Skip to main content

Build and deploy openplanet scripts

Project description

Remote Build

Build and reload openplanet plugins from your IDE.

Setup

First install the RemoteBuild Openplanet plugin found here or from the ingame plugin manager.

Then install the remote build client using pip:

python -m pip install --upgrade tm-remote-build

Usage

Use Case 1 - Plugin Folder in Openplanet*/Plugins/ Folder

This is the use case if your plugin source code is located in an Openplanet*/Plugins folder. This use case benefits from not requiring the overhead of copying the zipped plugin files to the Plugins folder. The drawback is that the plugin can only be loaded by the game which the Openplanet folder belongs to.

Invoke the remote build client and pass in the path to the folder. A relative path is also valid.

tm-remote-build C:\Users\Username\OpenplanetNext\Plugins\Dashboard

The client will connect to the running game for this folder location and load the plugin.

Use Case 2 - Zipped Plugin *.op

This use case is great if you have external packaging scripts since the input is a pre-existing *.op file. Another benefit of this use case is that you can deploy and load in more than one game at a time if multiple are running. The downside is that you incure the overhead of copying the plugin file to each Openplanet*/Plugins folder.

Invoke the remote build client and pass in the path to the zipped plugin file. A relative path is also valid.

tm-remote-build C:\Users\Username\Code\Dashboard\Dashboard.op

The client will find every running game and deploy and load the zipped plugin to all of them.

Use Case 3 - Package and Deploy Plugin Source

This is for the case where your code is not located in an Openplanet*/Plugins folder and you would like to use the remote build client to package and deploy your code.

Invoke the remote build client by passing in the path to your source code, relative or absolute.

tm-remote-build C:\Users\Username\Code\Dashboard --zip

The client will package the files under the input path. Then deploy and load the zipped plugin to all active games.

You can use the arguments --zip_out_path, --zip_exclude, and --zip_plugin_id to control and tune the packaging.

Links

Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

tm_remote_build-1.1.0.tar.gz (5.8 kB view details)

Uploaded Source

Built Distribution

tm_remote_build-1.1.0-py3-none-any.whl (7.2 kB view details)

Uploaded Python 3

File details

Details for the file tm_remote_build-1.1.0.tar.gz.

File metadata

  • Download URL: tm_remote_build-1.1.0.tar.gz
  • Upload date:
  • Size: 5.8 kB
  • Tags: Source
  • Uploaded using Trusted Publishing? No
  • Uploaded via: poetry/1.4.0 CPython/3.11.2 Windows/10

File hashes

Hashes for tm_remote_build-1.1.0.tar.gz
Algorithm Hash digest
SHA256 ec7db423e08174f0b506a538d98dfc19a1335808635086beafda9e662f0bba91
MD5 16ce05b10fc0d51e99c5999341b0941b
BLAKE2b-256 17b895facc83d103b3a0d24cc1d1685f21b91d87cedee32d2110f0009616a48d

See more details on using hashes here.

Provenance

File details

Details for the file tm_remote_build-1.1.0-py3-none-any.whl.

File metadata

File hashes

Hashes for tm_remote_build-1.1.0-py3-none-any.whl
Algorithm Hash digest
SHA256 3efc6efba2ff994c5b8cb53181df6e0b34ef9f0850c6a66ac8977690a43526b2
MD5 a28822cceb202a470784b46a66ff9a5a
BLAKE2b-256 52e2dc9d24c950bcfdf3322f3ec8c8b6efbd16e5d509e2f52750be3e66e892cd

See more details on using hashes here.

Provenance

Supported by

AWS AWS Cloud computing and Security Sponsor Datadog Datadog Monitoring Fastly Fastly CDN Google Google Download Analytics Microsoft Microsoft PSF Sponsor Pingdom Pingdom Monitoring Sentry Sentry Error logging StatusPage StatusPage Status page