
units_defend = {RomanTroop.PRAETORIAN: 1000} # prepare unit
first_village.send_siege(x=0, y=0, units=units_siege) # send siege
first_village.send_attack(x=0, y=0, units=units_attack) # send attack
first_village.send_raid(x=0, y=0, units=units_raid) # send raid
first_village.send_spy(x=0, y=0, amount=1) # send spy
first_village.send_defend(x=0, y=0, untis=unts_defend) # send defend
From Village
object you can also upgrade building that on the village by using upgrade
method. And if you want to construct building, you can use construct
method.
If you want to upgrade or construct building, you need to get building enum from
tkpy
.
from tkpy import BuildingType
first_village = v['your first village'] # get your first village object
first_village.upgrade(building=BuildingType.MAIN_BUILDING) # upgrade main building
first_village.construct(buildng=BuildingType.WAREHOUSE) # construct warehouse
Farmlist
Farmlist
object is like built-in dict
object from Python
so you can access farmlist using its name as key. To get farmlist data from Travian: Kingdom, you need to call pull
method first. From Farmlist
you can create new farmlist by calling create_farmlist
.
from tkpy import Farmlist
f = Farmlist(driver)
f.pull()
f['Startup farm list']
<FarmlistEntry({'listId': '1631', 'listName': 'Startup farm list', ...})>
f.create_farmlist('new farmlist')
f['new farmlist']
<FarmlistEntry({'listId': '1632', 'listName': 'new farmlist', ...})>
From Farmlist
object you can get FarmlistEntry
object and from it you can add new village to the FarmlistEntry
and send this FarmlistEntry
.
f['Startup farm list'].add(villageId=536887296) # add village using village id to 'Startup farm list'
f['Startup farm list'].send(villageId=537051141) # send 'startup farm list' from village using village id
Notepad
Notepad
is an object that when instantiate will create new notepad in game. Use message
method for write new message.
from tkpy import Notepad
n = Notepad(driver) # new notepad will appear in game
n.message('this is new message on new notepad') # write message to the notepad
# careful, use `message` method will overwrite message previously on notepad
n.message('old message will be overwrited')
Documentation
For documentation, you can go to this wiki.
Disclaimer
Please note that this is a research project, i am by no means responsible for any usage of this utilities.
Use on your own behalf, i am also not responsible if your accounts get banned due to extensive use of this utilites.
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