Import, export, process, analyze and view triangular meshes.
Project description
Python (2.7-3.*) library for loading and utilizing triangular meshes. The goal of the library is to provide a fully featured Trimesh object which allows for easy manipulation and analysis, in the style of the excellent Polygon object in the Shapely library.
The API is mostly stable, but this should not be relied on and is not guaranteed; install a specific version if you plan on deploying something using trimesh as a backend.
Features
Import binary/ASCII STL, Wavefront, OFF, and PLY
Import formats using assimp (if pyassimp installed)
Import STEP files as meshes (if STEPtools Inc. Author Tools installed)
Import 2D or 3D vector paths from DXF or SVG files
Export meshes as binary STL, COLLADA, or OFF
Preview meshes (requires pyglet)
Internal caching of computed values which are automatically cleared when vertices or faces are changed
Fast loading of binary and ASCII STL files (on 234,230 face mesh, was 24.5x faster than assimp)
Calculate face adjacencies quickly (for the same 234,230 face mesh .248 s)
Calculate cross sections (.146 s)
Split mesh based on face connectivity using networkx (4.96 s) or graph-tool (.584 s)
Calculate mass properties, including volume, center of mass, and moment of inertia (.246 s)
Find coplanar groups of faces (.454 s)
Fix triangle winding to be consistent
Fix normals to be oriented ‘outwards’ using ray tests
Calculate whether or not a point lies inside a watertight mesh using ray tests
Find convex hulls of meshes (.21 s)
Compute a rotation/translation/tessellation invariant identifier for meshes (from an FFT of the radius distribution)
Merge duplicate meshes from identifier
Determine if a mesh is watertight (manifold)
Repair single triangle and single quad holes
Uniformly sample the surface of a mesh
Find ray-mesh intersections
Boolean operations on meshes (intersection, union, difference) if OpenSCAD is installed
Voxelize watertight meshes
Unit conversions
Create meshes by extruding 2D profiles
Numerous utility functions, such as transforming points, unitizing vectors, grouping rows, etc.
Installation
The easiest way to install is:
$ sudo pip install trimesh
Optional Dependencies
Basic functionality is available immediately. Some functions (ray queries, polygon handling, mesh creation, viewer windows, boolean operations, additional importers) require additional libraries:
$ sudo apt-get install cmake openscad blender libspatialindex-dev
$ sudo pip install pyglet shapely git+https://github.com/robotics/assimp_latest.git git+https://github.com/Toblerity/rtree.git svg.path meshpy
Quick Start
Here is an example of loading a mesh from file and colorizing its faces.
import numpy as np
import trimesh
# load a file by name or from a buffer
mesh = trimesh.load_mesh('./models/featuretype.STL')
# is the current mesh watertight?
print(mesh.is_watertight)
# what's the euler number for the mesh?
print(mesh.euler_number)
# lets get a convex hull of the mesh
hull = mesh.convex_hull
# since the mesh is watertight, it means there is a
# volumetric center of mass which we can set as the origin for our mesh
mesh.vertices -= mesh.center_mass
# what's the moment of inertia for the mesh?
print(mesh.moment_inertia)
# find groups of coplanar adjacent faces
facets, facets_area = mesh.facets(return_area=True)
# set each facet to a random color
for facet in facets:
mesh.visual.face_colors[facet] = trimesh.visual.random_color()
# preview mesh in an opengl window if you installed pyglet with pip
mesh.show()
# transform method can be passed a (4,4) matrix and will cleanly apply the transform
mesh.transform(trimesh.transformations.random_rotation_matrix())
# a minimum volume oriented bounding box is available
print(mesh.bounding_box_oriented.box_extents)
print(mesh.bounding_box_oriented.box_transform)
# show the mesh overlayed with its oriented bounding box
# the bounding box is a trimesh.primitives.Box object, which subclasses
# Trimesh and lazily evaluates to fill in vertices and faces when requested
# (press w in viewer to see triangles)
(mesh + mesh.bounding_box_oriented).show()
In the mesh view window, dragging rotates the view, ctl + drag pans, mouse wheel scrolls, ‘z’ returns to the base view, ‘w’ toggles wireframe mode, and ‘c’ toggles backface culling.
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