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Shadertoy implementation based on wgpu-py

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Shadertoy implementation based on wgpu-py.


This library provides an easy to use python utility to run shader programs from the website It provides the compability to let users copy code from the website directly and run it with the various GUIs that are supported in wgpu-py. Including Jupyter notebooks.
Shadertoys translated to wgsl are also supported using the uniforms i_resolution, i_time, etc.

This project is not affiliated with


pip install wgpu-shadertoy


The main Shadertoy class takes shader code as a string.

from wgpu_shadertoy import Shadertoy

shader_code = """
void mainImage( out vec4 fragColor, in vec2 fragCoord )
    vec2 uv = fragCoord/iResolution.xy;
    vec3 col = 0.5 + 0.5*cos(iTime+uv.xyx+vec3(0,2,4));
    fragColor = vec4(col,1.0);

shader = Shadertoy(shader_code, resolution=(800, 450))

if __name__ == "__main__":

Texture inputs are supported by using the ShadertoyChannel class. Up to 4 channels are supported.

from wgpu_shadertoy import Shadertoy, ShadertoyChannel
from PIL import Image
import numpy as np

shader_code = """
void mainImage( out vec4 fragColor, in vec2 fragCoord )
    vec2 uv = fragCoord/iResolution.xy;
    vec4 c0 = texture(iChannel0, 2.0*uv + iTime * 0.2);
    fragColor = c0;

image_data = np.array("./examples/screenshots/shadertoy_star.png"))
channel0 = ShadertoyChannel(image_data, wrap="repeat")
shader = Shadertoy(shader_code, resolution=(800, 450), inputs=[channel0])

When passing off_screen=True the .snapshot() method allows you to render specific frames.

shader = Shadertoy(shader_code, resolution=(800, 450), off_screen=True)
frame0_data = shader.snapshot()
frame10_data = shader.snapshot(10.0)
frame0_img = Image.fromarray(np.asarray(frame0_data))"frame0.png")

For more examples see examples.


This project is still in development. Some functionality from the Shadertoy website is missing and new features are being added. See the issues to follow the development or contribute yourself! For progress see the changelog.


This code is distributed under the 2-clause BSD license.

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