Cross Platform Text UI library
Project description
Vindauga
Introduction
This is a pure python3 implementation of the BSD licensed C++ Turbo Vision library.
Vindauga is the old Norse precursor to the middle english word 'Window'. These are really old windows...
I needed a cross-platform TUI for python for a project, and the projects available worked on Windows or UNIX but not both. I had previously built a version of this by transliteration which was quite frankly awful, so a dust-off began.
The benefits of this version;
- No dependencies other than curses (See Windows below to have it work in a cmd/powershell window)
- Will try in Windows Terminal when it arrives (it should work fine)
- It does not work fine. Rendering has issues. Mouse doesn't work.
- Will try in Windows Terminal when it arrives (it should work fine)
- A lot of refactoring to make the code-base somewhat consistent.
- It uses unicode by default, (so no CP437)
- See UTF-Demo and Cyrillic Test
- The file viewer works with UTF-8 encoded files, see UTF-Demo.
- Unicode data entry however, is a different story, that's still an issue.
gettext
is enabled so you can use the_()
built-in, there's no extraction now though.
- Curses mouse works in DOS windows and Cygwin, putty etc.
- Some stuff is Pythonic.
- Some is still a little clunky to use, working on that.
- You can dynamically change the "resolution" of the console window to be the size you need.
- See
vindauga_demo
for how. - This only works in virtual terminals (including windows CMD).
- See
- Tested on Mac, Windows, Cygwin, Putty, X-Terms
- A lot of alt-keys are trapped on mac you have to use ESC-xxx instead.
- You can open (interactive) shell windows.
I've implemented other widgets like combo-boxes so there's some extra widgets available OOTB. I've pulled together the examples and converted them as well, so there's sample code. I've tried to keep the original class and method documentation where appropriate.
You're currently limited to 1024 width windows, you can adjust this in vindauga.types.draw_buffer
or subclass
DrawBuffer
if it's really a problem. If you're doing linear processing of the draw buffer, then it will grow
whatever size you want, but if you want them pre-allocated it's 1K.
Windows
If you want to use it from a command window, using native Python, you'll need to pip install windows-curses
and it
will work fine.
You'll also need to install the pywin32
libraries.
Terminal
has a buffering problem with stdin echoing from cmd prompts.
Running it in Cygwin doesn't require anything, just use the cygwin python in a mintty window.
Mac
You'll want to install pasteboard
for some clipboard support.
Using it
Look in the examples directory for small samples of how to use widgets. The vindauga_demo shows how to put it all together into a larger app.
For the most part, you will want to subclass Application
and add your own Menu
objects.
This example is pretty much as simple as it gets, although it does nothing
except render a background with the default StatusLine
that lets you Alt+X
to quit.
# -*- coding: utf-8 -*-
from vindauga.widgets.application import Application
from vindauga.widgets.desktop import Desktop
class Demo(Application):
"""
How to __change the background _pattern
"""
def __init__(self):
Desktop.DEFAULT_BACKGROUND = '╬'
super().__init__()
if __name__ == '__main__':
app = Demo()
app.run()
Issues
- Events sometimes disappear, particularly mouse clicks from inside PowerShell windows. Click then tab and then the click arrives.
- The
Screen
class does too much and needs to be broken up to move IO into it's own hierarchy - Lots more testing needs to be added.
- No console mouse support as yet
- I haven't collected all the module imports into
__init__.py
I'm not convinced either way yet.- That does mean a lot of import lines, but it means you're only importing what you need, and what you're using is explicit.
Contributing
Python Version
I'm targetting python 3.7+ (It should work with 3.6 with the dataclasses
backport)
Class and Variable Names
- It doesn't use PEP-8 naming, for various reasons.
- Naming is camel case
- Classes are uppercase first; e.g.
ClassName
- Variables are lowercase first; e.g.
variableName
- Acronyms should be upper class and separated by an underscore to prevent run-on; e.g.
MyHTTP_Service
Filenames
- Filenames should be all lowercase to prevent issues on case-insensitive file systems.
- It should indicate the main class defined within, with words seperated by underscores e.g.
class_name.py
- Runnable filenames (like in examples), should use dash instead of underscore e.g.
my-test.py
- This prevents accidental importing from them
- Allows you to name an example after widget without conflicting names.
- Runnable filenames (like in examples), should use dash instead of underscore e.g.
Hierarchy
Generally;
- Simple views should be under
widgets
- Data requests things under
dialogs
- Complex things under
gadgets
e.g things that have their own window.
Move things into submodules if they need to span multiple files
If you make a widget, add a sample use-case into examples
Debugging
Obviously using print()
isn't going to work, so use the logging
module and prefix your logger with vindauga.
You can use postMessage
from widgets.message_window
to log into a Vindauga window.
See info-box.py
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