Solve a cube under partial observability via MCP
Project description
twisty
A partially-observable twisty puzzle environment exposed as MCP tools.
The cube is fixed in space. From any viewpoint you see exactly 3 of 6 faces — the other 3 are hidden. Rotate the camera to reveal new faces, apply moves to solve, and try to minimize total steps.
Quick start
Claude Code:
claude mcp add --transport stdio twisty -- uvx twisty
Codex CLI:
codex mcp add twisty -- uvx twisty
Claude Desktop / Cursor / VS Code — add to your MCP config:
{
"mcpServers": {
"twisty": {
"type": "stdio",
"command": "uvx",
"args": ["twisty"]
}
}
}
Or commit .mcp.json to your repo for team sharing — Claude Code will auto-detect it.
How it works
This is a Partially Observable Markov Decision Process (POMDP). The agent interacts with a standard 3x3 cube through a constrained observation model:
- Fixed cube — the cube doesn't rotate; R always turns the Right face clockwise
- 8 viewpoints — 4 top-ring and 4 bottom-ring camera positions, each revealing 3 faces
- Partial observability — at any moment, 3 faces are visible and 3 are hidden
- Cost model — face turns cost 1 move step, camera rotations cost 1 inspection step
- Goal — solve the cube while minimizing total steps (moves + inspections)
A typical session: scramble() → look() → plan → move() / rotate_view() → repeat until is_solved() returns true.
Tools
| Tool | Description | Cost |
|---|---|---|
scramble(num_moves) |
Scramble with n random moves (default 20) |
— |
look() |
Read the current 3-face view | Free |
rotate_view(direction) |
Orbit camera: left, right, up, down | 1 inspection |
move(notation) |
Apply a face turn: R, U', F2, L, D', B2, etc. | 1 move |
is_solved() |
Check if the cube is solved | Free |
get_history() |
Moves applied since last scramble | Free |
get_stats() |
Moves, inspections, total steps, solved status | Free |
reset() |
Reset to solved state | — |
What the model sees
Each tool call returns a net render of the cube — visible faces in color, hidden faces hatched out:
| Front-Right-Top | Front-Left-Top | Front-Right-Bottom |
|---|---|---|
| Sees F, R, U | Sees F, L, U | Sees F, R, D |
Live viewer
A browser-based 3D viewer launches automatically at localhost:4321 when the server starts. It shows:
- Animated cube state via cubing.js TwistyPlayer
- Camera synced to the agent's current viewpoint
- Viewpoint net highlighting visible faces
- Move and inspection counters
- Tool call history
- Picture-in-Picture mode for watching while the agent works in another window
Development
git clone https://github.com/tejadhith/cube.git
cd cube
uv sync
uv run cube-server
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