easy menus from a single config across apps
Reason this release was yanked:
wrong version due to typo
Project description
UniMenu (Universal Menu)
A pure python module to add python commands to the menu.
Supports Unreal Engine, Blender, Marmoset
and any app that uses QT: Maya, Krita, Substance Painter, 3ds Max, FreeCAD, CryEngine ...
For more info read the wiki
how to use
you can make your menu(s):
- from a config
- from a dict
- with explicit code
- from a folder of scripts
load from config (YAML & JSON)
items:
- label: my menu
items:
- label: my item
command: print("Hello World")
import unimenu
config_path = "path/to/config.yaml"
unimenu.setup(config_path)
load from dynamic dict
import unimenu
data = {"items": [{"label": test,"command": 'print("hello world")'}]}
unimenu.setup(data)
with code
import unimenu.apps.blender
menu = unimenu.dccs.blender.MenuNodeBlender(label="my submenu") # create a submenu, parent defaults to the menu bar
item = unimenu.dccs.blender.MenuNodeBlender(label="hello", command='print("hello world")',
parent="UNIMENU_MT_my_submenu") # add menu item to our submenu
menu.items.append(item) # add the item to the submenu
menu.setup() # setup the menu
from a folder of scripts (module) (experimental, needs updating)
great for a folder full of tools that need launching when clicking a button.
- ensure the folder is importable (in the sys.path)
- create a menthod in all submodules with the same name, e.g. def show()
import unimenu
unimenu.module_setup('name_of_folder', function_name='show', menu_name="My tools")
When to use
some software e.g. Unity & Maya already have good ways to make custom menus. If you only use 1 software and find it easy to make a menu, you don't need unimenu.
The power of this module comes from standardising menu creation across multiple software. Great for studio-pipelines with several programs. Unimenu makes menu creation less complex, e.g. in Blender.
Notes
- support loading multiple configs. Great for a single studio config and several project configs. Or a team config.
- support creating another config to a previously created menu, or submenu!
Supports
unimenu was tested in the following versions, and might work in other versions.
- Unreal 5.0.2
- Blender 3.2, 2.93, 2.8 (minimum)
- Maya 2023, 2022 (minimum)
- Substance Painter 8.2.0
- Max 2024
- Marmoset 3.08
python 3.7+ due to f-strings and pathlib
Development
main platform is windows, would be interested to hear from mac & linux users.
feel free to create a PR to help out.
to add support for your favorite software, add a python module named after the software with a setup_menu function where possible stick to the windows menu design guidelines
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