Organize the Slippi game files in your filesystem according to their attributes
Project description
treefrog
Description
Organize the Slippi game files in your filesystem according to their attributes.
Installation
With Python installed, simply run the following command to add the package to your project.
pip install treefrog
Usage
Module
Currently, the package supports organizing the files according to a supplied hierarchy, flattening the files against the supplied root folder, and renaming all the files according to their attributes. Each of these methods takes in an optional show_progress
boolean parameter which, when true, invokes the presentation of a progress bar indicating the processing of all the game files according to the method.
Organize
The organize
method serves the purpose of moving each game file found (deeply or otherwise) under the root folder to its proper location according to the supplied ordering. If no ordering is given, then treefrog will use the default ordering found in the treefrog.hierarchy
module. Here is a simple example of calling this method:
from treefrog import Hierarchy, Tree
tree = Tree("slp/", "DTB#566") # Root folder and user's netplay code
ordering = (
(
Hierarchy.Member.YEAR,
Hierarchy.Member.MONTH
),
Hierarchy.Member.OPPONENT_CODE,
(
Hierarchy.Member.CHARACTER,
Hierarchy.Member.OPPONENT_CHARACTER
),
Hierarchy.Member.STAGE,
) # An iterable of the desired levels of the hierarchy
tree.organize(ordering) # Organize the files into subfolders according to the supplied attributes
tree.resolve() # Physically adjust the filesystem to reflect the above change
Notice that multiple members may exist on a single level of the hierarchy. The package has some intelligence in place for naming the folders at one of these levels according to the combination of members that are provided. For example, if a level only consists of the CHARACTER
and OPPONENT_CHARACTER
members, the folders at that level will be named according to the convention: CHARACTER vs OPPONENT_CHARACTER
.
Feel free to provide your own logic for formatting the names of the folders at a particular level with a corresponding iterable of functions:
from treefrog import Hierarchy, Tree
from treefrog.format import default_format
tree = Tree("slp/", "DTB#566")
ordering = (
(
Hierarchy.Member.YEAR,
Hierarchy.Member.MONTH
),
Hierarchy.Member.OPPONENT_CODE,
(
Hierarchy.Member.CHARACTER,
Hierarchy.Member.OPPONENT_CHARACTER
),
Hierarchy.Member.STAGE,
)
formatting = (
lambda year, month: f"{default_format(Hierarchy.Member.MONTH, month)} {year}",
None,
lambda *chars: " VS ".join(default_format(Hierarchy.Member.CHARACTER, c) for c in chars),
None
)
tree.organize(ordering).resolve()
If None
formatting is supplied for a level, then treefrog will resort to the default_format
function. You can also use this function for a single member as shown in the example at the topmost level.
Further, notice that you can use cascading methods to simplify your programming. Each of the methods organize
, flatten
, and rename
will return a reference to the instance object on which it was called. Something like this: tree.organize().rename().resolve()
will organize the game files, rename the files, and resolve the physical paths of the files in the order they are called.
Flatten
The flatten
method serves the simple purpose of moving each game file found (deeply or otherwise) under the root folder back to the root folder itself. Here's an example of what calling this method may look like:
from treefrog import Tree
tree = Tree("slp/", "DTB#566")
tree.flatten().resolve()
Rename
The rename
method simply renames each game file according to its attributes. Without a rename function supplied, treefrog will use the default_rename
function found in the treefrog.format
module. Alternatively, you may provide your own rename function as shown below:
from treefrog import Hierarchy, Tree
from treefrog.format import character_name
def rename(original, members) -> str:
code = members[Hierarchy.Member.CODE]
name = members[Hierarchy.Member.NAME]
character = character_name(members[Hierarchy.Member.CHARACTER])
opponent_code = members[Hierarchy.Member.OPPONENT_CODE]
opponent_name = members[Hierarchy.Member.OPPONENT_NAME]
opponent_character = character_name(members[Hierarchy.Member.OPPONENT_CHARACTER])
stem = " vs ".join((
f"[{code}] {name} ({character})",
f"[{opponent_code}] {opponent_name} ({opponent_character})"
))
return f"{stem}.{original.split('.')[-1]}"
Tree("slp/", "DTB#566").rename().resolve()
Command-Line
This is also command-line program, and can be executed as follows:
python -m treefrog [-h] -c NETPLAY_CODE [-o | -f] [-r] [-p] ROOT_FOLDER
Positional arguments:
ROOT_FOLDER Slippi folder root path
Optional arguments:
-h, --help show this help message and exit
-c NETPLAY_CODE, --netplay-code NETPLAY_CODE
Netplay code (e.g. DTB#566)
-o, --organize Whether to organize the folder hierarchy
-f, --flatten Whether to flatten the folder hierarchy
-r, --rename Whether to rename the files according to the game attributes
-p, --show-progress Whether to show a progress bar
For example, the following command will organize all the game files under the slp
directory.
python -m treefrog "slp" -c "DTB#566" -op
Feel free to check out the docs for more information.
License
This software is released under the terms of MIT license.
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