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A topological optimization library for python 3

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tooppy

tooppy is a powerful topological optimization library for python 3.

What is topological optimization? Consider designing a part using a material, aluminum alloy for instance, where we want its weight not to exceed a given value, while maximizing its strength. The optimal solution is often similar to a truss structure, containing a series of holes. If we have no prior knowledge about the structure, such as starting with a simple rectangular block, the optimization process will inevitably involve changes in the topology. This type of optimization is called topology optimization. Topology optimization is useful in aerospace engineering, where structures often need to be strong while minimizing weight.

If you're a visual artist rather than an engineer, you can still enjoy this library, as the results of topology optimization often yield beautiful, organic structures. You can find many similar forms in nature, such as animal skeletons. I believe you can draw interesting inspiration from the rich variety of the results.

In principle, tooppy is capable of handling topology optimization problems in any dimension, not just the usual 2D and 3D cases.

Install

pip install tooppy

Features

2D

In this example, we seek a structure with both ends fixed (vertically fixed, horizontally slidable), and a vertical force applied at the center as the load. See tests\test_2d.py.

result_2d

3D

This example is the 3D version of the one above, with the structure fixed at the four corners (slidable) and a load applied at the center. See tests\test_3d.py.

result_3d_0

You can conver the 3D array to a mesh and save it as an STL file. See tests\conver_to_mesh.py.

result_3d_mesh_0

Multiple Loads

tooppy supports solving for structures that are robust under multiple load conditions. The following example designs a structure with 4 fixed corners, where the center may be subjected to loads in the X, Y, and Z directions, requiring robustness under all three load conditions. Note that, since there may be horizontal loads, the previously used slidable supports can no longer be applied. All supports here are fully fixed. See tests\test_3d_multiload.py.

result_3d_1

Requiring the structure to be robust under various load conditions often leads to relatively moderate designs.

Mask

Another powerful feature of tooppy is the mask. Users can specify certain regions where material placement is prohibited. This is particularly useful when the part is in a constrained environment or needs to fit with other parts in space. The regions are specified using a boolean array.

This example has the same configuration as the first 3D example, except that material cannot be placed within the specified four cylindrical regions. See tests\test_3d_mask.py.

result_3d_2

More Interesting Examples

Compression / Shear / Bending Resistant Structures

We aim to find 2D structures that are highly resistant to compression, shear or bending. We completely fix the lower end of a rectangular region, then apply pressure (vertical), shear force (horizontal), or bending force (rotational) to the upper end. See tests\test_2d_compression_resistant_structure.py, tests\test_2d_shear_resistant_structure.py and tests\test_2d_bending_resistant_structure.py. The optimized structure is shown in the figure below.

result_2d_csb_resistant

We notice that in the first case, it tries to use arch-like or catenary structures to increase stiffness under pressure, while also attempting to use tree-like structures to save material. You can see similar structures in Antoni Gaud铆's famous masonry building, the Sagrada Fam铆lia. See the picture.

Sagrada_Fam铆lia

The Numbering of Vertices and Elements

To solve a problem, you need to construct one or more of the functions get_fixed, get_load, and get_mask, which are used to set constraints, loads, and masks. In these functions, you need to return an array to inform the program which degrees of freedom are fixed, which vertices are subjected to external forces in which directions, and which elements must be left empty without allowing material placement.

The finite element method (FEM) solution domain is composed of a series of square/cubic/hypercubic elements with edge lengths of 1, and the number of elements is the product of the entries in the resolution. The vertices are the endpoints of the elements and outnumber the elements by one along each axis. For example, if resolution = [2, 3, 5], there are $2 \times 3 \times 5 = 30$ elements and $3 \times 4 \times 6 = 72$ vertices.

Constrains and loads are defined on the vertices and must follow the vertex numbering. The mask and solution results are defined on the elements and follow the element numbering.

Generally, you don't need to pay too much attention to numbering. Both get_fixed and get_load accept the parameters resolution, ndof, and coordinates, while get_mask accepts resolution, number_of_cells, and coordinates. In most cases, you can easily construct the constraints, loads, and masks you want using this information. A typical approach is to use coordinates to construct a boolean array to select which items of the NumPy array to manipulate, as demonstrated in tests\test_3d_mask.py.

When you need to find the indices of vertices on the edges or faces of the solution domain (rectangle, cuboid, or hypercuboid), you can easily achieve this using tooppy.get_indices_on_boundary_elements(resolution, axis_selection). For example, if you want to select the leftmost column in a $5 \times 5$ grid, you can write tooppy.get_indices_on_boundary_elements([5, 5], [[True, False], None]). [[True, False], None] means selecting the start point but not the end point on the first axis, and selecting all on the second axis. If you want to select the two faces of a cuboid along the positive and negative Y directions, your axis_selection should be written as [None, [True, True], None]. If you want the four edges in the Z direction of a cuboid, you would write [[True, True], [True, True], None].

Note that since the resolution passed into get_fixed, get_load, and get_mask represents the size of the element array, when you try to obtain the vertex indices instead of the element indices鈥攕pecifically when writing the content of get_fixed and get_load鈥攜ou must manually add one to each entry of resolution before passing it into get_indices_on_boundary_elements.

Element Stiffness Matrix Cache

The element stiffness matrix is automatically cached inelement_stiffness_matrices/ on the first time you solve a problem by default. In subsequent calculations, this matrix will be automatically loaded to save time. When you use new materials (with new Young's modulus E or Poisson's ratio nu), or calculate problems in different dimensions, the matrix needs to be recalculated.

You can disable this behavior by using the skip_calculating_element_stiffness_matrix_if_exists=False option. You can also use the element_stiffness_matrix_file_dir option to specify the location where the matrix is stored or to be stored.

TODO

  1. Generate incidents based on geometry elements (lines, circles, etc.)
  2. New example about tooppy.get_indices_on_boundary_elements in README
  3. Animation generating

Reference

This project referenced the following projects during development:

  1. ToPy
  2. topopt2D

The picture of Sagrada Fam铆lia is provided by Zhangqin Zheng.

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