Generate and edit Touch OSC .tosc files
Project description
tosclib
Generate and edit Touch OSC templates with XML trees through a few custom classes and functions that help navigate the structure of the .tosc file.
Disclaimer: This project has no relation to Hexler, the developer of TouchOSC. Backup your templates before editing them with third party tools.
Documentation here!
$ pip install tosclib
Requirements:
numpy==1.22.3
Contribute:
Feel free to make a fork and contribute to the tosclib or documentation or whatever.
Requirements dev:
tox==3.25.0
numpy==1.22.3
Pillow==9.1.1
pytest==7.1.2
setuptools==61.2.0
pytest-cov==3.0.0
Requirements docs:
sphinx==4.5.0
furo==2022.4.7
sphinx_copybutton==0.5.0
For testing run:
$ tox
Demo Projects:
New location for Demo Projects is here.
custom-property.py
You can insert your own XML elements into Touch OSC files and the Editor will respect them. This means you can access those properties in lua and they will keep their values after you save and exit the Touch OSC editor. For example:
--This is lua code inside the touch osc editor--
function onValueChanged(key, value)
if key == "touch" and self.values.touch == true then
print(self.parent.CustomProperty)
self.parent.CustomProperty = self.parent.children.label2.values.text
end
end
You can use custom-property.py to insert new properties in your .tosc file and use them as globals or config parameters. Console:
image-tosc.py
Convert a .jpg image to .tosc using small boxes as pixels. This will look for a Target group object to place the boxes into.
This means the image will be scaled down to 64x64 but the "pixel" boxes in Touch OSC will be of size 8. I don't recommend going above 256x256 for image_size as performance and filesize take a hit. Plus the XML tree is stored in memory, not streamed, so it can cause issues when generating it.
Example output:
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