Qt window class for designing tools to be compatible between multiple VFX programs.
Project description
VFXWindow
Qt Window class for designing tools to be compatible between multiple VFX programs.
The main purpose of the class is to integrate into the program UI, but it also contains helpful features such as safely dealing with callbacks and automatically saving the window position.
The intended usage is to make your window class inherit VFXWindow
- which is an instance of QMainWindow
. By calling cls.show()
, it will launch the correct window type based on what program is loaded, and what settings were previously saved.
This is perfectly stable, but there is still plenty that needs improvement. Maya, Nuke, 3DS Max, Houdini, Blender, Substance Designer, Unreal and Fusion are currently supported, though any help to extend those would be appreciated, as well as support for any other applications.
Installation
pip install vfxwindow
Basic Example:
class MyWindow(VFXWindow):
WindowID = 'unique_window_id'
WindowName = 'My Window'
def __init__(self, parent=None, **kwargs):
super(MyWindow, self).__init__(parent, **kwargs)
# Setup window here
# Setup callbacks, but wait until the program is ready
self.deferred(self.newScene)
def newScene(self, *args):
"""Example: Delete and reapply callbacks after loading a new scene."""
self.removeCallbacks('sceneNewCallbacks')
if self.maya:
self.addCallbackScene('kAfterNew', self.newScene, group='sceneNewCallbacks')
elif self.nuke:
self.addCallbackOnCreate(self.newScene, nodeClass='Root', group='sceneNewCallbacks')
if __name__ == '__main__':
MyWindow.show()
Compatibility
- Maya (2011-2016, tested lightly on 2016) - standard, docked (
pymel.core.dockControl
), standalone, callbacks - Maya (2017+, tested on 2017-2019) - standard, docked (
pymel.core.workspaceControl
), standalone, callbacks - Nuke (tested on 9-12) - standard, docked (
nukescripts.panels
), callbacks - Substance Designer (tested on 2019.3) - standard, docked (unable to save/load position)
- 3D Studio Max (2018+, tested on 2020) - standard
- Houdini (tested on 16) - standard
- Blender (tested on 2.80) - standard, callbacks
- Unreal (4.19+, tested on 4.23) - standard
- Fusion (tested on 9) - standard
- Standalone (Qt4, Qt5, tested on 2.7, 3.4+) - standard
Generic Features
- Automatically save/restore window position
- Move window to screen if out of bounds (windows only)
- Keep track of callbacks to remove groups if required, and clean up on window close
- Keep track of signals to remove groups if required
- Display a popup message that forces control
- Set palette to that of another program
- Auto close if opening a duplicate window
- Close down all windows at once
- Create dialog windows automatically attached to the application (and return data)
Maya Features
- Dock window using workspaceControl
- Save/restore position of workspaceControl window (floating+docked)
- Easy access to callbacks
Nuke Features
- Dock window as a panel
- Save/restore location of panel (docked only)
- Easy access to callbacks
Blender Features
- Easy access to callbacks
Substance Features
- Dock window into panels
Non-Python Applications
Certain Windows applications have dispatch based COM interface, which will allow a link between Python and the application. See photoshop-scripting-python for an example on how to connect to an application.
Currently there is no way of launching VFXWindow
from inside these applications.
Special Thanks
- Blue Zoo - I've been building this up while working there
- Lior Ben Horin: Simple_MayaDockingClass.py - used for main Maya docking code
- Fredrik Averpil: pyvfx-boilerplate - helped with palettes, Nuke, and pre-2017 Maya
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