Import, export, process, analyze and view triangular meshes.
Project description
Python (2.7-3*) library for loading and using triangular meshes. The goal of the library is to provide a fully featured Trimesh object which allows for easy manipulation and analysis, in the style of the excellent Polygon object in the Shapely library.
The API is mostly stable, but this should not be relied on and is not guaranteed; install a specific version if you plan on deploying something using trimesh as a backend.
Installation
The easiest way to install with most functionality is:
$ sudo apt-get install cmake openscad blender libspatialindex-dev libgeos-dev
$ sudo pip install trimesh[all]
Or, for only minimal dependencies (no ray queries, boolean operations, vector path handling, mesh creation, viewer, etc):
$ sudo pip install trimesh
The minimum set of packages required to import trimesh are numpy, scipy and networkx.
Optional Dependencies
To get the latest assimp for additional import formats (python-pyassimp in Ubuntu 14.04 is very old):
$ sudo pip install git+https://github.com/robotics/assimp_latest.git
If you are using a lot of graph operations (specifically mesh.split) trimesh will automatically use graph-tool if it is installed, for a roughly 10x speedup over networkx on certain operations.
Features
Import binary/ASCII STL, Wavefront OBJ, ASCII OFF, and binary PLY
Import additional mesh formats using assimp (if pyassimp installed)
Import STEP files as meshes (if STEPtools Inc. Author Tools installed)
Import and export 2D or 3D vector paths from/to DXF or SVG files
Export meshes as binary STL, binary PLY, ASCII OFF, COLLADA, dictionaries, JSON- serializable dictionaries (base64 encoded arrays), MSGPACK- serializable dictionaries (binary string arrays)
Preview meshes (requires pyglet)
Internal caching of computed values which are automatically cleared when vertices or faces are changed (which we know from a lazily evaluated MD5)
Fast loading of binary files through importers written by defining custom numpy dtypes ( on a 234,230 face mesh, 24.5x faster than assimp)
Calculate face adjacencies quickly (for the same 234,230 face mesh .248 s)
Calculate cross sections (.146 s)
Split mesh based on face connectivity using networkx (4.96 s) or graph-tool (.584 s)
Calculate mass properties, including volume, center of mass, and moment of inertia (.246 s)
Find coplanar groups of faces (.454 s)
Fix triangle winding to be consistent (slow)
Fix normals to be oriented ‘outwards’ using ray tests
Calculate whether or not a point lies inside a watertight mesh using ray tests
Find convex hulls of meshes
Compute a rotation/translation/tessellation invariant identifier for meshes (from an FFT of the radius distribution)
Merge duplicate meshes from identifier
Determine if a mesh is watertight (manifold)
Repair single triangle and single quad holes
Uniformly sample the surface of a mesh
Ray-mesh intersection
Boolean operations on meshes (intersection, union, difference) if OpenSCAD or blender is installed
Voxelize watertight meshes
Unit conversions
Subdivide faces of a mesh
Rapid computation of minimum- volume oriented bounding box transform for a mesh
Symbolic integration of function(x,y,z) over a triangle
Very quick (sympy-numpy lambda) evaluation of symbolic integral result over a mesh
Create meshes with primitive objects (Extrude, Box, Sphere) which are subclasses of Trimesh
Simple scene graph and transform tree which can be rendered (pyglet) or exported.
Numerous utility functions, such as transforming points, unitizing vectors, tracking arrays for changes, grouping rows, etc.
Quick Start
Here is an example of loading a mesh from file and colorizing its faces. Here is a nicely formatted ipython notebook version of this example.
import numpy as np
import trimesh
# load a file by name or from a buffer
mesh = trimesh.load_mesh('../models/featuretype.STL')
# is the current mesh watertight?
mesh.is_watertight
# what's the euler number for the mesh?
mesh.euler_number
# the convex hull is another Trimesh object that is available as a property
# lets compare the volume of our mesh with the volume of its convex hull
np.divide(mesh.volume, mesh.convex_hull.volume)
# since the mesh is watertight, it means there is a
# volumetric center of mass which we can set as the origin for our mesh
mesh.vertices -= mesh.center_mass
# what's the moment of inertia for the mesh?
mesh.moment_inertia
# if there are multiple bodies in the mesh we can split the mesh by
# connected components of face adjacency
# since this example mesh is a single watertight body we get a list of one mesh
mesh.split()
# find groups of coplanar adjacent faces
facets, facets_area = mesh.facets(return_area=True)
# set each facet to a random color
# colors are 8 bit RGBA by default (n,4) np.uint8
for facet in facets:
mesh.visual.face_colors[facet] = trimesh.visual.random_color()
# preview mesh in an opengl window if you installed pyglet with pip
mesh.show()
# transform method can be passed a (4,4) matrix and will cleanly apply the transform
mesh.apply_transform(trimesh.transformations.random_rotation_matrix())
# axis aligned bounding box is available
mesh.bounding_box.extents
# a minimum volume oriented bounding box also available
mesh.bounding_box_oriented.box_extents
mesh.bounding_box_oriented.box_transform
# show the mesh overlayed with its oriented bounding box
# the bounding box is a trimesh.primitives.Box object, which subclasses
# Trimesh and lazily evaluates to fill in vertices and faces when requested
# (press w in viewer to see triangles)
(mesh + mesh.bounding_box_oriented + mesh.bounding_box).show()
Optional Viewer
Trimesh includes an optional pyglet- based viewer for debugging/inspecting. In the mesh view window:
dragging rotates the view
ctl + drag pans
mouse wheel zooms
‘z’ returns to the base view
‘w’ toggles wireframe mode
‘c’ toggles backface culling
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